Notation
= Light Punch

= Light Kick

= Strong Punch

= Strong Kick
NormalsStandingst.

- A quick punch attack, a basic move, can work as an anti-air if timed right
- Chain/Cancellable
- Hit Detection: High
- Damage: 25
st.

- A simple kick attack, hits low
- Chainable
- Hit Detection: Low
- Damage: 35
st.

- Strong punch attack, comes out a couple frames slower than his light punch but does more damage
- Cancellable
- Hit Detection: High
- Damage: 80
st.

- A standard high kick, goes high but range is rather mediocre
- Hit Detection: High
- Damage: 70
cl.

- A punch aimed towards the stomach, this will be your combo starter of choice preferably after jump-ins
- Cancellable
- Hit Detection: High
- Damage: 70
Crouchingcr.

- Crouching light punch, quick and simple, can be used to chain lights or to start combos while crouching
- Chain/Cancellable
- Hit Detection: High
- Damage: 30
cr.

- Crouching low kick, one of his better pokes because it's fast, hits low, definitely the preferred move to use when starting combos from low attacks
- Chain/Cancellable
- Hit Detection: Low
- Damage: 30
cr.

- Crouching uppercut, good vertical attack range so it can be used as an AA if timed just right
- Cancellable
- Hit Detection: High
- Damage: 70
cr.

- Sweep kick, knocks the opponent down if it hits them, whiff cancel-able as usual
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumpingj.

- A quick punch attack, simple stuff
- Hit Detection: Mid
- Damage: 45(40)
j.

- Air knee attack, double's as a decent meaty attack
- Hit Detection: Mid
- Damage: 45(40)
j.

- Strong air punch attack, like his j.A except with more range and damage
- Hit Detection: Mid
- Damage: 72(70)
j.

- Air kick attack, a great meaty attack, also does a lot of hit-stun when makes contact with his opponent
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack

- Takuma does a really hard thrust kick, excellent range and priority
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
j.

- A heavy kick attack, okay reach but good priority
- Hit Detection: High
- Damage: 90(80)
GC

: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throws
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close = Oosotogari
Takuma grabs his opponent then throws him/her over his shoulder
- Can be broken
- Hit Detection: Close
- Damage: 100