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The King of Fighters XIII General Discussion Thread

Started by krazykone123, July 28, 2010, 06:19:54 AM

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JTSNOW6

Quote from: Chlorophylle on August 04, 2010, 12:42:14 AM
New video ( from the Tougeki too i suppose ) :
http://blog-imgs-27.fc2.com/t/o/k/tokkablog/play.html?id=sm11624445

THANKS!!  That is the first video I have seen online that truly encapsulates how the game moves in person!!!!

Flowtaro

Apparently Gameworks doesn't have it yet, but as soon as it does I'll be heading out there as often as I can :D

Giby

UFO has the game for those in Austin who want to play the game.
www.snk-capcom.com
www.arcadeshock.com

Kusanagi-Style

KOF XIII: Iori/King/Yuri

krazykone123

#79
Quote from: Kusanagi-Style on August 04, 2010, 02:47:05 AM
New tougeki qualifiers video out:
http://www.youtube.com/watch?v=x-MeBDHGqhg&playnext=1&videos=2a0xoz24flM

Shoki vs Nekokan, Shoki's K' is hella nasty and that last Kula mirror was nice

nilcam

Some of the combos in those SBO videos are insane. How difficult is comboing in XIII? Is it XI easy or more like 2002?

4leaf



Remxi

Nice vid. I dig that Kula combo. Who would've thought you could juggle with the slide followup to qcb+K?

Also lol at that Kyo doing the 2k2UM Kusanagi loop.

MUSOLINI

leaning towards xi easy is really cool. people will have no execution excuses. personally i found 98's controls good enough (perfect even), but xi was just soo damn easy. shit is really gonna be good for beginners as well.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

venusandeve

it's always cooler to have one more than one less, glad they didn't choose some weird system this time.
KoF XIII... Needs more Angel, Vanessa and Blue Mary! ^^

nilcam

Quote from: 4leaf on August 04, 2010, 09:50:20 AM
Leaning more towards XI easy.

This makes me very, very happy. It's really good for the general acceptance of the game when it is fun to play and watch.

Parapets

I'm a bit confused about some stuff regarding meter usage in this game. Does an EX Special take the same amount of meter as a Super Special move? If so, does that mean that an EX move is as good as a Super Special?

P.S. Do we have a page where all the game mechanics are explained?

Kane317

Quote from: Parapets on August 04, 2010, 09:37:07 PM
I'm a bit confused about some stuff regarding meter usage in this game. Does an EX Special take the same amount of meter as a Super Special move? If so, does that mean that an EX move is as good as a Super Special?

P.S. Do we have a page where all the game mechanics are explained?

Yes an Ex special takes the same amount of meter as a Super (DM).  In essence, yes, but in reality no.  Ex Specials have different attributes increased invincibility, faster recovery, increased damage and so forth.  What you have to take into consideration is that you can drive cancel out of that move where as a DM you can only MaxCancel.  

Let's say I'm Shen and I'm half a screen away from my opponent, if they throw a projectile at me I could do qcf x2+P DM or Ex qcf +P.  Both go thru projectiles, the DM does more damage but the Ex qcf +P leads to more potential damage as I can drive cancel it into different moves.

Indeed we need a Game Mechanics/System's thread.

JTSNOW6

Another great day at AI!!!!!!  Does anyone know if there will be a direct feed shoot on Friday??