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Yuri Sakazaki (Arcade Version)

Started by nilcam, July 27, 2010, 03:46:20 AM

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Kane317

Quote from: Ash on May 11, 2011, 12:18:11 AM
Quote from: Kane317 on May 10, 2011, 11:46:43 PM
Quote from: Ash on May 10, 2011, 11:35:55 PM
You typed all this from a phone???

Don't we all type from phones these days anyways? /OT.

Not for forum posting /over

Oops, I guess I never got the memo =) I know Musolini types with his PS3 lol!

l2slythe

Quote from: marchefelix on May 10, 2011, 06:18:16 PM
Something I have yet to know is if something happens if you perform  ;fd ;dn ;df;k and you don't follow it up... or do you have to follow it up if you want something to happen?

basically press a button if you want something to happen, if not then she will land and with a skidding animation
PSN- MrGreen-AI

Mr.KOF

Quote from: l2slythe on May 11, 2011, 01:27:24 AM
Quote from: marchefelix on May 10, 2011, 06:18:16 PM
Something I have yet to know is if something happens if you perform  ;fd ;dn ;df;k and you don't follow it up... or do you have to follow it up if you want something to happen?

basically press a button if you want something to happen, if not then she will land and with a skidding animation

Stand A is all you need to stuff DK LOL

eLive.pro|Mr.KOF

MUSOLINI

what about charaxcters with an air throw? cant they just jump and grab her?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Mr.KOF

Quote from: MUSOLINI on May 11, 2011, 06:26:28 PM
what about charaxcters with an air throw? cant they just jump and grab her?

If Yuri Anticipated a jumping opponent using her DK she could still use her Grab B+D (which would require some precise timing) Id rather poke yuri out of the air with a light attack Stand A because you'd  have a better jump in option/pressure/advantage. 2nd scenario using a jumping attack would put myself into a reset and force myself into a  50/50 ground game as we both land down which is something i'd not prefer =P

Playing against a great yuri requires defense. but if you read and block everything correctly you should win the match up. Winning the game goes to the better player. As easy to understand the FLOWCHART!

eLive.pro|Mr.KOF

Kane317

Quote from: Mr.KOF on May 12, 2011, 01:08:06 AM
If Yuri Anticipated a jumping opponent using her DK she could still use her Grab A+C

Fixed.

Demoninja

Wait so am I supposed to do dp+K then press df+B to get a dive kick off st.C?

Rex Dart

No, just K.

;fd ;dn ;df ;k

->  ;k = dive kick
->  ;a or  ;c = air attack
->  ;a;c = throw

Mr.KOF

Quote from: Kane317 on May 12, 2011, 01:11:27 AM
Quote from: Mr.KOF on May 12, 2011, 01:08:06 AM
If Yuri Anticipated a jumping opponent using her DK she could still use her Grab A+C

Fixed.

Lol i can't believe i made that mistake hehe

eLive.pro|Mr.KOF

Sharnt

Just in case, if you wont use any meter it's better to do  ;c ;fd ;df ;dn ;db ;bk  ;b than  ;c ;fd ;dn ;df ;c
It does more damage and you are at the perfect range to do a  ;fd ;dn ;df  ;d because if you do it exactly where you are after the commend throw you are at the very low dive kick range or a throw, if you do one step you're cross up with the  ;c follow-up or a throw range too (if you're doing nothing after it whiff and you're are behind your opponent).
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

t3h mAsTarOth...!

man i love KOFXIII... they made characters i always thought were meh in style and never wanted to use them into characters i really want to use... such as Kensou, Ralf, Leona, Yuri, Joe, Takuma... right now really liking Yuri... her mix-up game is insane... and demon flip rules... hop C, cr.B, s.B, dp+C, DC, dp+K~C, s.C, dp+K~A+C is sex...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

THE ANSWER

Quote from: t3h mAsTarOth...! on June 27, 2011, 09:28:13 PM
man i love KOFXIII... they made characters i always thought were meh in style and never wanted to use them into characters i really want to use... such as Kensou, Ralf, Leona, Yuri, Joe, Takuma... right now really liking Yuri... her mix-up game is insane... and demon flip rules... hop C, cr.B, s.B, dp+C, DC, dp+K~C, s.C, dp+K~A+C is sex...

Yuri has really good mix ups and cross ups. Just don't abuse the DK too much if your opponents are skilled they will eventually start catching up. However I do think that she has a lot of potential and once the rest of the KOF community pick up the game I'm sure she'll go up the ranks.
@theanswerkof
twitch.tv/theanswerkof

t3h mAsTarOth...!

ya... really want to try out new style of characters... currently trying out Kensou, Yuri, Kula... out of those 3 i'm only used to Kula cause she's my Leader in XI... Kensou, i'm kinda getting used to... it's Yuri that i really gotta put in work with... thankfully she has the same b&b as Kula... cr.B, cr.B, s.B, dp+C... so that helps a bit... but i gotta learn all the DK mix-ups and stuff...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

THE ANSWER

Put it the work with Yuri believe me it will pay off in time.
@theanswerkof
twitch.tv/theanswerkof

Amedø310

Yuri's cr. B links into cr. C and cl. C.