Dream Cancel Forum

News:

Join us in the Dream Cancel Discord Server! CLICK HERE!

KOF 2002UM - Clark

Started by krazykone123, October 08, 2010, 02:19:52 PM

Previous topic - Next topic

krazykone123

Throws:
German Suplex - ;bk/ ;fd+ ;c close
Fisherman Buster - ;bk/ ;fd+ ;d close
Death Lake Buster - ;bk/ ;dn/ ;fd+ ;c close in air

Command Moves:
Stomping - ;bk/ ;fd+ ;b

Special Moves:
Gatling Attack - ;bk charge  ;fd+ ;a/ ;c
Super Argentine Backbreaker - ;bk ;db ;dn ;df ;fd+  ;b/ ;d close
Napalm Stretch - ;fd ;dn ;df+ ;a/ ;c
Mount Tackle - ;bk ;db ;dn ;df ;fd+ ;a/ ;c
┗Clark Lift - ;dn ;dn+ ;a/ Rolling Cradle - ;dn ;dn+ ;b/ ;d / Sleeper Lift (D.D.T) - ;dn ;dn+ ;c
Frankensteiner - ;fd ;dn ;df+ ;b/ ;d close
Flashing Elbow - ;dn ;df ;fd+ ;a/ ;c (after Frankensteiner, Napalm Stretch, SAB, DDT, Rolling Cradle)
Shining Wizard - ;fd ;df ;dn ;db ;bk+ ;a/ ;c

Desperation Moves:
Ulimate Argentine Backbreaker - ;fd ;df ;dn ;db ;bk x2+ ;a/ ;c close
Running Three - ;bk ;db ;dn ;df ;fd x2 + ;b/ ;d

Super Desperation Move:
Ulimate Argentine Backbreaker - ;fd ;df ;dn ;db ;bk x2+ ;a ;c close

HSDM
Rolling Sphere - ;bk ;db ;dn ;df ;fd x2+ ;b ;d
;fd ;dn ;df+ ;b/ ;d
;bk ;db ;dn ;df ;fd+ ;a/ ;c
   ┗;bk ;db ;dn ;df ;fd+ ;b/ ;d
     ┗ ;dn ;dn+ ;b/ ;d
       ┗ ;dn ;dn+ ;a ;b ;c ;d

krazykone123

Combos
- st. C (1), hcf+K~qcf+P
- st. C (1), hcbx2+AC
- st. C (1), b/f+B, hcf+P~d,d+C~qcf+P
- st. C (1), b/f+B, hcf+P~d,d+K~qcf+P
- st. C (1), b/f+B, hcf+P~d,d+A
- st. C (1), b+B, b~f+C, dp+P~qcf+P
- j. A, cr. A, b~f+C, dp+P~qcf+P
- st. C (1), b~f+C, dp+P~qcf+P
- cr. B, hcf+K~qcf+P
- cr. B, hcbx2+AC
- b/f+B, hcbx2+AC
- b/f+B,  Rolling Sphere combo
- hcb+P (1), (SC) hcbx2+AC
- hcb+P (1), (SC) hcfx2+K
- st. C (2), (BC run) st. C (2), hcbx2+AC
- cr. B, (BC run) st. C (2), hcbx2+AC
- st. C (2), (BC run) st. C (2), b~f+C (1), hcfx2+K
- cr. B, (BC run) st. C (2), b~f+C (1), hcfx2+K

krazykone123

Changes from OG 2k2

- His "Stomping" command move can be done with back and forward now
- Re-obtained his "Gatling Attack" move from the KOF 94/95
- Shining Wizard is super cancel-able on the first hit
- His old HSDM Running Pirates is gone, it's been replaced by Rolling Sphere

more soon

sibarraz

It's more easy to cancel the argentina from the stomp or close C?

At least in all KOF I had problems connecting the argentina with strong normals

Other thing, how the fuck do you do his HSDM? I could never connect the second move, and the move doesn't seem that useful


Waifu Material

Remxi

- airthrow only works with C now.
- qcf+P followup now works after d,d+K
- hcfx2+K now does three slams instead of just one. It has startup invincibility and does almost 50% (!!) damage.

- hcb+P [1 hit], dp+K and hcb+P [1 hit], b~f+C both work in BC mode.
- b~f+A 2nd hit counter, s.C/j.D reset midscreen or b~f+C, dp+A near the corner.
- s.CD counterhit, b~f+C, dp+P (corner only, s.CD recovers fast so you can confirm this).
- j.A works as a crossup.

About the HSDM, you have to switch directions for the third part of the move. So the input looks like:
- hcbx2+BD
- dp+K (do this as soon as he reaches the opponent)
- hcf+P (you have switched directions here, so it's actually hcb+P in relation to the direction you started the move from. Execute this as Clark pauses at the top of dp+K)
- hcf+K (directions switch back again, so this is facing the original way. Input this immediately after the previous move)
- d,d+K (execute this just after Clark throws them into the air)
- d,d+ABCD (execute this during the Rolling Cradle)

I'm not sure on the point of this move. It does fairly weak damage, about 35% which is more than a DM but less than the SDM and doesn't have any invincibility. The only advantage is that the super flash doesn't happen until after it connects (but the shadows as he runs and loss of meter can alert the opponent). I think a run up super grab would be more effective use of the same meter. It can be comboed into from s.C [1 hit] but there are easier to execute and more damaging options.

sibarraz

After trying to get Clark achievement I realized that the HSDM is very easy to do, or at least is more easy that the first look of it

Anyway, I'm glad that in this game the combo of gatling attack with napalm stretch works, if i'm not wrong this one didn't work on OG right? it was one of my favorite combos in 99-2001


Waifu Material

sibarraz

I tried to combo rolling sphere after a stomping and didn't worked, the running animation happens but clark never grabs his opponent

Also, which is the input to cancel the first hit of an standing c into his argentina DM/SDM?

One thing that I noticed is that in 2002um is way more easy for me to combo his normal argentina after an standing c, in 98um was a pain in the ass, here I pull it every single time that I try


Waifu Material

Remxi

You can do hcb, f+C, hcb+P to combo into his DM easier. You can also use this buffer trick in a run e.g. hcb, f,f+C, hcb+P. Rolling Sphere will only combo from b/f+B at point blank range making that combo effectively useless.

Nikolai VolKOF

"Duty's a female dog. Oh, think about it, fool!"

Shinra Shiranui

KOF XIII: EX Kyo,Mai,Saiki

fiol

Quote from: Shinra Shiranui on January 16, 2011, 01:31:50 AM
http://www.youtube.com/watch?v=PGSFJPUwEEo

Clark Still Master Class Tutorial

thx dude!
i still cant supercancel after the first hit of hold b,f. C ... i can only cancel the frankensteiner.. i know it's because of the timing but it's so damn strict -.-


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

sibarraz

Yeah, I had troubles with gatling attack too

And I hate the command from shining kick wizard, now I cant cancel sC into his ultra argentina


Waifu Material

Dark Chaotix

#12
If out of MM you have to buffer sC to cancel on first hit (jA, hcb,f +C(1 hit) , hcb+C), if in MM you can do dm/sdm after second it.

sibarraz

st. C (2), (BC run) st. C (2), b~f+C (1), hcfx2+K

I can't do this one, I always supercancel too late (2nd hit)


Waifu Material

Dark Geese

Quote from: sibarraz on July 09, 2011, 08:42:13 AM
st. C (2), (BC run) st. C (2), b~f+C (1), hcfx2+K

I can't do this one, I always supercancel too late (2nd hit)

But as of right now this is a very very damaging combo if mastered, I've seen it in Mexico..