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Hit Stun and Block Stun

Started by thec0re3, October 20, 2011, 09:42:51 PM

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giga_d

Quote from: necronomiCRON on November 30, 2011, 01:58:43 PM
Quote from: giga_d on November 23, 2011, 06:05:04 AM
Quote from: FataCon on October 21, 2011, 05:08:21 AM
A general tactic is to pressure a defensive opponent using hop CD attacks. The reason for this is because once the opponent is locked in blockstun, you recover from your attack before they have a chance to retaliate, letting you lead in with the mix-up of your choice.
in this game I feel the blockstun on air cd's has been reduced greatly compared to 2k2um. You can air cd clark in the corner at an early height and he can normal grab you as you land. I will have to test somethings out. Maybe because he is a bit taller than other chars.

You're not doing it right then. It has to be a late hit to really gain the advantage.
? eh my point was air cd's in 2k2 kept them in block stun much longer, so it was an awkward change seeing Clark block an air cd and have him normal throw them anyway. Air CD's I believe give more blockstun just nowhere near the same as 2k2 so you have to more or less use them as you would a normal hit to combo.