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KOF 2002UM - K'

Started by nilcam, December 27, 2010, 06:44:38 PM

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nilcam

Throws:
Spot Pile - close  ;bk / ;fd +  ;c
Knee Strike - close ;bk / ;fd +  ;d

Command Moves
One Inch - ;fd + ;a
Knee Assault - ;fd + ;b

Special Moves
Eins Trigger - ;qcf + ;a / ;c
┗Second Shoot - ;fd + ;b
┗Second Shell - ;fd + ;d
┗Blackout - ;bk + ;b / ;d
┗Second Spike - ;qcb + ;b / ;d
Crow Bites - ;dp + ;a / ;c
┗Secondary Bites - ;fd + ;b / ;d
Minutes Spike - ;qcb + ;b / ;d
┗Narrow Spike - ;qcb + ;b / ;d

Desperation Moves:
Heat Drive - ;qcf x 2 + ;a / ;c
Chain Drive - ;qcf ;hcb + ;a / ;c

Super Desperation Moves:
Chain Drive - ;qcf ;hcb + ;a + ;c

HDSM
Crimson Star Road - ;qcb + ;c , ;a

Combos
*cl.D, f+A, qcf+P~qcb+D
*cl.D, qcf hcb+AC
*cr.B×1~3, qcf+P~qcb+D  
*cr.Bx1~3, qcf+P~f+D, j.X/qcfx2+P
*f+B, qcb+B
*cl.C (1), f+A, qcf+P~f+D, j.X/DM
*Far C, qcb+D~qcb+K/qcfx2+A
*(CH) f+A, st.X/j.X/qcb+D~qcb+D [dp+C/qcfx2+A/qcf hcb+AC/qcb+C.A]
*(Corner) cr.B×1~2, qcf+A~f+D, qcf+A~f+B, st.X (dp+C/qcf hcb+P/qcb+C.A)
*cl.C (1), f+A, (BC) cl.C (1), f+A, [dp+A (2),(DC) qcb+D~qcb+D]×3, dp+C (1), (DC) qcfx2+P/qcf hcb+AC (Corner)
*(Corner) cr.B×1~2, qcf+A~f+D, (BC) [dp+A (2), (DC)qcb+D~qcb+D]×2~3, dp+C (1), (DC) qcf hcb+AC

desmond_kof

He's so much improved from his 2002 counterpart which feels watered down. They gave him some really cheap and useful moves in UM. Thank goodness. Anyone know of any good or bad matchups he has?
"Do not place so much importance on winning. The fight itself has value."

omegaryuji

Out of curiosity, what changed about K' from OG to UM Tougeki aside from gaining the new follow-ups to qcf+P?  His change in the tier lists is like the reverse of Vanessa's (and I know she had her recovery times on a lot of stuff worsened by like 8-10 frames, lost the ability to cancel cr.D, and lost freecanceling out of hcf+P), so I'd imagine K' gained something more than a couple of moves that aren't used often.
Old man/bad player

Dark Geese

#3
Basically 4-5x more priority on his normal and specials, as well as gaining the NeoWave corner combo into 2002 UM ([Dp+C xx teleport x n)


Some characters in the game like May Lee simply have a hard as hell time vs. K' because his cr.b, normals and other specials have sooo much priority. So to fight K' you have to either be really good at reading and hope they are a cookie cutter K', or have someone that can fight him or keep him out so it really depends on:

1. How the K' is playing
2. Who you are using against him and how you are using that character.

On paper XYZ vs. K' may be a mismatch IN CERTAIN REGIONS, but again as I am finding out like in Tier Lists in other countries, it may not be a mismatch or as bad a matchup in other countries because people have found ways around that particular problem...

omegaryuji

Okay, so it's not just my imagination that I poked out by K' a lot more in UM than I remember happening in the older games *laughs* .  Thanks for the explanation.
Old man/bad player

Dark Geese

Oh no he has way more priority than in 2002 UM and that makes all the difference in the world. It's like Gato from 2003 to XI, Gato gets more moves/mixups, and WAYYYYYY more priority than 2003 to XI..