### Author Topic: Oswald  (Read 348 times)

#### desmond_kof

• Legendary Wolf
• Posts: 2634
• Practice everyday without neglect
##### Oswald
« on: January 25, 2018, 08:07:28 PM »

Notation
= Light Punch
= Light Kick
= Strong Punch
= Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
2 - (close) / +
3 - (close) / +

Command Normals
10  -
J -

Special Moves
Queen - + or  or or
King -  / (Timed To Your Opponent's Attack)
Diamond - /
∟(follow up) [Diamond  / ] + /
Club - + /
Heart - + /
Ace - [Heart (Derivation)] + +

Super Special Moves
Four Suits (Spade, Heart, Diamond, Club) - + / HOLD OK (!)
Royal Flush (10, Jack, Queen, King, Ace)  - + / (!)

Climax Super Special Move
JOKER - +

Wiki page: http://www.dreamcancel.com/wiki/index.php?title=Oswald_(XIV)

Movelist
https://pbs.twimg.com/media/DUZ7QC3UMAAH1dG.jpg

Trailer
« Last Edit: April 12, 2018, 08:02:53 PM by desmond_kof »
"Do not place so much importance on winning. The fight itself has value."

#### EXWildWolf

• Strongest Tiger
• Posts: 212
##### Re: Oswald
« Reply #1 on: May 09, 2018, 08:47:01 AM »

Basically this is how Oswald works rekka and combo wise for those that are confused:

All your moves that aren't      +  / / / or  / can be stringed togeher rekkas. The rules are is that you can chain 3 different special moves together, the one's canceled later in the series of each move being vastly different from its original version. For example,        being the weakest starter and does not lead to combos because of its enormously long window before you can cancel into it becomes a wall bounce if you use it after another starter and lets him extend combos beyond that.

There are other uses besides this in terms of combos. For example,  to    b/ is a rekka string that contains an overhead which leads to hard knockdown. This leads to mix-ups and often more chances for offensive pressure.
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« Last Edit: May 17, 2018, 09:48:22 PM by EXWildWolf »