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KOF 2002UM - Chris

Started by nilcam, December 21, 2010, 11:49:14 PM

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nilcam

Throws:
Step Turn - close ;bk / ;fd + ;c
Aerial Drop - close ;bk / ;fd + ;d

Command Moves:
Spinning Array - ;fd + ;a
Reverse Anchor Kick - ;fd + ;b
Carry Off Kick - ;df + ;b

Special Moves:
Direction Change - ;dp + ;a / ;c
Hunting Air - ;dp + ;b / ;d
Slide Touch - ;qcf + ;a/ ;c
Scramble Dash - ;qcf + ;b / ;d
Shooting Dancer Thrust - ;hcb + ;a / ;c
Shooting Dancer Step - ;hcb + ;b / ;d
Glider Stomp - in air, ;qcf + ;b / ;d
Leading High - ;fd + ;b ;d
Leading Low: ;dn + ;b ;d

Desperation Moves:
Chain Slide Touch - ;qcf x 2 + ;a / ;c
Twister Drive - ;qcb x 2 + ;b / ;d

Super Desperation Moves:
Chain Slide Touch - ;qcf x 2 + ;a + ;c
Twister Drive - ;qcb x 2 + ;b + ;d

HSDM
Fate of Flame - ;hcb x 2 + ;a + ;c

Shinra Shiranui

KOF XIII: EX Kyo,Mai,Saiki

desmond_kof

On the xbox version I can't seem to scramble dash through their fallen body(qcf+B) after Aerial Drop them (f+D throw), but on ps2, I can for some reason. Anyone else notice that? I may have to re test that...
"Do not place so much importance on winning. The fight itself has value."

sibarraz

I saw that combo in one match and took my atention, but never tried it, I will test it later


Waifu Material

marchefelix

Tips for doing Leading High and Leading Low?

I've heard that you actually do them as  ;fd + ;d;b and  ;dn;d, ;b. How fast do you have to do them?

Maybe this could also help with pulling of Ryo's SDM and K''s HSDM in normal '02. They are tricky.

desmond_kof

Chris' Leading High and low isn't a move I do very often because I have problems with the input too, and I'm not sure how useful it really is in a match, but I found out that holding forward or down + D for a split second then hitting B usually works.
"Do not place so much importance on winning. The fight itself has value."

marchefelix


marchefelix

In the meantime, someone else got any other suggestions?

desmond_kof

combos:

0 level


-cr.b x 3 [3 hits]
-cr.b x 2, st. B [3 hits]
-cr.b, st. b, dp + B [3 hits]
-cr.b, st. A, st. B [3 hits]
-cr.b, cr.a/st.A/st.B, df+B [3 hits]
-cr.b, cr.a/st.A/st.B, f + B, hcb + A/C [6 hits]

(more soon)
"Do not place so much importance on winning. The fight itself has value."

jinxhand

What are the main mixups to look out for???
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

desmond_kof

I would say watch out for his Direction Change (dp+A/C) when he gets up close, he has a few cross up setups after his Aerial Drop (f + D).
"Do not place so much importance on winning. The fight itself has value."

Dark Geese

#11
Okay guys after a month hiatus of taking a break from playing, I decided to pick up the controller today. Something I must say right now, Chris just might be the "next" Mexican Angel. Why I say that is because of his   FULL SCREEN Dive Kick Infinite combo. I use to not be able to do it, but after just picking the game up today (funny how this happens always after taking a break after traveling lol) I can now at least do 4 reps of the infinite combo go figure right? So if I can do it, once I spread knowledge to Mexico how to do it, I assure you Chris will go as high as A Class if not Top Tier in Mexico once it becomes common knowledge..

CAP does this alot and it seemed difficult at first, but if you guys want I think I can in due time REVEAL the timing for doing this, it's like Kim's dive kick infinite in 98UM as far as timing but a little more lenient...

Chris may be the "Next A Class/Top Tier" person in 2002 UM since I see IT IS AN INFINITE COMBO... (4 reps is like Half life fellas!! stay tuned for Geese Tower matches in the future BWAHAHAHAHAHAHAHH!)

If I master this everyone is in danger hahahahah.... (I may even make a video about it hold on peoples!)


Guys I can get 7-8 hits now, I am going to go on and change it now, Mexican Tier list:

S Class:
Geese, K', Kasumi, Angel, King, Nameless, CHRIS (w/infinite allowed), Jhun

-DG

Dark Geese

Here is a video demonstrating exactly what I have been talking about and this is just after the first day of me practicing it, just again to show people that it isn't combovideo stuff, it's PRACTICAL.

http://www.youtube.com/watch?v=KKd2_jPIhLA

desmond_kof

Really cool, Dark Geese. I've seen someone use this in this match video I was watching two weeks ago:

http://www.youtube.com/watch?v=7oMUfWaG-qE&t=7m0s

I'm going to practice this since Chris is one of my go-to guys in this game. I think it may be pretty useful especially since it can autocorrect when you jump over the opponent after a blocked j.B or j.D.

Also, check this out, I'm not sure how useful it is, but it looks quite hard:

http://www.youtube.com/watch?v=7oMUfWaG-qE&t=10m28s
"Do not place so much importance on winning. The fight itself has value."

Dark Geese

#14
Quote from: Desmond Delaghetto on July 08, 2011, 06:41:07 AM
Really cool, Dark Geese. I've seen someone use this in this match video I was watching two weeks ago:

http://www.youtube.com/watch?v=7oMUfWaG-qE&t=7m0s

I'm going to practice this since Chris is one of my go-to guys in this game. I think it may be pretty useful especially since it can autocorrect when you jump over the opponent after a blocked j.B or j.D.

Also, check this out, I'm not sure how useful it is, but it looks quite hard:

http://www.youtube.com/watch?v=7oMUfWaG-qE&t=10m28s

I figured that would be of use to you since you main Chris, something to note as the judge pointed out, after 3 reps of the Dive Kick infinite if you just do hcb+D to Mid Air qcf+D otg dive kick it's still over half life at the minimum so again if people master this as long as Chris has this in the game he's Top Tier. I can do this now with about 60% consistency so it just takes practice and Chris probably is going to be someone I am going to perfect in matches now that I am doing this.

Also you can combo it into Orochi Chris MAX2 (in the corner) so yes all of a sudden Chris becomes a beast in the right hands because Orochi Chris by himself is A Class, so now people probably understand why they are seeing a lot of Chris players and why as Hummer was saying "He wanted to keep the Chris infinite secret" for sometime. Hummer said CAP is the only player in Japan that can do this so that player you may be seeing in those videos may be CAP (Who is said to be the best Chris in Japan). I've noticed CAPs tournament team is K', Kyo-2, and Chris or one of them is that with Chris being last, and if you master Dive Kick Infinite again Chris becomes scary because he can take out a whole team by himself if you master it...

As far as the OTG I am going to try that too but it seems assured to ay right now Chris is Top Tier, but the irony is that is still not reflected in the Japanese Tier lists, he's still A Class, but again he has a very practical infinite combo as well as other things.....


Enjoy all these things now with normal Chris (Dive Kick infinite, OTG stuff etc), because these are things that they will correct more than likely in 2002 Final Edition, because Chris seems to be the buggiest person in the game, which again I assure you is something in due time Mexico will exploit ala Angel and May Lee...

Also the Hinako Infinite was taken out of 2k2UM to Tougeki Version, so rest assured the Chris one will be taken out of Final Edition as well..

What you all must realize is at high levels like the Angel infinite did in 2002, this totally changes the game. I assure you I will land this in a match against people starting with Geese Tower matches, I can already play Chris now for sure I have been exploiting him more and am learning quite a bit with him.

At tournament levels if you see a bunch of Chris's in tournaments now guys NOW YOU KNOW WHY....