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Mature

Started by Mr.Minionman, August 05, 2016, 08:11:54 AM

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Mr.Minionman



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Death Blow - (close) ;bk/ ;fd + ;c
Backlash - (close) ;bk/ ;fd + ;d

Special Moves
Despair - ;dp + ;a/ ;c (*)
   ∟ Despair (Attack) [Despair ;a/ ;c] ;a/ ;c
Deathrow - ;qcb + ;a/ ;c (*)
   ∟ Deathrow (Follow Up 1) [Deathrow] ;qcb + ;a/ ;c
      ∟ Deathrow (Follow Up 2) [Deathrow (Follow Up 1)] ;qcb + ;a/ ;c
Metal Massacre - ;qcb + ;b/ ;d (*)
Ebony Tears - ;qcf ;hcb + ;a/ ;c (*)

Super Special Moves
Heaven's Gate - ;qcb ;hcf + ;b/ ;d (!)
Nocturnal Rites - ;qcf ;qcf + ;a/ ;c (!)

Climax Super Special Move
Iron Maiden - ;qcb ;hcf + ;a ;c

EXWildWolf

DP + A When it hits later becomes plus.

She has ambiguous cross-ups off resets from QCB + K.

Her 1st Rekka hit box is pretty big, and is a good preemptive corner AA that can lead to big damage in Super Cancel.

EXWildWolf

She can punish Kyo's last P rekka with QCB+B consistently.

desmond_kof

I wrote some stuff in Mature's wiki recently. If anyone wants to add more, point out any mistakes, add combos, etc. Let me know.

http://dreamcancel.com/wiki/index.php?title=Mature_(XIV)
"Do not place so much importance on winning. The fight itself has value."


6Let

Is there a reason why the block advantage is blank for the dps? Or are still working on it?

Amedø310

Quote from: 6Let on November 15, 2016, 01:23:03 AM
Is there a reason why the block advantage is blank for the dps? Or are still working on it?

Just like jump normals, Mature's dps have a lot of variables that will not accurately determine those moves' block advantages.  I can give general estimations, but that's it.

DiamondDust132

Ah. So that's it. I've always wondered why stuff like jump normals never have block frame data.