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Quick Combo Reference: Wiki Building (Checklist on 1st Post)

Started by BioBooster, January 18, 2012, 07:26:58 AM

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BioBooster

Quick Combo Reference
It was suggested by Desmond and crew that we setup a BnB section on the character wikis in efforts to make KOF XIII more accessible to newer players and to function as an entry point to those trying out new characters.

Example format

The section will typically include six or so combos:
Combos 1-3 > 0 Stock, 0 Drive (including low start, corner combos, etc.)
Combo 4-6 >  EX combo, Super combo, NM combo(raw)

There are no rigid restrictions but note that combos...

  • Should be easy to execute
  • Do not use HD mode
  • Can be piecemeal or the whole set

Folks will be given credit on wikis for contributing.
Please kindy post up your entry level BnB's :)

Chr completion checklist






















CharacterCombo 1   Combo 2   Combo 3   Combo 4   Combo 5   Combo 6   Wiki Up
Andy BogardAny(179)Low(179)Low(231)0Stk,1Drv(298)EX(215)Super(313)X
Ash Crimson
Athena AsamiyaLow(187)Any(225)Corner(275)EX(303)EX(370)1Drv(379)X
Benimaru NikaidoLow(172)Any(226)Corner(298)EX(341)EX(386)Super(372)X
Billy Kane
Chin Gentsai
Clark Still
Duo Lon
Elisabeth Branctorche
Goro DaimonAny(194)Any(262)Any(345)1Drv(270)EX(394)Super(329)X
Hwa JaiLow(144)Any(166)Any(203)(Corner(206)Any(194)Any(287)X
Iori YagamiAny(168)Low(136)Low(148)0Stk,1Drv(253)Super(267)Super(345)X
Joe HigashiLow(189)Any(272)1Stk(362)1Stk,Crn(411)2Stk1Drv(521)3Stk,2Drv(566)
K'Crossup(266)Any(301)Corner(294)1Stk,0Drv(381)Corner(395)1Stk,1Drv(456)X
Kim KaphwanLow(144)Low(183)Corner(300)EX(289)2Stk,1Drv(499)NM(662)X
KingLow(144)Low(221)Corner(304)EX(308)1Stk,1Drv(359)Corner(560)X
Kula Diamond
Kyo KusanagiAny(152)Low(218)Any(279)1Drv(310)1Stk(321)1Stk,1Drv(333)
Leona Heidern
Mai ShiranuiLow(144)Any(216)EX(476)1Drv(394)2Stk,1Drv(506)3Stk,2Drv(694)
Mature
MaximaAny(263)Any(282)Any(268)Super(357)EX(487)2Stk,1Drv(638)X
Raiden
Ralf Jones
Robert Garcia
Ryo SakazakiLow(131)Any(262)Corner(298)Super(365)1drv(437)NM(602)X
Saiki
Shen Woo
Sie Kensou1 Drv(435)HD(795)
Takuma Sakazaki
Terry BogardLow(151)Low(167)Any(255)1Stk,1Drv(376)2Stk,1Drv(525)NM(571)X
ViceLow(180)Any(318)EX(281)1Stk,1Drv(340)1Stk,1Drv(451)4Stk,2Drv(582)X
Yuri SakazakiLow(103)Low(168)Any(238)1Stk(229)1Stk,1Drv(288)1Stk,1Drv(327)
Flame IoriLow(174)Low(222)Any(300)EX(300)1Drv(340)Super(281)X
Mr. Karate1Drv(444)
NESTS KyoLow(200)Any(234)Corner(326)1Stk(250)1Stk(394)1Stk,HD(571)

desmond_kof

#1
EX Iori

0 Stock, No Drive Gauge -

d.b, d.a, qcb+Px3 = 174 dmg

d.b, d.a, f+A, qcb+A/Cx3 = 207/222 dmg

j.C, s.C, f+A, qcb+Cx3 = 300 dmg


0 Stock, 1+ Drive Gauge -


j.C, s.C, f+A, qcb+Cx2 (DC) hcb+D = 340 dmg

j.C, s.C, f+A, qcb+AC, qcb+Px2 = 300 dmg

d.b, d.a, f+A, qcfx2+P = 281 dmg

1 Stock, No Drive Gauge -


s.C, f+A, qcf+A/C = 166/171 dmg
"Do not place so much importance on winning. The fight itself has value."

Tikok

Athena Asamiya

0 Stock , No Drive Gauge

(midscreen)
c.B , s.A , dp+C  = 187 dmg
s.C , f+B , qcb+D = 225 dmg

(corner)
hcf+P , qcb+A , qcb+C, dp+C = 275 dmg
hcf+P, qcb+A, j.f+B , qcb+D, dp+C = 323 dmg

1 Stock, No Drive Gauge

(miscreen)
c.B, s.A , hcf A+C , run , dp+C = 251 dmg
hcf+P , f+B , qcb B+D, jump CD = 207 dmg
s.C , f+B , qcb B+D, run s.D = 303 dmg

(corner)
c.B, s.A , hcf A+C, qcb+A, j.f+B, qcb+D, dp+C = 382 dmg
s.C, f+B, qcb B+D, qcb+A , dp+C = 370 dmg

0 Stock , 1 Drive Gauge

she has some 1 drive combo midscreen but it's seriously not worth it so I will only post corner combos.

(corner)

s.C, f+B, qcb+D, (DC) qcb+K, qcb+A, dp+C = 379 dmg
hcf+P , qcb+A, j.f+B, qcb+D, dp+C, (DC) qcf+B , j.f+B, qcb+D, dp+C = 413 dmg

Also, though it does more damage, doing qcb+D for her throw combos is harder, so you can use qcb+B instead, it does less damage, but it's a lot easier to do and more reliable.

Reiki.Kito

Maxima

0 Stock, No Drive Gauge -
j.C, d.A, df+C, qcf+A =263 dmg

j.C, st.C (1), df+C, qcf+A = 282 dmg

j.D, st.D, hcb+B, ~wait for wallslam~ qcb+P = 211 dmg



1 Stock, No Drive Gauge -


j.C, d.A, df+C, qcf x2 +P = 357 dmg
j.C, st.C, df+C, hcb +BD, ~wait for wallslam~ qcb+P = 288 dmg
j.D, st.D, df+C, qcb+AC, df+C, dp+B = 487 dmg

Maxima does not use 0 stock, 1 drive combos. Will edit in values in the morning.

BioBooster

My attempt to provide variety for Ryo.
In Ryo's case thought it would be good to have dmg increase based on.
low > anywhere > corner > 1 stock >  1 drive > NM

I threw NM in here figuring newer players would also love to land those.

Ryo
(low)c.B, c.A, hcb+B = 131
j.D, s.D, hcb+D = 262
(corner) j.D, s.D, f,b,f+C, qcf+A, f,b,f+A = 298
(1 stock, super) j.D, s.D, f.A, qcf,hcb+P = 365
(1 drive,corner) j.D, s.D, qcf+A, dp+C (DC), hcb+D, dp+C = 437
(NeoMax) j.D, s.D, f.A, qcfx2+AC = 602

Nice posts guys - I'll start updating the list.

BioBooster

Quote from: Tikok on January 19, 2012, 10:31:53 AM
Athena Asamiya

0 Stock , No Drive Gauge

(midscreen)
c.B , s.A , dp+C
s.C , f+B , qcb+D

(corner)
hcf+P , qcb+A , qcb+C, dp+C
hcf+P, qcb+A, j.f+B , qcb+D, dp+C

1 Stock, No Drive Gauge

(miscreen)
c.B, s.A , hcf A+C , run , dp+C
hcf+P , f+B , qcb B+D, jump CD
s.C , f+B , qcb B+D, run s.D

(corner)
c.B, s.A , hcf A+C, qcb+A, j.f+B, qcb+D, dp+C
s.C, f+B, qcb B+D, qcb+A , dp+C

0 Stock , 1 Drive Gauge

she has some 1 drive combo midscreen but it's seriously not worth it so I will only post corner combos.

(corner)

s.C, f+B, qcb+D, (DC) qcb+K, qcb+A, dp+C
hcf+P , qcb+A, j.f+B, qcb+D, dp+C, (DC) qcf+B , j.f+B, qcb+D, dp+C

Also, though it does more damage, doing qcb+D for her throw combos is harder, so you can use qcb+B instead, it does less damage, but it's a lot easier to do and more reliable.


Nice Tikok, can definitely use these. Want to list out damage for the combos or want me to?

BioBooster

Variety in breaking down guard and easy dc to super.

Benimaru
(low)c.B, c.B, qcf+K, d,u+K = 172
j.D, s.D, dp+D = 226
(corner) f+C(throw), qcf+K, d,u+K = 298
(EX) j.D, s.D, qcf+AC, jf.C (air throw) = 341
(EX,close) j.D, s.D, qcb,f+AC, qcb+A, qcf+K, d,u+K = 386
(1stk 1drv)   j.D, s.D, qcf+A, (DC) qcf+A = 372

Tikok

QuoteWant to list out damage for the combos or want me to?
I edited my post with the damage values.

desmond_kof

#8
Daimon:

0 Stock, No Drive Gauge -


s.A, s.B, dp+K = 194 dmg

J.D, s.B, hcb,f + P = 262 dmg

j.D, s.C, df+C, hcb,f+P = 345 dmg

0 Stock, 1 Drive Gauge -


s.A, s.B, dp+K (DC), dp+A = 270

1 Stock, 0 Drive Gauge -

j.D, s.C, hcb, f +AC = 304 dmg

j.D, s.A, s.B, hcbx2+P = 329 dmg
"Do not place so much importance on winning. The fight itself has value."

Rex Dart

Thanks for organizing this topic, BioBooster. Here's my suggestion for Terry BnBs:

1. cr.B, cr.B, st.B, qcb+B (151 damage)
2. cr.B, cr.A, cr.C, qcf+A (167 damage)
3. j.D, cl.C, df+C, qcb+A (255 damage)
4. cr.B, cr.A, cr.C, qcb+A (DC) qcb+B, [d]u+AC (1 meter, 50% drive; 376 damage)
5. j.D, cl.C, df+C, qcb+A (SC) qcb,hcf+AC (2 meters, 50% drive; 525 damage)
6. j.D, cl.D, df+C, qcfx2+AC (3 meters, 100% drive; 571 damage)

All of them work full-screen, as his corner-only combos aren't key to his gameplay. I'll edit this post with exact damage later today.

I'm not the best Kim player, but here would be my suggestions:

1. cr.B, cr.B, cr.B, [d]u+B (144 damage)
2. cr.B, cr.B, st.B, ff+A, air qcb+B (183 damage)
3. [corner] j.C, cl.C, qcb+B, [d]u+D -> d+D (300 damage)
4. cr.B, cr.B, st.B, qcb+BD, ff+A, air qcb+D (1 meter; 289 damage)
5. j.C, cl.C, qcb+D (SC) qcb,hcf+BD (2 meters, 50% drive; 499 damage)
6. j.C, cl.C, qcb+BD, qcb,hcf+AC (4 meters, 100% drive; 662 damage)

And for King:

1. cr.B, cr.A, df+D, qcf+K (144 damage)
2. cr.B, cr.B, st.B, df+D, hcb+B, st.C (221 damage)
3. [corner] j.D, st.D, df+D, hcb+B, dp+K (304 damage)
4. cr.B, cr.B, st.B, df+D, qcf+BD, hcb+D (1 meter; 308 damage)
5. j.D, st.D, df+D, hcb+B, dp+BD (DC) hcb+B, hcb+D (1 meter, 50% drive; 359 damage) <-- timing's a bit tight
6. [corner] j.D, st.D, df+D, hcb+B, dp+B (DC) hcb+B, hcb+D, qcfx2+AC (2 meters, 50% drive; 560 damage)

People may want to suggest alternatives to some of these, which is fine with me.  :)

hdnguyen

Sorry, no damage values for now, away from console. Just going off the top of my head.
Kula:

0 Stock, 0 HD:

2B > 2B > 2B > 623C (Anywhere)

5C > 6A > 214B~6D > 623C (Anywhere)

5C > 6A > 236A > 214B~6B > 623C (Corner)

1 Stock, 0 HD:

2B > 2B > 2B > 214BD > 623C (Midscreen)
2B > 2B > 2B > 214BD > 214B~6B > 623C (Corner Variant)

5C > 6A > 236AC > 236C > 214D > 214B~6B > 623C (Corner)

1 Stock, 1 HD:

5C > 6A > 214B~6D > 623C > [DC] 214BD~6D > 214D > 214B~6B > 623C (Anywhere, this is the staple meter BNB. You want to delay 623C as much as possible after 214B~6D so that when you drive cancel into 214BD that both hits will connect.)

Terry

0 Stock, 0 HD:

2B > 2A > 2C > 214A

2B > 2A > 2C > 214B

2B > 2B > 5B > 214B

1 Stock, 1 HD:

2B > 2A > 2C > 214A > [DC] 214B > 28AC (Staple BNB)

2B > 2A > 2C > 214A > [DC] 214B > 236236A (Carries further than 28AC but does a couple points less damage)

2 Stock, 1 HD:

2B > 2A > 2C > 214A > [SC] 2141236AC (Most damage, Midscreen only. All 3 hits of Power Geyser does not connect in the corner)

2B > 2A > 2C > 214A > [DC] 214B > 236236AC (2nd most damaging option midscreen off BNB and does more damage in the corner)

Kyo

0 Stock, 0 HD:

2B > 2B > 5B > 623C

2B > 2B > 5B > 63214D

2B > 2A > 3C (1) > 236D > 63214D

2B > 2A > 3C (1) > 236D > 421D

1 Stock, 0 HD:

2B > 2A > 3C (1) > 236D > 421B > 421BD

2B > 2A > 3C (1) > 236D >2141236P (Corner)

1 Stock, 1 HD:

2B > 2A > 3C (1) > 236D > 421B > [SC] j.2141236P > 236A > 63214D (Corner only)

2B > 2A > 3C (1) > 236D > 214D > [SC] j.2141236P (Anywhere, need to cancel into super on 2nd hit of 421D)



BioBooster

Working my way down from the top.

Tikok - Athena Added

Reiki - Cool, will add when you post damage.

Des - Daimon added

Rex - All 3 in (no worries man, 'tis a labor of love ;) Just hoping I'll have the time to update in a timely way)

hdnguyen - Will let you verify and post damage. I'll arrange your Terry stuff with Rex's and you guys can let me know what you think.

Thanks all!

Reiki.Kito

Posted the damage now. If you want, add the most damaging Maxima combo I have for 1-2 stock, 1 drive in the half empty half full thread.

BioBooster

Have gone with the ones below including that punishing one ;) Works really well as a BnB.
(fixed damage of the wallslam one to 268)

Quote from: Reiki.Kito on January 19, 2012, 10:47:12 AM
Maxima

0 Stock, No Drive Gauge -
j.C, d.A, df+C, qcb+A =263 dmg
j.C, st.C (1), df+C, qcb+A = 282 dmg
j.D, st.D, hcb+B, ~wait for wallslam~ qcb+P = 268 dmg


1 Stock, No Drive Gauge -
j.C, d.A, df+C, qcf x2 +P = 357 dmg
j.D, st.D, df+C, qcb+AC, df+C, dp+B = 487 dmg


Quote from: Reiki.Kito on January 16, 2012, 03:52:40 PM
Maxima
2 stock bar, 1 drive gauge
j.C, st.D, df+C, qcb+A [SC] qcf x2 + AC = 638 dmg

^Really enjoyed confirming your Maxima combos on the 50% thread - was quite happy with that abusive dmg he can do

BioBooster

All, gimme a shout if you have any comments for the table on this one (not 100% happy with it, but it's working for now)

-trying to stay mindful of the 20,000 chr limit in post one (urls are a killer so am using them sparingly)
-trying to add a bit of description to combos where I can
-where there are more than 6 combos, I'm taking first pass at it based on covering different scenarios, ease of execution, dmg, etc. then leaving it open for discussion if peeps want it tweaked.

We'll start flushing out the new section in the wikis after these have a little time to burn in.

...if everything looks good - rock on ;)