SNKP can acquire better netcode for games if they can either afford to produce it (or have someone else do it), or create a game around the mediocre one they already have. If they want to hang with the other gaming companies that are releasing fighters with good netplay, they will seriously need to find a way to improve that.
Then quit asking for better netcode please. We both know that SNK isn't going to do shit about the netcode. If they do, I'll be there to support it, but I know they aren't going to fix shit. They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke. SNK giving good netcode? Sounds Greek to me brother.
Why couldn't you just post that initially instead of posting up that huge picture?
You are entitled to disagree with anyone's viewpoint, opinions or thoughts, but please do so respectfully.
You know as well as I do that their main focus is on Japan and parts of Asia. They couldn't give a fuck about any form of netcode despite the games selling far more units in America now then they ever did in Japan for their more modern games. Yet if this is true, why do they keep shitting on American standards and requirements such as good netcode? They must know we give them far more sales than the Asian countries, yet they continue to shit on us. It's either they don't care, they have some Japanese honor bound crap where they continue to go with old ways and continue to give glorious and holy MOTHER NIPPON the brunt of their support despite their country not supplying them with the cash monies or they're in some sort of licensing requirement with GameSyncSofts.
The thing is SNK still makes fighting games like they're in the 90s with huge arcade scenes with their one frame links, their obscured stick motions that no other company uses and their console is an afterthought business sense. Blazblue has a five frame buffer. Tekken Tag Tourament 2 has a seven frame buffer. Didn't KOF 13 only have a two frame buffer to account for the cheaper Viewlix cabs? They can probably make the game have bigger buffers, but would it be as tight feeling with looser than a fat woman's vag style of Blazblue where everything comes up with bullshit stacked on bullshit? Honestly, if I have to get that kind of playstyle to get an acceptable netcode, I'd have to think about it long and hard.
Honestly, the way I view it, SNK either has to make their games more lenient with combos and account for a bigger amount of frame buffers or drop GSS like a dirty hoe and get some fresh new netcode. And if SNKP wants to release more games in a quicker manner, they need to drop that dot pixel art and go the Blazblue route of generic as hell, poorly shaded, MS Paint looking sprites so they can pump out games left and right. Again, I question that myself because I don't want my fighting games looking like generic anime shit, but I do want them to release more than one game every three years. What a fucking mess. Stuck between lengthy sprites or generic Inuyasha/Ragna/Jin/Seshoumaru junk.