I like how he can combo after his projectile hits the opponent mid-screen.
~
+
, dash in, st.
It pushes the opponent so far back that it sets up a ton of options for Heidern, especially when he's close to the wall...
I believe Athena's Shining Crystal Bit (
+
/
) stops Heidern's neck roller from connecting also...
I also noticed that the hitbox for Storm Bringer seems short... Some characters can still roll through it, and get up right in front of Heidern. I mean its not really bad technically, it just seems that you have to know you're gonna connect with the move. I tried throwing it out to see if it could beat some moves and antics, and it did for some, but for others it was a straight up whiff...
Update: Been testing out normals vs specific characters. St.
does wonders vs Maxima. I threw that out, and it managed to beat out his punch special. I'm not sure which strength it was, but I think it was his
punch special. I'm still gonna be testing that one out, but for the most part, I feel like his st.
is very important in winning matches. It does hit high, but it does help to poke from a long range, other than
+
, and it does come out fast.