Template:ComboLegend-KOFXV
Combos
Rush Auto Combo
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
cl.A > A > A > B |
144 |
30 |
0.0 |
0.2 |
Anywhere |
Rush combo ending in a special move. Not boosted by a whiffed Moon Slasher
|
cl.A > A > A > C |
227 |
30 |
1.0 |
0.1 |
Anywhere |
Rush combo ending in a super
|
cl.A > A > A > D |
358 |
30 |
2.0 |
0.1 |
Anywhere |
Rush combo ending in a Max super
|
cl.A > A > A > A |
434 |
30 |
3.0 |
0.1 |
Anywhere |
Rush combo ending in a Climax super
|
Meterless
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B > 2A > [2]8C |
134 |
140 |
0.0 |
0.2 |
Anywhere |
An Extra 2A can be added if the 2B hits close.
|
Cl. D > 6B (1) > 63214P |
204 (229) |
110 |
0.0 |
0.20 |
Anywhere |
Whiffs on Standing opponents.
|
j. C > cl. C (1) > 63214P |
189 (214) |
105 |
0.0 |
0.25 |
Anywhere |
|
j. C > cl. C > 6B (1) > 623A |
240 |
240 |
0.0 |
0.3 |
Anywhere |
|
j. C > cl. C > 6B (1) > [2]8C |
248 |
260 |
0.0 |
0.3 |
Anywhere |
The 6B cancel into [2]8C is extremely tight.
|
EX
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B > 2A > 63214AC |
190 (213) |
60 |
0.5 |
0.05 |
Anywhere |
An extra 2A can be added if the 2B is hit close, but this adds only 30 Damage specifically if Moon Slasher has been whiffed.
|
Cl. D > 6B (1) > 623AC > [2]8C |
260 |
150 |
0.5 |
0.2 |
Anywhere |
Crosses over near the corner
|
j. C > 5C > 6B (1) > 63214AC |
285 (331) |
180 |
0.5 |
0.2 |
Anywhere |
|
5B > 5B > 623AC > 623C |
215 |
140 |
0.5 |
0.2 |
Mid-Screen |
|
j. C > 5C > 6B (1) > 623AC > 623C |
320 |
260 |
0.5 |
0.3 |
Mid-Screen |
|
1 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B > 2A > [2]8C > 214236K |
291 |
140 |
1.0 |
0.2 |
Anywhere |
2147C>236K How to execute the C Moon Slasher into the Heidern End
|
Cl. C > 6B (1) > 623A > 2141236D |
337 |
170 |
1.0 |
0.25 |
Anywhere |
632146A>236D
|
j. C > Cl. C > 6B (1) > [2]8C > 2141236K |
396 |
260 |
1.0 |
0.3 |
Anywhere |
You can give yourself slightly more time to charge the [2]8C by cancelling the second hit of 5C into the 6B as early as possible. Still a tight window
|
cl. B > cl. B > 623AC > 63214AC |
258 |
60 |
1.0 |
0.05 |
Mid-Screen |
|
Cl. D > 6B (1) > 623AC > 63214AC |
318 |
110 |
1.0 |
0.15 |
Mid-Screen |
|
j. C > 5C > 6B (1) > 623AC > 63214AC |
344 |
180 |
1.0 |
0.2 |
Mid-Screen |
|
CD > 214D > 214214P > 623A > [2]8C |
249 |
260 |
1.0 |
0.45 |
Mid-Screen |
Blowback Combo. Super Specific Distance between you and the Opponent.
|
1.5 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
cl. B > cl. B > 623AC > 623C > 2141236D |
344 |
140 |
1.5 |
0.2 |
Mid-Screen |
|
cl. B > cl. B > 623AC > [4]6A > 214214A > 623A > 623A |
352 |
220 |
1.5 |
0.4 |
Mid-Screen |
Hard Knock-Down. Window to charge [4] after 623AC is extremely tight.
|
j. C > 5C > 6B (1) > 623AC > [2]8C > 214236K |
379 |
220 |
1.5 |
0.3 |
Mid-Screen |
2147C>236D How to execute the C Stinger into the D Heidern End
|
j. C > c. D > 6B (1) > 623AC > [4]6A > 214214C > 623C > CD |
455 |
400 |
1.5 |
0.45 |
Mid-Screen |
Cancel the CD into [4]6A for a meaty set-up
|
2 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
6B > MAX > cl. D > 6B (1) > 623AC > [2]8C > 2141236BD |
306 |
230 |
2.0 |
0.05 |
Mid-Screen |
Overhead confirm into Max Mode
|
Cl. D > 6B > MAX > Cl. D > 6B (1) > 623AC > 2D |
326 |
290 |
2.0 |
0.1 |
Mid-Screen |
The 2D can be cancelled into 214214C for locking your opponent down on quick wake-up.
|
Cl. C > 6B (1) > [2]8C > 214214AC > 623A > 623A > 623C |
450 |
390 |
2.0 |
0.6 |
Anywhere |
|
j. C > 5C > 6B (1) > [2]8C > 214236BD |
520 |
260 |
2.0 |
0.3 |
Anywhere |
|
214D > 214214C > 623C > [2]8C > 2141236K |
322 |
180 |
2.0 |
0.4 |
Anywhere |
Assault Saber Follow-up
|
2B > 2A > 2A > [2]8C > 214214AC[4] > 623C > 623C > 623C > [2]8C |
415 |
450 |
2.0 |
0.75 |
Corner |
Hold 4 during the super start-up to get the right version.
|
3 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
Cl. B > Cl. B > MAX > cl. D > 6B (1) > [2]8C > 2141236K > CLIMAX |
584 |
250 |
3.0 |
0.05 |
Anywhere |
1250 MAX (2147C>236D) Confirm off a standing low.
|
j. C > 5C > 6B > MAX > Cl. D > 6B (1) > 623AC > [2]8C > CLIMAX |
618 |
390 |
3.0 |
0.2 |
Anywhere |
(2147C>236CD)
|
j. C > 5C > 6B > MAX > cl. D > 6B (1) > [2]8C > 2141236K > CLIMAX |
684 |
390 |
3.0 |
0.2 |
Anywhere |
(2147C>236D) 1250 MAX. Higher Damage, but more difficult.
|
j. C > 5C > 6B (1) > [2]8C > 2141236K > 214214AC > 623A > 623A > 623C > [2]8C |
638 |
540 |
3.0 |
0.8 |
Anywhere |
(2147C>236D) Highest Stun and Meter Gain Combo.
|
4 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
Cl. B (> Cl. B) > MAX > cl. D > 6B (1) > [2]8C > 2141236BD > CLIMAX |
689 |
250 |
4.0 |
0.05 |
Anywhere |
Confirm off of a Standing Low
|
MAX > j. C > cl. D > 6B (1) > [2]8C > 2141236K > 214214AC[4] > 623C > 623C > 623C > [2]8C > CLIMAX |
980 |
580 |
4.0 |
0.0 |
Corner |
Raw Max Punish. The 2[8]C may be omitted due to the higher difficulty.
|
5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
Cl. C > 6B (1) > [2]8C > 2141236D > 214214AC > 623A > 623A > 623C > [2]8C > 2141236BD |
812 |
470 |
5.0 |
0.5 (0.7) |
Mid-Screen |
The Meter Gain would be 0.7 if you start the combo under 5 Meters.
|
MAX > 2C > [2]8C > 214214AC > 623C > 623C > [2]8C > 2141236BD > Climax |
963 |
390 |
5.0 |
0.0 |
Mid-Screen |
Raw Max Punish
|
External Links
Heidern Combos by Kakuge / Fighting Games
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