Dream Cancel Forum

News:

Join us in the Dream Cancel Discord Server! CLICK HERE!

KOF XIII 5th |OT| Thread: Console Change log edition

Started by Kane317, October 27, 2011, 12:42:32 PM

Previous topic - Next topic

Reiki.Kito

EX Command grab + EX super, that's gotta be up there towards 50% with Clark.

Saitsuofleaves

What's the order for the archives from start to finish?  I have to catch up, since I haven't had a lot of time to actually watch crap over this week.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Chipymax

Quote from: Reiki.Kito on October 30, 2011, 10:38:03 PM
EX Command grab + EX super, that's gotta be up there towards 50% with Clark.

That sounds good to me... you are using 3 power gauges and 1 Meter/50% Drive.

but can he DC from the regular grab on HD mode now?
Xbox live: Chipymax

KusoGaki

Quote from: Moebius on October 30, 2011, 06:31:16 PM
Kuso was puling of that new Clark supercancel (wonder if it works outside the corner).

It works anywhere on the screen, the elbow drop puts them into grab range.

Nagare_Ryouma

Quote from: KusoGaki on October 30, 2011, 11:29:33 PM
Quote from: Moebius on October 30, 2011, 06:31:16 PM
Kuso was puling of that new Clark supercancel (wonder if it works outside the corner).

It works anywhere on the screen, the elbow drop puts them into grab range.

Kuso, thanks for having the guts to try out DLC Iori at the MCM, unlike most of the other bozos that just used their regular characters.

Saitsuofleaves

Saiki scares the hell out of me.  So much flash in his corner combos, and that's without HD.  He can anti-air you and put you back in that corner at the same time, he has a good FB game, he has teleports (not Marvel level mind you, they can be seen coming but still), a command grab DM, decent pokes and he's androgynous as hell (though less so than his successor Ash).

I mean, not calling out god tier or anything, I'm sure he has his flaws, plus his only good damage seems to come in the corner, and he DOES need meter/Drive usage for it, but still...I'm watching out for him (and...putting him in one of my teams somewhere lol)
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

KusoGaki

Quote from: Nagare_Ryouma on October 30, 2011, 11:36:00 PM

Kuso, thanks for having the guts to try out DLC Iori at the MCM, unlike most of the other bozos that just used their regular characters.

No probs, I had fun using him and I knew people wanted to see more footage of him so I spent most of my time trying to test him out.

I also picked Saiki as well in my semi finals match against MichelS, but for some reason it doesn't seem to be saved into the archived video. =_=

Quote from: Chipymax on October 30, 2011, 11:18:17 PM

but can he DC from the regular grab on HD mode now?

As far as I could tell the cancel into his super is only possible with the EX grab-> elbow, I don't think the normal grab has any cancel properties.

a11111357

#142
kof13 ps3 version is in 9th place of preorder ranking of gamers.com.
http://buy.gamer.com.tw/atmItem.php?sn=10306

gamer.com is the greatest video game community in Taiwan.

DarKaoZ

Quote from: a11111357 on October 31, 2011, 03:09:37 AM
kof13 ps3 version is in 9th place of preorder ranking of gamers.com.
http://buy.gamer.com.tw/atmItem.php?sn=10306

gamer.com is the greatest video game community in Taiwan.

Wow that is amazing! Great news for SNKP!

zyn-cobra22

9th place that's great to hear just great man.

the one thing that i really liked of the mcm vid is the fact that EX iori didn't seem to be as overpower as people were thinking wich is good news, the Clark stuff was sweet man and the fact that he did it VS K' is even better, K' is not the best match for clark and yet he made it look like it didn't matter at all.

hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.
Xboxlive gamertag ZYN-COBRA22     I can survive anything even nukes........

arstal

Quote from: The Fluke on October 30, 2011, 07:56:41 PM
Quote from: Gimnbo on October 30, 2011, 07:14:03 PM
I'm pretty sure it's allowed, it's just that stick players don't want extra buttons they could accidentally press.

I don't think that's the common reason for not using combo buttons, i would assume that it is just out of habit and the fact that if you just learn to manage your regular buttons you've got all combinations available to you anyways.. Besides i've heard that tournament players sometimes try to trick their opponents by mashing on deactivated buttons.

That's an old arcade trick, mostly used by Honda players- who would mash start to make people think hands were coming.


DarKaoZ

Quote from: zyn-cobra22 on October 31, 2011, 05:17:45 AM
hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.

They were using the 360 version of the game. It was the latest build and it wasn't installed on the HDD, that's why the load times are a bit long.

Saitsuofleaves

Quote from: DarKaoZ on October 31, 2011, 05:25:49 AM
Quote from: zyn-cobra22 on October 31, 2011, 05:17:45 AM
hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.

They were using the 360 version of the game. It was the latest build and it wasn't installed on the HDD, that's why the load times are a bit long.

Though they seemed shorter than older non-installed builds.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

DarKaoZ

Quote from: Saitsuofleaves on October 31, 2011, 05:28:40 AM
Quote from: DarKaoZ on October 31, 2011, 05:25:49 AM
Quote from: zyn-cobra22 on October 31, 2011, 05:17:45 AM
hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.

They were using the 360 version of the game. It was the latest build and it wasn't installed on the HDD, that's why the load times are a bit long.

Though they seemed shorter than older non-installed builds.

Still not as fast as the installed PS3 version we saw from the PAX videos. But yeah, instead of 10 seconds it took 7 (just throwing numbers from nowhere).

zyn-cobra22

Thanks man but i  meant that the game looks like is ready to go, they were doing prety much all the stuff that would've slowed down the game before you know the guys did all the cancels,neomax,hyperdrive and all that good stuff and no slow down.

So it seem like it's ready to go as far as that.
Xboxlive gamertag ZYN-COBRA22     I can survive anything even nukes........