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Hwa Jai (Arcade Version)

Started by nilcam, July 27, 2010, 03:58:23 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Sou Hiza Jigoku - ;bk/ ;fd+ ;c/ ;d

Command Moves
Step Kick with Slide - ;df+ ;b

Special Moves
TNT Punch - ;qcf + ;a / ;c *
;qcf + ;a / ;c (Finishing Blow)

Dragon Tail - ;qcb + ;b / ;d (ground or air) *
Swiping kick similar to Joe Higashi's Golden Heel.  The ground B version has a lower arch, and the ground D version has a higher arch.  The aerial B version keeps the same trajectory as your jump and the aerial D version repels you backwards.


Dragon Kick - ;dp + ;b / ;d (ground or air) *
Weak versions are angle upwards or downwards respectively.  Strong versions goes horizontally.

Desperation Moves
Drink Pink - ;qcb ;qcb + ;a / ;c

Dragon Dance - ;qcf ;qcf + ;b / ;d *

Dragon Backbreaker - ;qcf ;hcb + ;a / ;c

Neomax
Final Dragon Kick - ;qcf ;hcb ;b ;d


Hwa Jai's Wiki entry.

Console changes:
- All frames on Drink super have been changed (apparently, its recovery is faster)
* Ground CD has changed. Moves forward and has invincibility to low attacks
* Fierce Dragon Tail has faster recovery; can be connected to a normal move after it hits
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
- Weak Dragon Tail comes out faster and connects from a fierce
- EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage.
- EX Dragon Tail chips less guard meter

Producer Yamamoto says: Hwa has a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. The recovery on his drink is different so it might be usable in a combo.

solidshark

#1
Quote from: krazykone123 on August 25, 2010, 03:58:04 AM
Combos

No Gauge
- cr. B, st. B, df+B, dp+D
- st. C, df+B, dp+D
- st. D, df+B, dp+D
- st. C, qcf+P qcf+P

No Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+K
- st. C, df+B, dp+D, (DC) qcb+K
- st. D, df+B, dp+D, (DC) qcb+K    

1 Meter/No Drive
- cr. B, st. B, df+B, qcf hcb+P
- st. C, df+B, qcf hcb+P
- st. D, df+B, qcf hcb+P

1 Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K

HD Combos
- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

---

Has anyone given this guy a try yet? Really interested to see if he feels like the Joe/Choi combination I think he's become.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

krazykone123

#2
Edit: Thanks, moved to the top -Kane317

Special Attacks
Dragon Kick has an EX
Dragon Tail has an EX
TNT Punch has an EX (the finisher doesn't)

DM
Dragon Dance has an EX

Technical Reference
http://www.youtube.com/watch?v=5bUwnGP_HGQ


krazykone123

#3
EDIT: Moved to top, thanks -Kane317

Nikolai VolKOF

Was hoping to see people play him by now '_';

TornAparT

So what does Drink Pink do? lol

Bakuhakubasugasu

I am wondering the same thing. The only thing I can think what it does right now is some kind of boost either in speed or power or maybe something even more technical. It could even be both, who knows. If anyone finds out do post it!
"What is a man? A miserable little pile of secrets."

TornAparT

Has any one of AI regulars tryed out Hwa?

Nikolai VolKOF

They too busy with top tiers

Kane317

#9
Quote from: Nikolai VolKOF on September 04, 2010, 06:55:06 AM
They too busy with top tiers

Hey! I resent that.  I'm a Shen, Chin, Leona user.  You don't know how it is to fight Lizzes, Kula's, Ioris and K's all day. If we were tier list talkers, mine would be an A, B, B team.

For what it's worth, I've messed with him on Random, and so has Mr. Kof.  He's actually picked him once or twice to try to learn him (didn't do so well).

Nikolai VolKOF

Lol, was playing around mane, it's all good. I'm definitely going to main this dude though, i like his style...

t3h mAsTarOth...!

#11
props to Kane317 for having pride and guts... using rather cool characters that you can't autopilot all day...

anyways we will see LOTS of Hwa Jai being played... as soon as someone discovers an EX glitch or infinite with him... LOL *sad*
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Dr.Faust

any vids with this guy, even though i really don't care about this chara it would still be nice to see what he can do
KOF Teams
Beni,Leona,???

PureYeti

I only know two combos so far

Anywhere
Crouch B, crouch A, close D, dp + K DC qcb + K, qcf, qcf + K

HyperDrive
(5 stocks only, Corner) Close C, df + B, BC, Close C, df + B, dp + K (2nd hit) HD Cancel qcb + K, dp + K (1st hit) HD Cancel qcb + K, then jump qcb + K, qcf, hcb + BD

nilcam

Hwa Jai is a really interesting character. He cannot control as much space as Joe can due to his lack of a projectile but he has some very solid options and resulting strategies. His aerial Dragon Tail leaves an energy trail and pushes him away from opponents. I found this very good for jump-in shenanigans. Jump-in and if the opponent goes for any sort of punish, qcb + kick and the opponent eats a counter. His dragon kick is as good as Joe's Tiger Kick. When I faced a Joe, I felt like Hwa had very few options but that may be due to inexperience with the character.