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KOF 2002UM - Whip

Started by nilcam, December 27, 2010, 06:50:52 PM

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nilcam

Throws:
Alpha - close, ;bk / ;fd + ;c
Zed - close, ;bk / ;fd + ;d

Command Moves:
Whip Shot - ;fd + ;a (up to 5 times)

Special Moves:
Boomerang Shot - ;hcf + ;a / ;c
Assassin Strike "CODE BB" - ;dp + ;a / ;b / ;c / ;d
Hook Shot - ;qcb + ;a / ;c in air
Strength Shot A "Superior" - ;hcb + ;a
Strength Shot B "Strength" - ;hcb + ;b
Strength Shot C "Victory" - ;hcb + ;c
  Strength Shot D "Candy" - During Strength Shot pose, hold  ;d
  Strength Shot Hold - ;hcb + ;a / ;b / ;c held down
Desert Eagle - ;rdp + ;a / ;c

Desperation Moves:
Sonic Slaughter "Code KW" - ;qcb, ;hcf + ;a / ;c
Forbidden Calls "Code â,,¢"  - ;qcf x 2 + ;a / ;c

Super Desperation Moves:
Sonic Slaughter "Code KW" - ;qcb, ;hcf + ;a ;c

HSDM:
Super Blackhawk - ;qcb, ;hcf + ;b ;d

sibarraz



Waifu Material

Mr Bakaboy

You could always use Strength Shot B into just about anything. Leaves the opponent wide open to attack.
Say it with me now: "Variable input lag BAAAAAAD!!!"

sibarraz

mmm, I will post some


st. b, st. b, cr. b, qcb, hcf + p

st. d, f+a x 5, hcf + P

st.d, f+a x 4, bc, st. b, st. b, cr. b, qcb, hcf + p




Waifu Material

PhoeniX

#4
Sibarraz, it is probably a good idea to distinguish between far standing attacks and close standing attacks.

All your st.B and st.D's are actually cl.B and cl.D. Maybe not if you meant to write far standing B as far.B, it's just that "st." by itself is really ambiguous.

Combos:

(hyperhop C) cl.BB cr.B [qcb,hcf+P/hcf+A (on crouching opponent)/hcf+C (on standing opponent]
cl.D f+AAAAA xx hcf+A (hcf+C whiffs)
C or D throw > rdp+A

Corner:
Counterhit st.CD, hcf+A (no need to cancel, thus it can be hitconfirmed)
Counterhit j.CD, st.CD xx hcf+A

MAX:
cl.D, f+AAAA BC run-in cl.BB cr.B xx qcb, hcf+AC
cr.C BC cr.C xx qcb, hcf+AC

desmond_kof

What differences she has from her OG02 counterpart?
"Do not place so much importance on winning. The fight itself has value."

PhoeniX

Two main nerfs:

-st.CD doesn't have completely invincible recovery anymore. I'm pretty sure all invincibility is gone.
-j.D's two kicks, are closer to each other, so that the space that she 'secures' with a j.D and the amount of hitstun she can get from an early jump-in is way less.

Besides that she got a new super, that's about it.

Remxi

cr.A OTG and you can now cancel dp+X into qcb+P before it goes off the top of the screen.

PhoeniX

Quote from: Remxi on October 14, 2011, 04:47:04 AM
cr.A OTG and you can now cancel dp+X into qcb+P before it goes off the top of the screen.

O yeah forgot about the OTG, old school style! She had that in 99 (and 2000?) too. That other change is so crazy, and completely useless. Haha