#### steamwolf

• Scion of Flame
• Posts: 398
• Southtown Underdog
« on: February 07, 2012, 12:26:34 PM »
Post combos. Discuss which ones are most useful or not etc etc. Please post the most useful combos in red, and the rest in black.

No Stock, No Drive Gauge

- s.A, f.B, hcf+B/(semi close) hcf+D/(close) dp+B = 145/163/169 damage

- j.D, s.C, f.B, dp+B = 272 damage

- c.B, s.A, f.B, hcf+B/(close) dp+B = 145/189 damage

- (Corner) j.D, [A] (1~3 hits) - qcb+P, dp+B, [A] (1~3 hits) - qcb+P, j.D = 311~325 damage

No Stock, 1+ Drive Gauge

- (Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage

1 Stock, No Drive Gauge

- j.D, s.C, f.B, qcf,hcb+P = 364 damage

- (Corner) j.D, s.C, f.B, qcfx2+P = 411 damage

- (Corner) j.D, s.D, (delay) f.B, hcf+A, [AC], qcb+D, dp+B, [A](2~3hits), qcb+A, j.D = 465 damage

0 Stock, 1+ Drive Gauge

- j.D, s.C, f.B, hcf+B (DC) dp+B = 326 damage

- c.B, s.A, f.B, hcf+B (DC) dp+B = 243 damage

-(Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage

1 Stock, 1+ Drive Gauge

-(Corner) j.D, s.C, f.B, qcf+C (DC), qcfx2+P = 462 damage

-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (DC), qcb+D, dp+B, [A] 1~2 - qcb+P, j.D = 515 damage

2 Stock, No Drive Gauge

- j.D, s.C, f.B, qcfx2+AC = 479 damage

2 Stock, 1+ Drive Gauge

- j.D, s.C, f.B, hcf+B (SC), qcfx2+AC = 521 damage

-(Corner) j.D, [A] 1~3 - qcb+P, dp+B (SC), qcfx2+AC = 442 damage

-(Corner) j.D, s.C, f.B, hcf+BD, dp+B (SC) qcfx2+P = 524 damage

Hyper Drive

Corner

(1) j.D, s.C, f.B, hcf+BC (HDB), (HDC) (dp+B, qcb+D)x5, dp+B, [A] 1~2 - qcb+P, j.D = 608 damage (0 Stock)

(2) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x4, dp+B (HDC), qcfx2+P = 644 damage (1 Stock)

(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B <HDC> qcb+D)x4, dp+B (HDC) qcfx2+BD = 767 damage (2 Stock)

(4) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+P (all hits) (MC), qcfx2+BD = 840 damage (3 Stock)

(5) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC), qcfx2+AC (MC), qcfx2+BD = 872 damage (4 Stock)

Midscreen

(1) (Midscreen only) j.D, s.C, f.B, hcf+BC (HDC)(HD), hcf+BD (HDC) (dp+B (HDC) qcb+D)x4, dp+B, [A] 1~2 - qcb+P, j.D = 647 damage (1 Stock)

(2) j.D, s.C, f.B (HD) s.C, f.B, hcf+B (MC), qcfx2+BD = 655 damage (2 Stock)

(3) j.D, s.C, f.B, hcf+BC (HDB) (HDC) (dp+B (HDC) qcb+D)x3, dp+B (HDC) qcfx2+P = 670 damage (2 Stock)

#### AmedÃ¸310

• Legendary Wolf
• Posts: 638
« Reply #1 on: March 04, 2012, 10:12:42 PM »
Midscreen

HD Loop Combos:

cl. C, f+B, BC(HDA), cl. C, df+B, [hcf+D(HDC),dp+B(HDC)]x4,(NMC) qcfx2+BD (2 Stocks) 760 damage.

cl. C, f+B, BC(HDA), cl. C, df+B, [hcf+D(HDC),dp+B(HDC)]x3, qcfx2+AC(NMC), qcfx2+BD (4 Stocks) 930 damage.

From Corner to Midscreen to the same Corner

cl. C, f+B, BC(HDA), cl. C, df+B, hcf+D(HDC),dp+B(HDC),qcb+D, [hcf+B(HDC), dp+B(HDC)]x2, qcfx2+A/C(NMC), qcfx2+BD (3 Stocks) 853 damage.
« Last Edit: March 05, 2012, 06:41:04 PM by AmedoS310 »

#### keechl

• New Challenger
• Posts: 14
« Reply #2 on: April 14, 2012, 08:37:09 AM »
near corner meterless cr. ,cr. , st. , f+ , hcf+ , mash  x4 qcb+a, mash (three bounce and on third cancel in finisher) 297 dmg 43 stun

#### keechl

• New Challenger
• Posts: 14
« Reply #3 on: June 29, 2012, 06:05:08 PM »
My HD FULLSCREEN j.C, cl.C, f+B (BC) st.C,f+B, hcf+b, (mash x 4 A, finisher, qcb+d,) x 3, st.D or j.D for reset or dp+b for followup or  qcf qcf+AC for ender or j.C, cl.C, F+B (BC) st.C,f+B, hcb+b, (mash x 4 A, finisher, qcb+d,) x 2 and  qcf qcf+AC, qcf qcf +BD for 815 dmg.
« Last Edit: July 03, 2012, 06:50:07 AM by keechl »

#### raisedbyfinches

• Rising Dragon
• Posts: 60
• my heart beats in blast beats
« Reply #4 on: July 01, 2012, 05:17:42 PM »
near corner meterless cr. ,cr. , st. , f+ , hcf+ , mash  x4 qcb+a, mash (three bounce and on third cancel in finisher) 297 dmg 43 stun

You can tack on a j.D if you do two bounces and that takes you up to 330 (I think its a little less if you cancel late instead of just as the second bounce happens).

HD combo, full screen carry:

j.C s.C f.B hd s.C [(AAA qcb.A) dc qcb.D]x2, hcf.B dc hcf.A dc qcfqcf.A dc qcfqcf.BD

3 bar, 860 damage (or thereabouts).

You have to wait whilst the qcfqcf.A does most of its 13 hits to max cancel otherwise it seems that it does less damage.