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Amano

Started by solidshark, April 02, 2011, 07:57:30 AM

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solidshark



Notation
;a = Light Slash
;b = Heavy Slash
;c = Kick
;d = Deflection

* = Power version only
** = Speed version only
*** = EX version only
^ = Super Cancel able

Throw
;c+ ;d

Ground Hit
;c/ ;df ;b

Special Moves
Keima's Rage - ;fd ;dn ;df+ ;c
Windmill - ;dn ;df ;fd+ ;a
^Piercing Sparrow - ;fd ;db ;fd+ ;a/ ;b
Domino Toppler - ;df ;df+ ;c
Badger Bash - ;a repeatedly
|_Anaguma no Fundoshi Nugi - ;dn ;df ;fd+ ;b
Choujouhatsu - Start
Destiny - ;fd ;df ;dn ;db ;bk+ ;b (Chargeable)
Loudmouth - ;fd ;df ;dn ;db ;bk+ ;c

Desperation Move
Checkmate of the Queen - ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk+ ;a ;b (Chargeable)

Super Desperation Move
*/***Checkmate of the Rook - ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk+ ;a/ ;b

Super Speed Combos
;a --> ;b --> ;c +-> ;a --> ;b --> ;c +-> ;a --> ;b --> ;dn ;df ;fd+ ;c
                          |                               |               
                          |                               |
                          |                               +-> ;c --> ;dn ;df ;fd+ ;c
                          |                           
                          |
                          +-> ;dn + ;c +-> ;dn + ;c --> ;fd+ ;b ;c
                                             |   
                                             |
                                             +-> ;b ;c --> ;dn ;df ;fd+ ;b
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Remzi

This guys pokes, oh god are they strong. His B pokes should never be used unless you know you're going to hit, because on whiff they have seriously bad recovery, but on a successful hit they can be linked into just about anything and deal massive damage.

Always use him in Power. Never, ever use speed. Ever. Power can kill you too easily with his pokes and they're equally safe.
MBAA: H-Aoko
MBAC: Hisui & Kohaku
LB2: S-Akari
NGBC: DIO & Kaede
KOFXIII: Yuri / King / DuoLon

jinxhand

Grabbing an opponent in the corner and hitting ;c causes a quick reset. I personally like to hit a low into ;df ;df ;c which counts as a combo.

His ;uf ;c is great, too, one of the best in the game. 

;qcf  ;st is his special taunt also.
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

MUSOLINI

Quote from: jinxhand on August 06, 2011, 08:54:50 PM
;qcf  ;st is his special taunt also.

you mean his counter, and wtf is st?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

jinxhand

Quote from: MUSOLINI on August 06, 2011, 09:50:18 PM
Quote from: jinxhand on August 06, 2011, 08:54:50 PM
;qcf  ;st is his special taunt also.

you mean his counter, and wtf is st?

;st = start button... As for the counter, that's ;hcb ;c which can serve as a taunt, but the one I specifically was referring to wasn't the counter, but does build meter though...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

MUSOLINI

i can tell you something really shitty that had me really upset when i bought the neo cd version of this game way back. there are no taunts in the cd version, so all those taunts that build meter dont work...

cd q music was great, but losing some things like this in certain games was not cool at all. cart power on cd my ass, though i did have a lot of fun with it for 5 years (i think the only consoles that come close to the amount of play i did on neo cd were snes and ps2).

couching  ;c is great for hard hitting combos.  ;a is great for combos and is a fast poke that can be cancelled. like you guys mentioned, jump  ;c is great and it crosses up btw. his dash attack, dp and counter are great moves, dashcancel super is nice as well. some quick things, havent played in ages though.

p.s. this game needs a hd rebout like kof 94. i think this is one of the greatest fighters ever made, along with 98/13, ts and rb2.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!