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Kim Kaphwan (Arcade Version)

Started by nilcam, July 27, 2010, 03:53:44 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Sakkyaku Nage - ;bk / ;fd+ ;c / ;d

Command Moves
Nerichagi - ;fd + ;b

Yopuchagi - ;fd ;fd + ;a

Special Moves
Hangetsuzan - ;qcb + ;b / ;d *

Kuchugetsuzan - ;qcb + ;b / ;d (in air) *

Hishokyaku - ;qcf + ;b / ;d (in air) *

Hienzan - (charge)  ;dn ;up + ;b / ;d
   ∟ ;dn + ;d (for knockdown in D variant)

Desperation Moves
Hououkyaku - ;qcb ;hcf + ;b / ;d (ground or air) * [only ground version has ex]

Hououhitenkyaku - ;qcf ;qcf + ;b / ;d

Neomax
Rei Shiki Hououkyaku - ;qcb ;hcf + ;a ;c


Kim's Wiki entry.

Console changes:

*Recovery on EX Hishoukyaku improved. Follow-ups possible.
*ff.A has been improved to hit crouching opponents who are in hit stun.
-Recovery on hangetsuzan lengthened
*Air hangetsuzan hits crouching opponents who are in hit stun. However, upwards hitbox has been reduced.
*EX hangetsuzan has better recovery when blocked
-Properties of fbx2.K have changed. Both versions below have extended recovery on a whiff
Weak ver: Invincible, blows back opponent horizontally
Strong ver: No invincibility, launches straight up
-Weak Hienzan has less invincible frames. Also note well that invincibility is upper body only.
*EX Air phoenix kick added. There are a few frames of invincibility on the initial attack frames.

Yamamoto:
Hangetsuzan isn’t safe on guard so be careful. On the other hand is ff.A can hit crouching opponents in hit stun and EX hangetsuzan can be followed by ff.A in the middle of the screen so regardless of the opponent’s status or distance there will always be combo options available to Kim. So a little bit of a change, let’s use various moves to rush the opponent down without giving them a break!

krazykone123

#1
EDIT: Moved to the top, thanks and the DM properties has been edited.

it should also be noted that Hou'ou Kyaku only has an EX on the ground


Gramas

#2
I have watched bao's kim but still I dont understand what combos can kim start from a c.B ?_?

MUSOLINI

cB, cA, hienzan. either end it, or go into dc cancels and pretty much anything is possible. what does suck is his ranbu ex version only working on ground (i know, would have been 2 powerful as an aa killer with that invinc on it). also too bad his neomax is also only ground only, but its cool. i dont think it had any priority whatsoever?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Gramas

so hienzan does more damage than Hangetsuzan even without dc into anything?

MUSOLINI

im not even sure hangetsuzan can combo from lights. my old standard combo from lows in older kofs like 97,98 was cB, cB, cA, d-u+C. but he lost that move. i dont remember him beig able to do han from lights, not sure though. since i dont remember it, i doubt it. cause i remember using the other one i mentioned as a bnb, same for his sC (1hit), fA into dm/sdm. sC into han or b-f+C. i dont even know how his close standing C works in 13. the old one it was possible to do a cB, sC (1 hit), add any shit you want.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

ShinKaigan

I can attest that Hangetsuzan can only combo from lights if you use the EX version, otherwise even the B version is too slow. Otherwise without meter the only thing that can combo from lights is Hienzan like mentioned earlier.

I actually haven't tried to combo cr.B, st.C, I'll have to try it next time but I doubt it will work. I think his close C is different now but don't take my word for it though I'm not big on older KOFs.

SHwoKing

I see on the japanese BBS that 2B -> 2A -> 66A -> Kuchugetsuzan / Hishokyaku (corner only) / air Hououkyaku should works.

Seems odd to me that 66A is linkable after 2A. If only i could give it a try...

MUSOLINI

i dount it, move seemed too slow. could work though, dont know. im already happy links are back in. i saw kyo doing  doing dB, sC. maybe ryo can do his dB, dC, link as well. dont know about kim, you guys said his sC changed a lot.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

t3h mAsTarOth...!

if he can't get either s.C or ff.A from cr.B, then his low options are gonna be pretty weak but not horrible... at least if he has meter he could combo into them... but access to ff.A seems nice as it would give him a solid KD without meter... does he still have his old jump A or D for cross-up?

and imo he really doesn't need mid-air EX DM... because he has mid-air EX Kuchugetsuzan... which links into his regular DM... although i don't think he is gonna have that good of a Max Mode combo without spending a lot of meter...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

ShinKaigan

His jump A and D are still pretty good for crossing up, especially Jump A since it can be somewhat ambiguous at times.

As for Max Mode, there is a combo I've been trying to do lately. I saw it in one of the japanese vids but he messed up and couldn't complete it. It would probably end up looking something like this.

s.C, BC cancel, s.C, qcb + D, HDC d,u+D, HDC EX qcb + K, d,u+K (1 hit) HDC qcf + B (whiff), d,u+K (1 hit), HDC qcf + B (whiff), EX Hououkyaku

Although for three stock I think the damage on this would be pretty low compared to some other characters.

I think you could do something like this midscreen so long as you have enough meter to keep looping Hienzan into EX Kuchugetsuzan. I haven't had a chance to try since I always mess up my BC cancels and haven't had the cabnet to myself to try in training mode yet.

t3h mAsTarOth...!

hmm u might be onto something good... D Hienzan > EX Kuchugetsuzan loop sounds pretty nice... with 3 stocks won't looping that 3 times and just finishing with a D Hienzan do more than just an EX DM? well i don't how, but why don't u try this... *i think it will work in the corner for sure*

s.C, BC, s.C xx qcb.D xx (d~u.B xx qcf.B) x...4/5 if that loop works then Kim would be able to a lot of those loops without spending any meter...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

MUSOLINI

#12
Quote from: nilcam on July 27, 2010, 03:53:44 AM


Notation
;a = Low Punch low can link into such and such.
;b = Low Kick
;c = High Punch standing can be linked in to from crouching etc.
;d = High Kick

* = EX version possible

Throws
Sakkyaku Nage - ;bk / ;fd+ ;c / ;d

Command Moves
Nerichagi - ;fd + ;b

Yopuchagi - ;fd ;fd + ;a      combos from lights.

Special Moves
Hangetsuzan - ;qcb + ;b / ;d *

Kuchugetsuzan - ;qcb + ;b / ;d (in air) *

Hishokyaku - ;qcf + ;b / ;d (in air) *

Hienzan - (charge)  ;dn ;up + ;b / ;d          hard version doesnt hit crouching opponents during combos
   ∟ ;dn + ;d (for knockdown in D variant)

Desperation Moves
Hououkyaku - ;qcb ;hcf + ;b / ;d (ground or air) * [only ground version has ex]

Hououhitenkyaku - ;qcf ;qcf + ;b / ;d

Neomax
Rei Shiki Hououkyaku - ;qcb ;hcf + ;a ;c

something like this but more nicely and with correct info (i just made this up, dont know what connects for sure). info on jumping normals and everything ofcourse. maybe this kinda info is in the mook, who knows.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

ShinKaigan

Just came back from the arcade and crouching B, stand C doesn't link. However crouch B, crouch A,  f,f+A does work which opens all kinds of doors for combos you can do off of a low. Although I have the hardest time doing f,f+A right after crouching A with any consistency (But that's probably due to my horrible inputs). Just make sure to not do the combo on crouching opponents because the f,f+A will whiff.

SHwoKing

#14
Good to hear the link works. Japanese BBS FTW.

Here are some Kim combos from the BBS :

On standing opponent :
Crouch  ;b → Crouch  ;a →  ;fd ;fd+ ;a → Kuchugetsuzan or Hishokyaku (corner only) or [EX Kuchugetsuza → Strong Hienzan]

On crouching opponent :
Crouch  ;b → Crouch  ;a  → Weak Hienzan → DC Hishokyaku (land) →  ;fd ;fd+ ;a → Hououkyaku or Kuchugetsuzan or [EX Kuchugetsuzan → Strong Hienzan or Hououkyaku]


Midlle of the screen with one gauge :
Crouch  ;b → Crouch  ;a  → Weak Hienzan → DC EX Kuchugetsuzan → Strong Hangetsuzan

Crouch  ;b → Crouch  ;a  → Weak Hienzan → DC EX Kuchugetsuzan →  ;fd ;fd+ ;a → Weak Kuchugetsuzan


There's some HD combos as well, i will try to transcribe them here later.