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I usually throw it out to avoid anyone running up on me. For instance, stuffing a Benimaru grab mix up attempt.
The far C is only situational and only when you know you can hit someone. I would be more focused on pressuring krauser. The closer you are, the more you disable his arsenal. Most of his normals are slow, he won't be able to blitz ball or kaiser wave.
what is the trick behind doing to rising storm..??and -a genral question- in 98 combos startin by or into super are they hit confirmable..??
Quote from: MAASKYO on May 12, 2011, 08:46:08 PMwhat is the trick behind doing to rising storm..??and -a genral question- in 98 combos startin by or into super are they hit confirmable..??I do it like this-cr.bxxhcbxxcr.axx hcb to df+p=Raging Storm has it and yes it is hit confirmable. If you forget the df at the end and just tap punch it becomes his Rashoumen Command Grab Super so that's a way to hitconfirm both of them.
f+B has 2F of frame advantage when blocked
how can i benefit of this buff ??Quotef+B has 2F of frame advantage when blocked Does he has a good frame traps ??
Quote from: Blue Wolf on January 11, 2015, 09:28:23 AMhow can i benefit of this buff ??Quotef+B has 2F of frame advantage when blocked Does he has a good frame traps ??Since you can move 2F before your opponent does, I mainly use it to see what or where the opponent does or goes after they block it. Then from there I decide upon if I want to keep the pressure or wait for the opponent's response.