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KOF98UM - Kim

Started by desmond_kof, December 21, 2010, 11:00:02 PM

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desmond_kof

Throws
Neck Grab Slam:  ;bk/ ;fd +  ;c
Deadly Leg Toss : ;bk/ ;fd + ;d

Command Moves
Nerichagi: ;fd + ;b
Tiger Yop Chagi: ;fd + ;a

Special Moves
Crescent Moon Slash:  ;dn ;db ;bk + ;b/ ;d
Flying Slice (Hienzan): charge  ;dn then  ;up + ;b / ;d
> Additional Attack (Tenshozan): during  ;d Hienzan,  ;dn +  ;d
Kūsajin: charge  ;dn then ;up + ;a / ;c
Comet Cruncher: charge  ;bk then  ;fd + ;b / ;d
Flying Kick: (in the air)  ;dn ;df ;fd + ;b / ;d
Spirit of Conquest Kick:  ;dn  ;dn + ;b / ;d
Triple Attacks :  ;dn ;db ;bk + ;a / ;c (3 times)

Desperation Moves
Heavenly Phoenix Kick:  ;dn ;db ;bk ;db ;fd + ;b / ;d (possible in the air)
Phoenix Flattener:  ;dn ;df ;fd ;df ;dn ;db ;bk + ;b / ;d (air only)
"Do not place so much importance on winning. The fight itself has value."

sibarraz

Till this day I dont get how to use the ''Hikkyaku bug''


Waifu Material

desmond_kof

"Do not place so much importance on winning. The fight itself has value."

sibarraz

Yep, the same thanks

Shit, there is no way to do it in advance mode? I'm sure that in og could be done


Waifu Material

PureYeti

I'm pretty sure you can do it most kofs even kof 98

So if you do the DM motion after the d,d + K, it gives you this little push forward then you cancel it to whatever? Am I correct?

desmond_kof

Doing the DM with no meter makes the Hakikyaku immediately cancel back into his fighting stance for you can follow up with whatever. The only problem I have is just consistently canceling the Hikikyaku, it's damn near a 1 or 2 frame link. As DG explains in the video it's really hard to do consistently and even 777 mess it up.
"Do not place so much importance on winning. The fight itself has value."

desmond_kof

For anyone that mains Kim or uses him as a tournament character, are there any strategies against fireball heavy characters like Eiji, EX Yuri, Takuma, EX Geese, Athena etc? I have a lot of trouble getting in on them, and I get outzoned...
"Do not place so much importance on winning. The fight itself has value."

sibarraz

So, let me get this straight, I pull the hyakaku, i mark the input of his dm without pressing a button, and then a do and standing C?


Waifu Material

Dark Geese

No, you do the stomp special, do the super then walk forward do st.c and repeat..but you must not have a super available or the super comes out.

Desmond- Well to answer this late question- You have to stay in attack range with Kim...don't let them get you into Fireball/zoning range..

desmond_kof

Quote from: Dark Geese on July 14, 2011, 03:24:35 PM
No, you do the stomp special, do the super then walk forward do st.c and repeat..but you must not have a super available or the super comes out.

Honestly I found its not bad to mix up a sweep, f + B overhead, or a hyper hop into an instant overhead with j.a after the stomp cancel to mix it up a bit.
"Do not place so much importance on winning. The fight itself has value."

sibarraz

I can't explain how hard is for me to connect a qcb + p after an standing c with kim. I had no problems with QCB + K, but with the rekkas I just can't do it, at times I got it but luck but still don't know what I will do


Waifu Material

desmond_kof

Yeah, you gotta pop the qcb + P after cl.C kinda fast, I never really had a trouble with it, but the timings are obviously different that 02/UM.
"Do not place so much importance on winning. The fight itself has value."

sibarraz

Well in 2002 um you had an slightly more time to input the motion, and there are fine

But like I said, only happen with the rekkas, not with QCB +K, well, keep training


Waifu Material

BiGGDaddyCane

#13

necronomiCRON

Quote from: Desmond Delaghetto on March 19, 2011, 12:13:12 AM
For anyone that mains Kim or uses him as a tournament character, are there any strategies against fireball heavy characters like Eiji, EX Yuri, Takuma, EX Geese, Athena etc? I have a lot of trouble getting in on them, and I get outzoned...

I don't main Kim, but I will answer your question. just try to hop them and if they try to jump at you or rush in use an aerial move with good horizontal range. You can even roll past the fast ones. Never roll past the slow ones though.

Sorry for replying to an old thread. I felt no one really answered your question.
Just Don't look in the trunk...