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KOF 2002UM - Kula

Started by krazykone123, November 07, 2010, 04:52:51 PM

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krazykone123

Throws:
Ice Coffin - close ;bk/ ;fd+ ;c
Behind Slash - close ;bk/ ;fd+ ;d

Command Moves:
One Inch - ;fd+ ;a
Slider Shoot - ;df+ ;b
Critical Ice - ;df+ ;c

Special Moves:
Diamond Breath - ;dn ;df ;fd+ ;a/ ;c
Crow Bites - ;fd ;dn ;df+ ;a/ ;c
Counter Shell - ;dn ;db ;bk+ ;a/ ;c
Lay Spin - ;dn ;db ;bk+ ;b/ ;d
┗Stand: ;fd+ ;b / Sit: ;fd+ ;d

Desperation Moves:
Diamond Edge - ;dn ;df ;fd ;dn ;df ;fd+ ;a/ ;c
La Cachola - ;dn ;df ;fd ;dn ;df+ ;b/ ;d in air

Super Desperation Moves:
Freeze Execution - ;fd ;df ;dn ;db ;bk x2+ ;a ;c

HSDM:
Freeze Compression - ;dn ;df ;fd ;dn ;df ;fd+ ;b ;d

krazykone123

Combos

- j.X, cr.B×1~2, Far B, dp+C
- j.X, cl.C (1), qcf+A, hh.D
- cl.D (2), qcb+B~f+D, dp+C
- j.X, st.C (1), qcfx2+P
- j.X (cross-up), st.C (1), f+A, qcfx2+P
- (corner) cl.C/D (2), f+A, qcf+A, qcfx2+P
- j.X, st.C (2), (BC run) st.C (1), f+A, dp+A, (DC) qcb+B~f+D, (DC) qcb+P
- j.X, cr.B×1~2, Far B, dp+C, (SC) qcfx2+P
- j.X, st.C (2), (BC run) cr.B×1~2, Far B, dp+C, (SC) qcfx2+P
- j.X, st.C (2), (BC run) st.C (1), f+A, dp+A, (DC) qcf+A, qcb+B~f+B, qcb+B~f+B, dp+C, (DC) qcb+P
- j.X, st.C (1), f+A, (BC) st.C (1), f+A, dp+C, (DC) qcb+B, (SC) qcfx2+K
- j.X, st.C (2), f+A, hcbx2+AC
- j.X, st.C (1), f+A, (BC) st.C (2), f+A, hcbx2+AC
- j.X, cr.B×1~2, (BC) Far B, dp+C, (SC) hcbx2+AC
- j.X, st.C (2), (BC) st.C (1), f+A, dp+C, (SC) hcbx2+AC
- j.X, st.C (1), qcfx2+BD
- j.X (cross-up), st.C (1), f+A, qcfx2+BD
- (corner) j.X, st.C (1), qcf+A, qcfx2+BD
- j.X, st.C (2), (BC) st.C (1), f+A, qcfx2+BD
- (corner) j.X, st.C (2), (BC) st.C (1), f+A, dp+C, (DC) qcf+A, qcfx2+BD
- cl.C/D (2), f+A, qcb+B~f+D~dp+C/hcbx2+AC
- cl.C (1), f+A, qcfx2+P / df+C (2), qcfx2+BD
- Far C, qcb+B~f+D~dp+C / hcbx2+AC
- cl.C (2), (BC) cl.C (2), hcbx2+AC
- f+A/df+C(3)/qcb+P, dp+C/qcb+P/qcfx2+P
- (corner) cl.C/D (2), f+A, qcf+A, [qcb+B~f+B]×2, dp+C/qcb+P
- st.C (1), f+A, (BC run) cl.C(1), df+C(2), [dp+C (1),(SC) qcfx2+P/hcbx2+AC] qcfx2+BD
- (corner) cr.B×1~2, (BC), Far B, dp+C (1), (DC) qcf+A, qcfx2+BD

Winterkit

Which of these combos would count as Kula's BnB? I'm guessing the jump-in ones would be a good start. I'm trying to learn her, but I need to get out of just spamming bad shoto-scrub habits, so knowing which combos to focus on would be really helpful.
Current XIII team:
1st. Clarke
2nd. King
3rd. Kula (looking to change)

desmond_kof

I'm curious, but anyone knows any changes from her OG counterpart?
"Do not place so much importance on winning. The fight itself has value."

sibarraz

Copy Pasted from Orochinagi

http://orochinagi.com/forums/viewtopic.php?f=31&t=2530


Normals
* far B isn't spammable into itself. There's lag after each far B. In other words, no BBBBBBBB spamming.
* Close C seems to have a a frame or two more of activation. I guess this is to keep Kula users from being able to spam it up close.

Other
* Recovery roll animation is much slower. If an opponent knocks her down and she recovery rolls, she's put at a bigger disadvantage than she did in 2k2.

Specials
* QCB + P has recovery lag.
* DP + C now has a huge counter hit window. This move gets affected by the same universal change other uppercuts have.
* QCF + A and QCF + C have longer recovery lag.
* QCB + K does not have startup invincibility and recovers a little bit slower.

DMs
* QCF x 2 + K is now a DM. It's faster, but it still sucks.


Then, from 2002um to tougeki, I don't know which changes where made


Waifu Material

sibarraz

I think that I will start using kula again, she is one of the few characters that I liked on og, so don't know why I don't use her here, same with k'


Waifu Material

PhoeniX

I'm not exactly what changed, but I'm sure that her dp+A got buffed a lot. It functions as a Anti-Air pretty well now, probably just got start-up invincibility (Vanilla 2002 Kula didn't have any).