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Started by Mr.Minionman, August 05, 2016, 02:08:31 AM

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Kane317

I mean you really have tons of time now, seeing there's no real reason not to hit them with an air-2-air normal (I like j.C) first to hit confirm the super.

Mr.Minionman

#16
The ex deicide loop is out, damage is better.
With some of her threatening matchups toned down too, it feels good man.

EDIT: cr.C and cr.D not, A and B. hoooot.

Kane317


Mr.Minionman

It's gotten much better. Very sexy <3. Inversely, I can't find any difference in her Sweep hitbox.


On a side note, I've noticed she has different lines when she connects raw Mayhem or Deicide than when she combos into them. Splash gets the same lines as Mayhem when you cancel/don't cancel into it. Think it's a neat little bit of flavor.

EXWildWolf

yeah, that's pretty strong. Random air to air hits will start to do a lot more damage because of it.

Mr.Minionman

I had previously thought you needed to end max combos with hcf+BD, cl.D, hcb~f+P to get the deicide ender because f+A pushes you just out of deicide range, but since cr.C has less pushback, hcf+BD, cr.C, f+A hcb~f+P works. Yay for getting a little more damage w/ the good knockdown. If you are anchor you could use ex deicide anyway since it has a little extra range and damage, but I think it messes with safe jump timing.

Speaking of safe jumps: https://youtu.be/kUHOAOYldLs this is an alternative you can use instead of jump hop. It's timing is a little more inaccurate since it requires  a slight wait, but you get meter for the mayhem whiff.

Kane317

I think you meant Gorefest, the command grab right?

Mr.Minionman

Yeah I dun goofed.  I meant gorefest in all instances