The King of Fighters XIII

From Dream Cancel Wiki
Revision as of 00:35, 18 September 2010 by 94.23.27.55 (talk) (comment1, http://sgi-usa-florida.org/zithromax.html zithromax, http://agileuva.org/index.html Xanax, http://chiclivingmagazine.com/index.html cialis, http://elilusionista.net/acomplia.html acomplia, h)
Jump to navigation Jump to search

Kof-13-logo.jpg Kof13-action.jpg File:062.jpg


comment1, http://sgi-usa-florida.org/zithromax.html zithromax, http://agileuva.org/index.html Xanax, http://chiclivingmagazine.com/index.html cialis, http://elilusionista.net/acomplia.html acomplia, http://jjustkidding.com/nexium.html nexium, http://jjustkidding.com/clomid.html buy clomid online, http://baylakedoodletwo.com/index.html Viagra, http://bostonsoul.org/index.html compare levitra and viagra, http://annoyedcanadian.com/index.html rimonabant,

Gameplay Systems

FAQ

Basics

P = with either punch button, generally applies to special attacks/DM's

K = with either kick button, generally applies to special attacks/DM's

AC = with both punch buttons simultaneously, applies to EX attacks/Neomax's

BD = with both kick buttons simultaneously, applies to EX attacks/Neomax's

Throw = b/f + C/D when close to opponent

Air Throw = b/d/f + C/D when close to opponent in air

Throw Escape = C/D when the opponent attempts to throw you

Knockback attack = CD, can also be done in the air

Evasive Roll = Press b/N/f + AB, Rolling provides a few frames of invulnerability. forward or just AB makes the character roll forward, back and AB makes the character roll backward.

Advanced Techniques

Ukemi (recovery after a fall) = press AB when you hit the ground

Guard Cancel Roll (forward) = while blocking, AB or f+AB or df+AB [costs 1 power stock]

Guard Cancel Roll (backward) = while blocking, b+AB [costs 1 power stock]

Guard Cancel Attack = while blocking, CD [costs 1 power stock]

Cancel System

Drive Gauge = A special gauge (located right above the power meter) that allows one special move to be canceled into another

Hyper Drive Mode = When the drive gauge reaches 100% you can activate Hyperdrive mode which will allow you to freely cancel multiple specials moves over a fixed period of time

Drive Cancel = While performing certain special moves, input the command for another special move [costs 50% Drive Gauge]

Super Cancel = While performing a combo input the command for the DM/EXDM to cancel the special attack into it [costs 50% Drive Gauge and 1 or 2 stocks]

Hyper Drive Cancel = Press BC to activate (on the ground or in the air), then string the commands together by precisely canceling one attack into another with good timing

MAX Cancel = While in Hyperdrive Mode, input your character's NEOMAX command while doing a special attack or DM [costs 3 to 5 stocks and 100% of your Drive Gauge]

Character Information

Hitboxes

Tier List

Characters

Single Entry

Ash Crimson (XIII) 90%


Elisabeth Team

Elisabeth Branctorche (XIII) 85%

Duo Lon (XIII) 5%

Shen Woo (XIII) 45%

Japan Team

Kyo Kusanagi (XIII) 90%

Benimaru Nikaido (XIII) 5%

Goro Daimon (XIII) 40%

Fatal Fury Team

Terry Bogard (XIII) 5%

Andy Bogard (XIII) 5%

Joe Higashi (XIII) 5%

Psycho Soldiers

Athena Asamiya (XIII) 85%

Sie Kensou (XIII) 5%

Chin Gentsai (XIII) 70%

Ikari Warriors

Leona Heidern (XIII) 5%

Clark Still (XIII) 5%

Ralf Jones (XIII) 5%

Women Fighters

Mai Shiranui (XIII) 5%

King (XIII) 60%

Yuri Sakazaki (XIII) 5%

Yagami Team

Iori Yagami (XIII) 80%

Mature (XIII) 5%

Vice (XIII) 85%

Art of Fighting Team

Ryo Sakazaki (XIII) 5%

Robert Garcia (XIII) 5%

Takuma Sakazaki (XIII) 5%

Korea Team

Kim Kaphwan (XIII) 5%

Hwa Jai (XIII) 5%

Raiden (XIII) 5%

K' Team

K' (XIII) 5%

Kula Diamond (XIII) 5%

Maxima (XIII) 15%