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KOF 2002UM - EX Kensou

Started by nilcam, December 27, 2010, 10:16:26 PM

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nilcam

Throws:
Inch Blast - close ;bk / ;fd + ;c
Psychic Slam - close ;bk / ;fd + ;d
                     
Command Moves:
Tiger Takedown Punch - ;fd + ;a
Reverse Mass Kick - ;fd + ;b
       
Special Moves:
Arrow Dash Blast - ;qcb + ;a / ;c
Dragon Drubbing - ;dp + ;a / ;c ( ;c rapidly)
Dragon Scale Tackle - ;rdp + ;a / ;c
Earth Dragon Fang Nibble - ;hcf + ;a
Heaven Dragon Fang Nibble - ;hcf + ;c
Arrow Kick - ;qcf + ;b / ;d
Dragon Uppercut - ;rdp + ;b / ;d
Dragon Talon Tear - ;qcb + ;a / ;c in air

Desperation Moves:
Dragon God Kick - ;qcf, ;hcb + ;b
Dragon God Drubbing - ;qcf, ;hcb + ;d
Super Dragon Fist - ;qcf ;qcf + ;a / ;c
                     
Super Desperation Moves:
Dragon God Drubbing - ;qcf, ;hcb + ;b + ;d

HSDM:
Arrow Dash Dragon Crunch - ;qcf, ;bk, ;fd + ;a + ;c

Shinra Shiranui

KOF XIII: EX Kyo,Mai,Saiki

jinxhand

I've been trying and trying to get ;qcb + ;c canceled into his ;qcf ;bk ;fd + ;a + ;c . I'm able to cancel it from other moves and combos, it just seems that this move doesn't cancel into it at all... Are there any possible shortcuts into getting this off???
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

krazykone123

Quote from: jinxhand on January 17, 2011, 05:18:36 AM
I've been trying and trying to get ;qcb + ;c canceled into his ;qcf ;bk ;fd + ;a + ;c . I'm able to cancel it from other moves and combos, it just seems that this move doesn't cancel into it at all... Are there any possible shortcuts into getting this off???

qcb+P into HSDM? you can't directly cancel special attacks into HSDM's bro.

Did you mean his air qcb+P into HSDM or qcb+P (SC) qcfx2+P DM instead? because those work.

Dark Geese

Just FYI something to note, his Dragon Scale tackle attack is safe, a lot of his game should revolve around this attack, it covers a lot of range, and for what I know now cannot be punished.


jinxhand

Quote from: krazykone123 on January 17, 2011, 07:54:27 PM
Quote from: jinxhand on January 17, 2011, 05:18:36 AM
I've been trying and trying to get ;qcb + ;c canceled into his ;qcf ;bk ;fd + ;a + ;c . I'm able to cancel it from other moves and combos, it just seems that this move doesn't cancel into it at all... Are there any possible shortcuts into getting this off???

qcb+P into HSDM? you can't directly cancel special attacks into HSDM's bro.

Did you mean his air qcb+P into HSDM or qcb+P (SC) qcfx2+P DM instead? because those work.

Yeah my bad... For some reason that day I was thinking that could cancel--- brain fart I guess...

I am liking his mix up options though... How safe is this Dragon Scale???
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Dark Geese

Quote from: jinxhand on January 18, 2011, 12:49:33 AM
Quote from: krazykone123 on January 17, 2011, 07:54:27 PM
Quote from: jinxhand on January 17, 2011, 05:18:36 AM
I've been trying and trying to get ;qcb + ;c canceled into his ;qcf ;bk ;fd + ;a + ;c . I'm able to cancel it from other moves and combos, it just seems that this move doesn't cancel into it at all... Are there any possible shortcuts into getting this off???

qcb+P into HSDM? you can't directly cancel special attacks into HSDM's bro.

Did you mean his air qcb+P into HSDM or qcb+P (SC) qcfx2+P DM instead? because those work.

Yeah my bad... For some reason that day I was thinking that could cancel--- brain fart I guess...

I am liking his mix up options though... How safe is this Dragon Scale???

As far as frame data can't tell you specifically, I don't get into that as much, but the pushback on it is enough that without meter you certainly for what I know cannot punish it!!!

jinxhand

If this move can keep you far enough from grapplers with huge throwing ranges then I'm sold...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Dark Geese

Quote from: jinxhand on January 19, 2011, 08:27:46 PM
If this move can keep you far enough from grapplers with huge throwing ranges then I'm sold...


It pretty much does!

Nikolai VolKOF


jinxhand

I've gotta test move against characters with range and "ranbu" supers... I'm convinced that the frames keep him safe, but I can't help but think that there's one super or special that can catch Kensou and hit him... Maybe even a normal-- a really fast normal...

I haven't been able to test this yet, but does the first hit from ;qcb + ;a / ;c eat projectiles??? I apologize for the questions, but I'm trying to soak up as much useful info as I can...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

MAASKYO

does he has an attack that have frame advantage on block..??
or any setups for counter hits( crouch ;c . st  ;d and j ;c) ...??