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Clark Still (Arcade Version)

Started by nilcam, July 27, 2010, 04:00:27 AM

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nilcam



II. Command List

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Death Mountain Buster:  ;bk/ ;fd+ ;c/ ;d close

Death Lake Drive: ;bk/ ;dn/ ;fd+ ;c/ ;d close in air

Command Moves
Jet Uppercut: ;df + ;a

Step: ;fd + ;b ;d

Special Attacks
Super Argentine Backbreaker: ;bk ;db ;dn ;df ;fd+ ;b/ ;d* close  
┗Flashing Elbow: ;dn ;df ;fd+ ;a/ ;c

Vulcan Punch: ;a / ;c* (repeatedly)

Gatling Attack: [ ;bk ] , ;fd + ;a/ ;c*
┗Death Lake Drive follow-up:  ;fd ;dn ;df+ ;a/ ;c (after C version/EX)

Desperation Moves
Ultra Argentine Backbreaker:  ;fd ;df ;dn ;db ;bk x2+ ;a/ ;c* close

NEO MAX
Ultra Clark Buster: ;fd ;df ;dn ;db ;bk x2+ ;b ;d

III. An In-depth look

WIP!!!

Information provided by krazykone123


Clark's Wiki entry.

Console changes:
* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.
- If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB

Producer Yamamoto says: He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.

krazykone123

#1
Combos
cr. B, cr. A, b~f+A, b~f+A, J. D = 234 damage
cr. B, cr. A, b~f+A, air throw = 231 damage
cr. B, hcf+K = 179 damage
cr. B, cr. A, hcf+BD/hcbx2+P/hcbx2+AC  = 229/267/290+ damage
cl. D, df+A, hcf+K = 272 damage
cr. C, b~f+C, dp+C = 267 damage
cr. B, cr. A, EX Vulcan Punch, hcf+K/hcbx2+P/hcbx2+AC = 293/392/472 damage
cr. C, b~f+AC, dp+C = 312 damage
cr. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P/hcbx2+AC = 349/450/527 damage
cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550

Aion

Can Clark still cancel normals into f.B+D?

krazykone123


t3h mAsTarOth...!

any clark b&b and neomax combos posted yet?
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

krazykone123

#5
Quote from: t3h mAsTarOth...! on August 02, 2010, 11:31:49 PM
any clark b&b and neomax combos posted yet?

check the second post

Cibernetico

Can't wait to see some Clark videos whenever they will be made available. I just want to see if they have returned him to his pre KOF12 glory. Or something very close to it.

t3h mAsTarOth...!

#7
Clark changed A LOT from XI... to be honest i feel that this new Clark is way more fun than his older self... he actually has 'combos' rather than w/e xx grab... lol... the ONLY thing he is lacking on is dp.K...

thanks to krazykone123 for posting his combos... i really that like he has a hit confirmable solid low string into KD/reset... and a solid standing hit confirmable string as well... both doing good meterless damage...

a few other things i also wanted to know...

- can he still link cr.A > s.C...?
- which one does more? "s.D, d/f.A xx DM" or "s.D, d/f.A xx EX Vulcan, SAB" ???
- and he can do SAB > NeoMax ...right?
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Kane317

Quote from: t3h mAsTarOth...! on August 03, 2010, 02:08:52 AM
Clark changed A LOT from XI... to be honest i feel that this new Clark is way more fun than his older self... he actually has 'combos' rather than w/e xx grab... lol... the ONLY thing he is lacking on is dp.K...

In all fairness he changed in XII, but who's counting right? =)

t3h mAsTarOth...!

Quote from: t3h mAsTarOth...! on August 03, 2010, 02:08:52 AMIn all fairness he changed in XII, but who's counting right? =)
what? kof12 doesn't exist... btw could u confirm regarding my last post please???
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Kane317

Quote from: Kane317 on August 03, 2010, 12:51:44 PM
Quote from: t3h mAsTarOth...! on August 03, 2010, 02:08:52 AM
Clark changed A LOT from XI... to be honest i feel that this new Clark is way more fun than his older self... he actually has 'combos' rather than w/e xx grab... lol... the ONLY thing he is lacking on is dp.K...

In all fairness he changed in XII, but who's counting right? =)

I keep forgetting that a lot of you guys didn't play XII.  I'm currently, testing out some stuff with Chin and Shen so it might take awhile.  In the meantime, go checkout the Japanese BBSes and see if they reveal anything.

t3h mAsTarOth...!

oh i did buy XII... but ended up hating it after i realised how shitty it is... and sold it... couldn't believe that i would sell a KOF game... considering i have 94-XI...

anyways thanks for the info u guys have been putting up lately... i just wish i could play the game... :(
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Kane317

#12
Played some more with Clark, he's improved a lot from XII thanks to the return of his Gatling attack. Comboing his Vulcan punch into his SAB is also a neat twist.  df.A is a great hit confirm after s.C for his UAB (DM) and his d.B chains into df.A as well.  EDIT: I meant his s.B chains into his df.A.

His air throw still has juggle anywhere properties.  I suppose it always should, but you can still do j.C/D  air-to-air, near corner --> air throw.

His MaxCancel does some juicy damage.

All in all he feels like Clark again.


t3h mAsTarOth...!

glad to hear that... even though he is missing dp.K... Clark actually looks solid... one thing i was wondering looking at the Ralf section is...

Ralf can do s.C, d/f.A xx b~f.A... shouldn't Clark be able to the same?
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Aion

Quote from: Kane317 on August 10, 2010, 01:46:49 PMHis air throw still has juggle anywhere properties.  I suppose it always should, but you can still do j.C/D  air-to-air, near corner --> air throw.

This is all I wanted to hear :D