@ottomatic Ok thanks for your input about the combo difficulty. So lets speculate a little here. So we have max mode activation during combos. So what will combos look like without special to special cancels.
Will it be like 02 without maxmode. Such as kim might have sC, qcb+B, (SC) qcf,qcf+K, qcb,hcf+B assuming kim has his hiten hou'ou kyakyu (qcf,qcf+K)... Kyo would have sC, qcf+D, K, hcb+K, (SC) qcb,hcf+P
This seems standard to me, I'm sure SNK has some game system that they haven't mentioned to us to extend combos abit more. Maybe the key is within the EX moves. But still, Using maxmode's EX's to combo from EX to EX to EX to special (SC) to DM. It sounds like there wont be much variety in big combos to express yourself.
I know they are doing this to keep the cast viable and maybe they will change the system in kof XV.
I mean the game looks sweet to me. As long as SNK create it so you can explore lots of different combos per character, then I'm a happy bunny.
cool find on Roberts climax.