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Bugs in the Console Beta of KOFXIII - Report 'Em Here!

Started by White Rob, August 09, 2011, 10:28:14 PM

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Running Wild

Quote from: Garydee on September 01, 2011, 08:42:23 PMGood AI is going to be important for guys like me who don't go online. 

Nobody cares about AI.

If you can't go online, try to find some offline players.

Garydee

#16
Quote from: Running Wild on September 01, 2011, 09:28:40 PM
Quote from: Garydee on September 01, 2011, 08:42:23 PMGood AI is going to be important for guys like me who don't go online.  

Nobody cares about AI.

If you can't go online, try to find some offline players.

A lot of people care. Besides, I was talking to the rep. I wasn't asking for the local troll's your opinion.

Fixed -Kane317

Kane317

Quote from: White Rob on September 01, 2011, 07:59:20 PM
Thanks for the feedback so far guys. I have been checking whatever you guys posted in the current console build. Please note that while not all of these issues may be addressed, we are looking into each matter carefully before determining what the best course of action may be.

Oh, and the slowdown issues are pretty much nonexistent in the current build, so you guys won't have to worry about that come retail release.

Thanks for all the hard work WhiteRob! 

Running Wild

Quote from: Garydee on September 01, 2011, 10:01:30 PMA lot of people care.

The last thing any serious KOF player gives a damn about is the CPU.

We want a game that is gonna be competitive and people will actually play.

sibarraz

Quote from: Running Wild on September 02, 2011, 05:06:59 AM
Quote from: Garydee on September 01, 2011, 10:01:30 PMA lot of people care.

The last thing any serious KOF player gives a damn about is the CPU.

We want a game that is gonna be competitive and people will actually play.

Casual players care for that, so is something that people will love to see

Not everything should be make on the hardcore players, you had to cather to all of them


Waifu Material

Kane317

Quote from: Garydee on September 01, 2011, 10:01:30 PM
Quote from: Running Wild on September 01, 2011, 09:28:40 PM
Quote from: Garydee on September 01, 2011, 08:42:23 PMGood AI is going to be important for guys like me who don't go online. 

Nobody cares about AI.

If you can't go online, try to find some offline players.

A lot of people care. Besides, I was talking to the rep. I wasn't asking for the local troll's opinion.

Easy there, I'm sure GaryDee will want to find some offline competition eventually but until then he wants to play the AI which is his prerogative.

Garydee

#21
Quote from: Kane317 on September 02, 2011, 05:41:26 AM
Quote from: Garydee on September 01, 2011, 10:01:30 PM
Quote from: Running Wild on September 01, 2011, 09:28:40 PM
Quote from: Garydee on September 01, 2011, 08:42:23 PMGood AI is going to be important for guys like me who don't go online.  

Nobody cares about AI.

If you can't go online, try to find some offline players.

A lot of people care. Besides, I was talking to the rep. I wasn't asking for the local troll's opinion.

Easy there, I'm sure GaryDee will want to find some offline competition eventually but until then he wants to play the AI which is his prerogative.

Exactly Kane. I seriously doubt I'll find much offline competition and since we have no idea how good online is going to be(if I go that route), AI might be my only outlet.

Running Wild

#22
SNK does terrible AI though. Either cheats like hell or is just really weak. And they are prone to having ways to exploit them. Hell, that is AI in literally every fighting game. You just can't have a balanced AI that is a substitute for a human opponent. They try to make up for it by having the AI be random, but it doesn't work.

Even on the hardest setting, KOF13 is a push over, save for Saiki, because his moves are retarded and make no sense. Dark Ash is just spammy, but easy.

Honestly, if you don't have anyone to play a fighting game with, it's like, why even bother. Waste of 50 bucks. The CPU gets old quick and fighters are just not fun at all playing by yourself, outside of practice mode. Fighting games are almost always lacking in single player content, because that isn't the main selling point of the game. BlazBlue had some silly story mode, but I doubt SNK is gonna put a visual novel into their game.

My point is though, CPU is the LAST thing the developers are worried about when making a versus game.

Kane317

Quote from: Running Wild on September 02, 2011, 07:46:59 AM
My point is though, CPU is the LAST thing the developers are worried about when making a versus game.

This is too true.

Amedø310

#24
There were few things that bug me about the KOF XIII arcade's training mode. Forgive for bringing this up because I never had the chance to use training mode in the console version while i played the game at otakon.

When the cpu is set to "Crouch" and "Guard", the cpu only blocks one crouch attack and stands up during the rest of a block string which is odd and annoying.

Also, when set to "1 Guard - Jump", cpu jumps even after getting hit. That is something does not normally happens in a KOF game.

I don't know if this minor complaints count as bug that need fixing, but it something i think that needs alittle bit of attention.

Kane317

Quote from: AmedoS310 on September 02, 2011, 06:23:53 PM
Also, when set to "1 Guard - Jump", cpu jumps even after getting hit. That is something does not normally happens in a KOF game.

Did you mean they jump after you finish doing your combo?  I thought that's what the 1 Guard - Jump setting was designed to do: jump as soon as they can whether blocked or getting hit (although I dunno how you got them to get hit under that setting).

Amedø310

#26
Quote from: Kane317 on September 03, 2011, 01:58:15 AM
Quote from: AmedoS310 on September 02, 2011, 06:23:53 PM
Also, when set to "1 Guard - Jump", cpu jumps even after getting hit. That is something does not normally happens in a KOF game.
I thought that's what the 1 Guard - Jump setting was designed to do: jump as soon as they can whether blocked or getting hit (although I dunno how you got them to get hit under that setting).

I was able to hit the cpu because they will not block mix-ups even while being set to "Crouch" and "1 Guard-Jump".

For example, if I use Kyo's cr. B, cr. A, df+C on the CPU, both crouch normals would blocked and then, when i do df+C, the cpu would think that i'm still doing a mid/ high attack and stay standing while blocking.

As for the "1Guard-Jump", you are right about the cpu having to jump as soon as they can whether blocked or got hit. The different from an older like 2k2um is that the cpu does not jump if they knocked off there feet.



Sharnt

It works on arcade dunno on console :
In training mode make the bot dash forward, then with ryo do fbf+P while the few last hit are hitting do start start fast to back to the center of the ring and the bot will fly into mid air running in your direction.

I'll make a video if i have the time.
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo