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Maxima wiki building thread

Started by nilcam, December 14, 2011, 12:42:04 AM

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nilcam


Reiki.Kito

#1
Guardpoint
So, in order to fully understand Maxima's guardpoint mechanic, I made it a separate section. Guardpoint is caused when someone attacks a person with a guardpoint move as they do said move. The start-up of the move is slowed, but the person who is being attacked takes no damage until the animation is complete. One might think of "Super Armor" in other fighting games, but the key differences are the following:



  • You do not take damage when you guardpoint a move

  • You can be grabbed out of the guardpoint move

  • Unless the properties allow, two different hits will interrupt guardpoint

  • Guardpoint moves are first in, last out. First person to do a guard point move when both are trying to do one is the last in priority.

  • Some guardpoints are not full body.


Now, for Maxima, he has 6 normal moves with guardpoint. Those are st.C and st.D (Close), st.C and st. D  (far), d.C, and CD (Blowback). His C vapor cannon has guard point on start-up. EX Air Vapor Cannon has 360 degree guardpoint as well as his EX M19 Blitz Cannon (dp+BD). His regular DM has 360 degree guardpoint. Learning when and how to use guardpoint is a very important aspect. For example, only 1 normal move (d.C) can guardpoint low moves. Far D and close D can guardpoint mid area moves like fat fireballs. Far D can guardpoint multi-hit moves like Joe's Screw Upper or Ash's Thermidor as well as C Vapor Cannon. st.C (Far or Close) can stop jump-ins and can hit confirm into DMs. You can guardpoint attack grabs like Kyo's Kototsuki You (hcb+k) and any move that requires a hit. You can't guardpoint grabs like Leona's V Slasher DM or Vice's Splash.

In console, you will be able to cancel your normal specials while in guardpoint state into specials for an easy hit confirm. This makes learning the properties and uses of guardpoint even more important!

Reiki.Kito

#2
These are from the 50% thread, combos I made and did value data on.

Maxima
All of these work anywhere.

1 stock bar, 0 drive gauge
j.C, st.D, df+C, qcb+AC, df+C, dp+B = 487 dmg

1 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + P = 446 dmg

1 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + P = 506 dmg

1 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] dp+B = 433 dmg

2 stock bar, 1 drive gauge
j.C, st.D, df+C, hcb+BD, qcb + P [DC] qcb+AC, df+C, dp+B = 553 dmg

2 stock bar, 1 drive gauge
j.C, st.D, hcb+B, qcb+P, [SC] qcf x2 + AC = 578 dmg

2 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + AC = 638 dmg

Corner only
2 stock bar, 0 drive gauge
hop.C, qcf+AC, st.D, df+C, qcb+AC, df+C (the other way), dp+K= 553 dmg

3 stock bar, 1 drive gauge
hop C, qcb+AC (in air), st.D, df+C, qcb+A, [SC] qcf+ACx2 = 714 dmg

Reiki.Kito

Added in the Gameplay Notes, Pros, and Cons. Gonna work on his normal descriptions and uses next.

Reiki.Kito

I've added in descriptions all normals, command normals, specials, DMs, and his Neomax. Just the strategy discussion and Maxima's wiki is done!

desmond_kof

#5
Good job man. Just remember, wiki's are never really 100% done, information may change through time and experience.

EDIT: Do you plan to add that guardpoint section you posted early in this thread, and those 50% combos to his combo section?
"Do not place so much importance on winning. The fight itself has value."

Reiki.Kito

Quote from: Desmond Delaghetto on April 08, 2012, 07:00:14 AM
Good job man. Just remember, wiki's are never really 100% done, information may change through time and experience.

EDIT: Do you plan to add that guardpoint section you posted early in this thread, and those 50% combos to his combo section?

You're right, but atleast it'll be a little more complete than before. I will add them in, just figured I'd save them for when all the sections were filled up.

Saitsuofleaves

Well I read the wiki again, it really is excellent Reiki.  Actually, it inspired me to want to take on Maxima as a character myself.  You did a wonderful job on it.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Reiki.Kito


Mr.Minionman

wow I'm lucky. start playing the game right when someone fills in the maxima page :o

This will be very helpful indeed

Reiki.Kito

Happy you find it useful! Keep pushing to improve and hopefully what I say gets you where you want to be with Maxima and the game in general.

desmond_kof

I found these, have you seen them? I will probably add them to his wiki.

KOFXIII Master Class 036 Maxima

KOFXIII Master Class 037 Maxima (Part 2)

Also, Reiki, feel free to add any videos that you feel are helpful.
"Do not place so much importance on winning. The fight itself has value."

Crimson_King15

Any maxima frame data floating around we can add to the wiki?

Reiki.Kito

【Maxima】
[W] Maxima Press(1),EX Double Vapor Cannon(3),cr. A(5), c. C(6)
EX Maxima Press(9),Double Vapor Cannon(12)


This is the frame data I got from arcade. It's exactly the same in console. You can also test his far normals, but they're pretty slow.

Amedø310

Added the following:

In the Combo section, under 2 Stock, No Drive Gauge:

st. B to(link), qcf(x2)+AC = 362 dmg

In Tips section:

Frame Traps

1.) st. B, st. A

2.) st. B, cr. A