A few things I noticed:
-Tung's sweep is whiff cancel-able.
-d.C is whiff cancel-able
-d.A is either whiff cancelable or has VERY fast recovery.
-Far C is special cancel-able.
-cl.B hits low. It links with d.A and st.A. Up close, you can do cl.B, f+A, qcf+B to get = cl.B, cl.A, dp+K for combo.
-cl.D is +4 on block. cl.D can link into sweep on hit. Nothing else reaches ><
-Tung can sweep under midlevel fireballs (I.E: Athena, Robert, Mai)
-You can do cl.D, MC, hop.D for combo.
-d.C is Tung's longest reaching normal. Second only to his sweep and far C.
-Air Senpuu Ken crosses up on opponents and can link into combos. It also causes a juggle opportunity on air hit.
-Light Shou Ha can link from df+A. It's +0 on block. Heavy Shou Ha and EX Shou Ha are +4 on block. Can't combo into Heavy Shou Ha.
-When anti-airing with Geki Hou, use A,C,A,C. Whiffed st.A has less recovery than whiffed st.C. You can also do cr.A
-EX Senshippo hits twice. The first hit is a stomp that hits low that doesn't hit low???? Can combo afterwards with Geki Hou.
-Ex Geki Hou doesn't combo into anything. It's a combo ender or a reversal. Invul frame 1.
-Max Senpuu Gou Ken is 4F startup. It's Tung's most damaging, farthest reaching, and fastest punish.
-j.A hits straight down, but it doesn't hit deep enough to instant overhead. j.C hits sideways. j.B is active for a very long time, hits crouchers. j.D hits twice, first hit whiffs on crouchers.
-j.A and j.C have 5F startup. One of the fastest air normals in the game. Abuse.