Difference between revisions of "The Last Blade 2/Juzoh Kanzaki"
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==Special Moves== | ==Special Moves== | ||
'''Bopper''' - qcf + A/B | '''Bopper''' - qcf + A/B | ||
{{MoveData|image=LB2_Juzoh_qcf+A.png|caption=Text|name=qcf+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |||
{{MoveData|image=LB2_Juzoh_qcf+B.png|caption=Text|name=qcf+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |||
* Juzoh hops forward, slams his club into the ground creating an explosion | * Juzoh hops forward, slams his club into the ground creating an explosion | ||
* B version has a short hop delay | * B version has a short hop delay | ||
'''Rock Crusher''' - f, b + C | '''Rock Crusher''' - f, b + C | ||
{{MoveData|image=LB2_Juzoh_f+b+C.png|caption=Text|name=f+b+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |||
* Juzoh leans back to deliver a headbutt | * Juzoh leans back to deliver a headbutt | ||
* Unblockable in Power Mode | * Unblockable in Power Mode | ||
Line 45: | Line 48: | ||
'''Violent Quake''' - dp + A/B | '''Violent Quake''' - dp + A/B | ||
{{MoveData|image=LB2_Juzoh_dp+A.png|caption=Text|name=dp+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |||
{{MoveData|image=LB2_Juzoh_dp+B.png|caption=Text|name=dp+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |||
* Juzoh hops and strikes ground with his club. If not blocked low, will knockdown. Also applicable as a ground hit. | * Juzoh hops and strikes ground with his club. If not blocked low, will knockdown. Also applicable as a ground hit. | ||
* B version hits farther than A | * B version hits farther than A | ||
Line 50: | Line 55: | ||
'''Mozuhana''' - qcb + C | '''Mozuhana''' - qcb + C | ||
{{MoveData|image=LB2_Juzoh_qcb+C.png|caption=Text|name=qcb+C|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |||
* A sneeze that creates a low hit | * A sneeze that creates a low hit | ||
* Charbeable | * Charbeable | ||
'''Pile Drive Burial''' - hcf + A | '''Pile Drive Burial''' - hcf + A | ||
{{MoveData|image=LB2_Juzoh_hcf+A.png|caption=Text|name=hcf+A|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |||
* A ground-to-air grab. If not followed by anything, he bats opponents away. | * A ground-to-air grab. If not followed by anything, he bats opponents away. | ||
* Follow up with '''Suritsubushi''' (qcf + A) | * Follow up with '''Suritsubushi''' (qcf + A) | ||
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'''Hammer Whop''' - hcb + B | '''Hammer Whop''' - hcb + B | ||
{{MoveData|image=LB2_Juzoh_hcb+B.png|caption=Text|name=hcb+B|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description=Description.}}}} | |||
* Follow up with '''Kattobashi''' (qcf + B) | * Follow up with '''Kattobashi''' (qcf + B) | ||
* Follow up with '''Futtobashi''' (qcf + C) | * Follow up with '''Futtobashi''' (qcf + C) |
Revision as of 05:51, 25 February 2020
Normals
Standing
A |
---|
b+A |
---|
B |
---|
f+B |
---|
C |
---|
f+C |
---|
BC(Power) |
---|
BC(Speed/EX) |
---|
u+B |
---|
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
d+A |
---|
d+B |
---|
d+C |
---|
df+C |
---|
Air
jA |
---|
jB |
---|
jC |
---|
Ground Hits
- dp + A/B
- u + B
- C
- Dash across/on top of character
Special Moves
Bopper - qcf + A/B
qcf+A |
---|
qcf+B |
---|
- Juzoh hops forward, slams his club into the ground creating an explosion
- B version has a short hop delay
Rock Crusher - f, b + C
f+b+C |
---|
- Juzoh leans back to deliver a headbutt
- Unblockable in Power Mode
- Follow up with Tetsu Atama (qcf + C)(x3) in Speed Mode
- Tetsu Atama is three additional headbutt's, the last of which is unblockable
Violent Quake - dp + A/B
dp+A |
---|
dp+B |
---|
- Juzoh hops and strikes ground with his club. If not blocked low, will knockdown. Also applicable as a ground hit.
- B version hits farther than A
- A version will cancel into a DM/SDM
Mozuhana - qcb + C
qcb+C |
---|
- A sneeze that creates a low hit
- Charbeable
Pile Drive Burial - hcf + A
hcf+A |
---|
- A ground-to-air grab. If not followed by anything, he bats opponents away.
- Follow up with Suritsubushi (qcf + A)
- Follow up with Bokunaguri (qcf + B)
- Follow up with Ranmoku (hcb, hcb + AB); also a DM
- Follow up with Chougeki Dou Ja (qcf, qcf + B); also a SDM
Hammer Whop - hcb + B
hcb+B |
---|
- Follow up with Kattobashi (qcf + B)
- Follow up with Futtobashi (qcf + C)
- Follow up with Homerun! (qcf + AB); also a DM
Desperation Moves
"Just Dandy" Invincible - qcf, qcf + AB
qcf+qcf+AB |
---|
- Juzoh does a small jump and slams club into the ground. Caution when using this move, it's deflectable.
Super Desperation Move
Ultra-Violent Eruption - qcf, qcf + B
qcf+qcf+B |
---|
- Juzoh attacks with a headbutt, then launches opponent into the air, and slams the club into the ground, exploding it and the opponent.
Combos
Any Mode
- hcb B (near), qcf C
- BC, dp B
- hcb B (near), hcb A, qcf A
- hcb B (near), qcf AB
- hcb B (near), qcf B, qcf C
Power Mode Only
- j B, f C, dp B
- j B, f C, qcf B
- j B, f C, hcb A, qcf A, hcb, hcb AB, hcb, hcb B
EX Mode Only
- BC, hcb A, qcf A, hcb, hcb AB, hcb, hcb B
Power and EX Mode
- dp A (near), qcf, qcf AB
- hcb B (near), hcb A, qcf A, hcb, hcb AB, hcb, hcb B
Speed and EX Mode
- j B, A, B, C
- j B, b A, B, f C, u B
- BC, hcb A, qcf B
- Dash A/B, BC, dp B
- Dash A/B, d B, BC, dp B
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + qcf B
- A + B + C + d C + d C + f BC
- A + B + C + d C + BC + qcf B