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The NEW 50% Character Thread (Tables and Voting on Page 1)

Started by BioBooster, February 02, 2012, 07:56:36 AM

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Which 3 chrs do you feel are most effective at 50%?

Andy Bogard
3 (5.1%)
Ash Crimson
2 (3.4%)
Athena Asamiya
3 (5.1%)
Benimaru Nikaido
7 (11.9%)
Billy Kane
0 (0%)
Chin Gentsai
6 (10.2%)
Clark Still
1 (1.7%)
Duo Lon
1 (1.7%)
Elisabeth Branctorche
2 (3.4%)
Goro Daimon
3 (5.1%)
Hwa Jai
20 (33.9%)
Iori Yagami
7 (11.9%)
Joe Higashi
2 (3.4%)
K'
4 (6.8%)
Kim Kaphwan
2 (3.4%)
King
2 (3.4%)
Kula Diamond
3 (5.1%)
Kyo Kusanagi
11 (18.6%)
Leona Heidern
1 (1.7%)
Mai Shiranui
1 (1.7%)
Mature
4 (6.8%)
Maxima
2 (3.4%)
Raiden
4 (6.8%)
Ralf Jones
2 (3.4%)
Robert Garcia
0 (0%)
Ryo Sakazaki
1 (1.7%)
Saiki
2 (3.4%)
Shen Woo
6 (10.2%)
Sie Kensou
0 (0%)
Takuma Sakazaki
26 (44.1%)
Terry Bogard
1 (1.7%)
Vice
5 (8.5%)
Yuri Sakazaki
2 (3.4%)
Flame Iori
3 (5.1%)
NESTS Kyo
4 (6.8%)
Mr. Karate
21 (35.6%)

Total Members Voted: 59

Ky0

Quote from: Tikok on October 25, 2012, 05:57:50 PM
I don't, I even said that I may just be nitpicking, so don't mind me too much. I'm just stating my opinion~
Ok, forget.

I remember an Yuri player which his usual BnB was:  DiveKick/CrossUp/j.X, c.B, c.B, s.B, hcb.B
Freaking awesome! That was so exotic!  :D
Though... can't remember which torney and who was  :/

KoF 4 EVA

Tikok

Quoteany cr B not done right next to your opponent then the link will not hit.
I know that, but like you said, a lot of her openings come from her dp+K mixup, and you're close enough for it from that opening.
Quoteits hard to confirm
It's not.
Quoteor dpC DC into dm or sdm.
That's a waste of drive, you might as well do c.B c.B s.B EXDM.
Quoteyou need to watch that video with MAgo and tokido VS E.T the taiwanese player.
I started watching this video and got bored so I closed. Guess I'll stick with Shoki's Yuri , the rare times he plays her

Can you please stop assuming I don't know how to play Yuri ? I wasn't supposed to reply but to be honest, it's annoying me.

desmond_kof

Do you have any combos that you'd like to contribute to this thread, Tikok?
"Do not place so much importance on winning. The fight itself has value."

Tikok

I'm very sorry for derailing this thread too much. Will a 2 meter no drive combo for Yuri do ?
If so I'll post it a bit later, since I need to boot up KoF XIII to check how much damage it does. I know it's 500+ but I don't know the exact value.

Ky0

You said:
Quote from: Tikok on October 25, 2012, 05:57:50 PM
The thing is a lot of combos aren't doable from a low, either because they require a hard attack's hitstun (like Yuri's EX Saiha combos)...
And then:
Quote from: Tikok on October 25, 2012, 08:43:09 PM
...and EX Saiha combos aren't and shouldn't be rare because she can link c.B > c.C/s.C and these are very easy, hitconfirmable 3f/2f links.
So what I missed?!! Something disturbes me... :/

Anyway, @Fadedsun, I tried to put out your combo, and that works very nice! 565dmg and 567 with dp.C! lol
And since we are there... starting from low(c.B link c.C), that does 525 dmg...

KoF 4 EVA

Shaman

Tikok is right. Not everybody in the cast has an "easy" d.B -> heavy attack link, I think Yuri's one is precisely the easiest one so that's one counter example. Gl starting Shen combos with d.B to s.C for example (and gl thinking this is the kind of things you can master perfectly)
The combos that keep working starting from lows are the one following a "low -> command attack" pattern.

Mienaikage

#171
Takuma, 1 stock, 1 drive, corner, start with grab.

;fd ;df ;dn ;db ;bk ;b, ;c, ;fd ;b, ;dn ;df ;fd ;d, ;db ;a, ;db ;a, ;db ;fd ;b ;d, ;dn ;df ;fd ;d, ;db ;fd ;b
(skip next line on loop #3)
;fd ;bk ;fd ;c [DC] (back to start) x3
;db ;fd ;b, ;c (stun)
;uf ;c, ;c, ;fd ;b, ;db ;fd ;d, ;db ;fd ;b, ;db ;fd ;b, ;dn ;df ;fd ;df ;dn ;db ;bk ;a

64 hits, 1025 damage.

Splurgendii

#172
gave this combo a shot
Damn that link is hard to land 3 times in a row...
took me a solid 30-45 minutes to get

100% with 1 bar and 1 drive... at least it makes sense that it's hard right?

Great_Dark_Hero

Mai:

[Corner Variant] j.C, st.C, qcb AC, hcf D [Drive Cancel] qcb C, qcb C, Air Throw = 495 damage (1 Drive 1 Meter)

[Corner Variant] j.C, st.C, hcf D [Drive Cancel] air qcb A, qcb C, Air Throw = 432 damage (1 Drive 0 Meter)

[Corner Variant] j.C, st.C, hcf BD, qcb C [Drive Cancel] qcf A, qcb C, qcb C, Air Throw = 467 damage (1 Drive 0 Meter)

[Corner Variant] j.C, st.C, qcb AC, hcf D [Drive Cancel] qcf A, qcb C, qcb C, qcb C, Air Throw = 560 damage (1 Drive 1 Meter) (This combo will equal to 525 damage if done without the j.C starter)

[Corner Variant] j.C, st.C, qcb AC, hcf D [Drive Cancel] qcb C, qcb C, qcb C, st.C = 512 damage (1 drive 1 meter) 

Burn Your Ego

#174
Feel like this thread needs a boost. It's great for helping sort out second characters and efficient meter usage for conservation or dire situations. In light of a couple of nice Vice combos videos I've seen recently, I'd like to contribute.

For half drive meter and one bar super:

hop  ;c, close  ;d  ;fd ;a ;dn ;db ;bk ;c  st.  ;a ;bk ;db ;dn ;df ;fd ;b ;d st.  ;d ;fd ;a ;dn ;db ;bk ;c (DC)  ;bk ;db ;dn ;df ;fd ;d  ;dn ;db ;bk ;c ;dn ;df ;fd ;c

Great combo because it builds back all the super it spends, plus about 15% and gains back about 35% drive, making it a pretty meter positive combo, and it does 485 damage.

Edit: Landing the standing  ;a is a link into the free juggle  ;bk ;db ;dn ;df ;fd ;b ;d, which is a bit strict but not impractical in an offline match, just a risk reward on how on point you are the day. The key is to cancel into the first  ;dn ;db ;bk ;c late so that the fall speed of the character matches Vice's recovery. I got the idea from a combo performed by Persona on Leona so I random selected and got that link to work on Raiden. I'll check on the more common and neutral sized characters before I try and argue with anyone about this viability. Take it with a grain of salt until I provide video doing it on Kyo and Iori. Character fall speeds vs. size are a bit enigmatic in this game so feel free to help me out in testing. If this works on most of the cast it's a good bread and butter for vice with a bit of meter. May cross post to the vice forums for verification.

desmond_kof

Kim:

1 Stock, 1 Drive Gauge:

(corner) j.C, far D, s.C, qcb+BD, d~u+B (DC), qcf+K (whiff), qcb+D, d~u+D~down+D = 487 dmg

^ I don't really like that starter of j.C, far D, s.C because it is very hard to land in an actual match, so here is a more practical variant:

(corner) j.C, s.C/s.D, qcb+BD, d~u+B (DC), qcf+K (whiff), qcb+D, d~u+D~down+D = 473 dmg
(corner) d.Bx3, st.B, qcb+BD, d~u+B (DC), qcf+K (whiff), qcb+D, d~u+D~down+D = 398 dmg


XIII Kyo:

2 Stock, 1 Drive Gauge:

cr.Bx2, s.B, dp+A (DC), qcb~hcf+AC, qcf+A, qcf+A, rdp+D = 503 (534 if you add j.C as a starter)
"Do not place so much importance on winning. The fight itself has value."

Burn Your Ego

3 bars and one drive with Vice

hop  ;c, close  ;d  ;fd ;a ;dn ;db ;bk ;c  st.  ;a ;bk ;db ;dn ;df ;fd ;b ;d st.  ;d ;fd ;a ;dn ;db ;bk ;c (DC)  ;bk ;db ;dn ;df ;fd ;d  ;fd ;df ;dn ;db ;bk x2 ;b ;d = 624


AirLancer

Been some time since anything's been added to this thread, but I have some additions for Kim.

[KOF XIII] Kim Kaphwan 1-2 Meter + 50% Drive Combos

(c.B x 2, s.B) or cl.C also works wherever I use s.D, c.B, sB. cl.C will, of course, do more damage.

[Corner 1 meter/50% Drive. 438 Damage) Pretty sure it's about 500 if started with j.C, cl.C
s.D, c.B, s.B, qcfqcf+B, (run) qcb+D, d~u+B [DC] qcf+B (whiff), qcb+B, d~u+D, d+D

(Corner 2 meter/50% Drive. 493 Damage) About 565 if started with j.C, cl.C
s.D, c.B, s.B, qcfqcf+B, (run) qcb+B, ff+A, qcb+BD, d~u+B [DC] qcf+B (whiff), qcb+B, ff+A, qcb+D


(Corner 2 meter/50% Drive. 499 Damage) 575 Damage if started with j.C, cl.C
s.D, c.B, s.B, qcfqcf+B, (run) qcb+B, d~u+B [DC] qcf+B (whiff), qcb+B, ff+A, qcb+BD, d~u+D, d+D


(Corner 2 meter/50% Drive. 600 Damage)
j.C, cl.C, qcfqcf+B, d~u+B, d~u+B [DC] qcf+B (whiff), qcb+B, ff+A, qcb+BD, d~u+D

BioBooster

Excellent quality additions and cost efficient at that.

Big ups on posting the video to boot.

Hyun Sai

#179
Some 2 Bars 1 drive Terry combos :

Jump  ;d , close ;d ,  ;df ;c ,   ;dn ;db ;bk ;a ,  ;dn ;db ;bk ;db ;fd ;a ;c
541 Dmg, can't work near corner. 0:00 on the video.

Jump  ;d, close  ;c,  ;df (maintain charge asap after the close C),  ;c,  ;up ;c,  ;dn ;db ;bk ;d,  ;dn ;db ;bk ;db ;fd ;a ;c
Pure style, or if you don't know which side you're landing after an ambiguous jump in. 527 Dmg, can't work near corner. 0:05 on the video.

Jump  ;d , close ;d ,  ;df ;c ,   ;dn ;db ;bk ;a ,  ;dn ;db ;bk ;d,  ;dn ;db ;bk ;db ;fd ;a ;c,  ;dn ;up ;c
549 Dmg, corner only.  0:16 on the video.

Terry combos