The King of Fighters XIII

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Kof-13-logo.jpg Kof13-action.jpg

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Introduction

Game Systems

Attack Notations

A = Light Punch

B = Light Kick

C = Strong Punch

D = Strong Kick

CD = Blowback Attack

P = With either Light Punch or Strong Punch

K = With either Light Kick or Strong Kick

AB = Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward

GCAB = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter

GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter.

Movements

                  up (u)
                    |
 (ub)  up left - 7 8 9 - up right (uf)
     
     (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                    | 
                  down (d)

Movement Abbreviations

qcf - 236 - d/df/f - Quarter circle forward

qcb - 214 - d/db/b - Quarter circle backward

hcf - 41236 - b/db/d/df/f - Half circle forward

hcb - 63214 - f/df/d/db/d - Half circle backward

dp - 623 - f/d/df - Dragon Punch motion

rdp - 421 - b/d/db - Reverse Dragon Punch motion

charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction

tk - 2369 - d/df/f/uf - Tiger Knee Motion

hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion

b~f - [4]6 - Hold back then press forward

d~u - [2]8 - Hold down then press up

db/f - 1,6 - press down back then forward

d/u - 2,8 - press down then up

d,d - 2,2 - press down twice

f/b/f - 6,4,6 - press forward back forward

qcb hcf - 2141236 - Quarter circle back half circle forward

Notation and Terminology

j. - Jump/jumping - Press and hold up-back/up/up-forward.

Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward.

Hop - Tap up-back/up/up-forward.

Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.


s.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as s.C are always the close version.

Far D - Standing far D.

d.B - Crouching or down B

[DC] - Drive cancel

[HD] - Hyperdrive activation

[HDC] - Hyperdrive cancel

bb. - Backdash

Miscellaneous

Character Information

Hitboxes

Ratio/Point List

Max 4 points

  • 4 - K’, Raiden
  • 3 - Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
  • 2 - Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
  • 1 - Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
  • 0 - Mai, Athena, Clark, Ryo, Vice

Characters

Single Entry

Ash Crimson (XIII)


Team Japan

Kyo Kusanagi (XIII)

Benimaru Nikaido (XIII)

Goro Daimon (XIII)


Team Elisabeth

Elisabeth Branctorche (XIII)

Shen Woo (XIII)

Duo Lon (XIII)


Fatal Fury Team

Terry Bogard (XIII)

Andy Bogard (XIII)

Joe Higashi (XIII)


Kim Team

Kim Kaphwan (XIII)

Raiden (XIII)

Hwa Jai (XIII)


Womens Team

King (XIII)

Mai Shiranui (XIII)

Yuri Sakazaki (XIII)


Art of Fighting Team

Ryo Sakazaki (XIII)

Robert Garcia (XIII)

Takuma Sakazaki (XIII)


Team 96

Iori Yagami (XIII)

Mature (XIII)

Vice (XIII)


Team Ikari

Leona Heidern (XIII)

Ralf Jones (XIII)

Clark Still (XIII)


Psycho Soldier Team

Athena Asamiya (XIII)

Sie Kensou (XIII)

Chin Gentsai (XIII)


Team 99

K' (XIII)

Maxima (XIII)

Kula Diamond (XIII)