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KOF 2002UM - Takuma Sakazaki

Started by nilcam, December 27, 2010, 09:31:17 PM

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jinxhand

Quote from: Desmond Delaghetto on May 26, 2011, 03:11:33 AM
Quote from: Dark Geese on May 26, 2011, 02:24:14 AM

Takuma can do anything basically after a successful parry..

He can withstand an incoming train, bullets, etc. Takuma is SuperDAD!

Yeah he's straight up the anti-boss character of choice...

What's the hitbox looking like for his ;dn ;c ??? I've been able to get it to connect as an anti air against some characters, but it seems like it could whiff against others because the attack is more upward than outward (I'm wishing there was a hitbox viewer option for this version)...
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MAASKYO

 mmm...when doing the  ;dn ;dn ;c parry opp can do an (option select like) with throws..
ex
hop  ;c  ;fd ;c or  ;d if the takuma player  did the parry ..the  ;fd or ;d will throw him

Blue Wolf

 Takuma player in matches which start in 6:09 and 13:01..
why he did he use j.b instead of D what the advantages of J.B over J.D.

desmond_kof

Quote from: Blue Wolf on March 29, 2014, 01:11:28 PM
Takuma player in matches which start in 6:09 and 13:01..
why he did he use j.b instead of D what the advantages of J.B over J.D.

Which player or match video are you referring to?

j.B has a pretty good crossup hit-box similar to j.D but lacks horizontal range. It also has faster start-up which be used to as last ditch air-to-air in some situations.
"Do not place so much importance on winning. The fight itself has value."