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Fixed an issue allowing to keep charging charged special moves if a direction key was pressedat a certain timing after special moves succesfully charged .Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack.Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties havebeen standardized for all characters.Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed.Collision coefficients for opponents stunned in the air have been changed.