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KOF 2002UM - Lin

Started by krazykone123, August 10, 2010, 08:10:49 AM

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krazykone123

Throws:
Akuzan - close ;bk/ ;fd+ ;c
Akuzan Ki - close ;bk/ ;fd+ ;d

Command Moves:
Benpatsuken - ;fd+ ;a
Joudan Hakkyoku Ken Dakai - ;df+ ;c

Special Moves:
Hiten Kyaku - ;fd ;df ;dn ;db ;bk+ ;b/ ;d
Muei Kusashu - ;fd ;dn ;df+ ;a/ ;c
Kasumi - ;dn ;db ;bk+ ;a/ ;c
Hike Kyaku - ;bk ;db ;dn ;df ;fd+ ;b/ ;d
Tetsuzan-bu Rasatsu - ;dn ;df ;fd+ ;a/ ;c
┣Tetsuzan-bu Nagi - ;fd ;df ;dn ;db ;bk+ ;a/ ;c
┗Tetsuzan-bu Hakei - ;fd+ ;a/ ;c
Hebi Totsu Kiba - ;bk ;dn ;db+ ;a/ ;b/ ;c/ ;d

Desperation Moves:
Hizoku Ougi Ranbu Dokugi - ;dn ;db ;bk ;db ;dn ;df ;fd+ ;a/ ;c
Hizoku Ougi Yougou -  ;bk ;db ;dn ;df ;fd x2 + ;b/ ;d

Super Desperation Moves:
Hizoku Ougi Ranbu Dokugi - ;dn ;db ;bk ;db ;dn ;df ;fd+ ;a + ;c
Hizoku Ougi Doku Shukou - ;dn ;dn ;dn+ ;a + ;c

HSDM:
Hiada Ougi Dokushu Kou - ;fd ;df ;dn ;db ;bk x2 + ;a + ;c

Videos
http://zoome.jp/LKH/diary/25/
http://zoome.jp/LKH/diary/31/
http://zoome.jp/LKH/diary/77/

Training Mode Video
http://www.nicovideo.jp/watch/sm6721190
>copy and paste here, http://mmcafe.com/nico.html

Dark Chaotix


jinxhand

Alot of people I've come across have been saying he's difficult to use, but still a solid character... What actually makes him difficult??? The rekkas aren't hard to combo with... He has good normals... He's pretty balanced imo (I'm pretty sure someone has proof that this isn't true)... Is his move priorities messed up to the point that he's considered difficult???
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Dark Chaotix

Like Hinako he doesnt have good air attacks and have to pre-emptive to be useful. His jD is good at keeping enemies down but you cant activate it late. Same with his CD attack, has to be early to be effective. It also seems that it has a downward hitbox which is why it loses out to other CD attacks.

Other then that he is a good character and quick but lack of a good AA so you have to learn how to space and be abit better at defense. His combo arent that damaging and if you want to add his cB, cC combos you have to be really close cos cC has a small hitbox.

To me sA, neutral jump D and rdp +A/B/C are good keep away tools. You have to have some idea on how rdp attacks hit since it can hit in the front or the back.

Like Kyo-1, just have to work for his damage (outside of using DM's)

Shinra Shiranui

KOF XIII: EX Kyo,Mai,Saiki

Blue Wolf

Quote from: Dark Chaotix on December 15, 2010, 09:56:11 AM
Like Hinako he doesnt have good air attacks and have to pre-emptive to be useful. His jD is good at keeping enemies down but you cant activate it late. Same with his CD attack, has to be early to be effective. It also seems that it has a downward hitbox which is why it loses out to other CD attacks.

Other then that he is a good character and quick but lack of a good AA so you have to learn how to space and be abit better at defense. His combo arent that damaging and if you want to add his cB, cC combos you have to be really close cos cC has a small hitbox.

To me sA, neutral jump D and rdp +A/B/C are good keep away tools. You have to have some idea on how rdp attacks hit since it can hit in the front or the back.

Like Kyo-1, just have to work for his damage (outside of using DM's)
just start playing lin..
Is there any other things i need to know ..(ground normals ..tricks and mix up..etc)
And is there any tips to do  : qcf+A( hcb+A, SC hcfx2+B/D) ..i couldn't do the SC...


Amedø310

#6
Lin's Hitboxes: https://drive.google.com/folderview?id=0B2WAxkcvfTKdazVWZ21nNFYwSVE&usp=sharing

Please read this for more details: http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547

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Lin's 2nd rekka hit, Tetsuzan-bu Nagi, can be performed with  ;bk ;db ;dn ;df ;fd;a/ ;c

It can't be done as a whiff attack and if it does not work the first time, than the original input has to be done first. The new input makes super canceling into the Hizoku Ougi Yougou super,  ;bk ;db ;dn ;df ;fd (x2) +  ;b/ ;d ,  easier.