Dream Cancel Forum

News:

New to the forums? Introduce yourself HERE!

The King of Fighters XIII Video Thread

Started by krazykone123, July 26, 2010, 09:33:12 PM

Previous topic - Next topic

desmond_kof

#2580
sm16321267 - KOFⅩⅢ 練習対戦研究実況プレイ 001 京①.mp4
Cool video from the guy that sounds like that did the 2002UM master class videos. So far I've found Iori, Billy, Saiki, and another Kyo video. They are on the dc youtube, but they will be released once I get some translations soon.
"Do not place so much importance on winning. The fight itself has value."

darkTown2

will somebody add them to there respective character forums? like how you did it with 2002
psn: darkTown2
kof 13: kyo,iori,k'

fiol

i just loved those combos from SNK.. the HWA's was awesome... great job!


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

Mr. X

#2583
Alternate Guard

The King Of Fighters XIII "Alternate Guard"

Sorry, new here, don't know how to embed :[
(Basically, you just paste the "Long Link" option in order to embed a video here. Nice and easy!) -SAB CA

BioBooster

Nice post Mr. X.
You can paste in the link > highlight > click 'insert hyperlink' button and that will embed it for you ;)

Raynex

#2585
This alternate guard thing is starting to worry me. Is it game-breaking? What are grapplers going to do about it? I think characters that rely heavily on grabs for opening up opponents in the corner/in their neutral game are kinda screwed.
Random: "Man, KOF XII is such an awesome game!"
Iori:

FataCon

Quote from: Raynex on December 04, 2011, 03:44:19 AM
This alternate guard thing is starting to worry me. Is it game-breaking? What are grapplers going to do about it? I think characters that rely heavily on grabs for opening up opponents in the corner/in their neutral game are kinda screwed.

Alternate guarding has been in KoF for a long time now. It's not really gamebreaking, persay. I mean, sure, it prevents the character from being thrown, but it doesn't make them invincible. Run a mixup on them. Throw in lows when they guard high. Generally, when an opponent is focusing on alternate guarding, they are thinking defensively, rather than offensively, so you don't have to worry about a counterattack as much. All it means is that your throw game can't be braindead. It's a good tool, but it can be exploited like everything else. Don't forget that characters can combo into their command throws in this game, so don't worry too much about it.

Raynex

Fair enough. From the youtube video I saw, it seems that you just rapidly crouch/stand block after previously blocking an attack. If that's the case, how can one exactly land a hit if they just keep switching blocks? Do I just keep rushing and hope to land a hit? It might not be game-breaking, but it's obnoxious as hell.
Random: "Man, KOF XII is such an awesome game!"
Iori:

FataCon

You pretty much answered the question yourself. If you know they're going to switch block stance from high to low in rapid succession, then you know how predictably they are going to block, right? Mixups and stagger pressure. No one is going to sit in a corner and just alternate guard all day. If you're really that worried about it, watch any high level match videos, and I guarantee you, alternate guarding is very minimal. It's strong on paper, but you're overestimating its usefulness in the overall flow of combat.

Raynex

Quote from: FataCon on December 04, 2011, 04:44:14 AM
You pretty much answered the question yourself. If you know they're going to switch block stance from high to low in rapid succession, then you know how predictably they are going to block, right? Mixups and stagger pressure. No one is going to sit in a corner and just alternate guard all day. If you're really that worried about it, watch any high level match videos, and I guarantee you, alternate guarding is very minimal. It's strong on paper, but you're overestimating its usefulness in the overall flow of combat.

Well in the video I watched, the opponent was alternating guards so fast I couldn't tell which was occurring. I'll take your advice though. I love the game too much to succumb to my fears about random game mechanics.

Random: "Man, KOF XII is such an awesome game!"
Iori:

Sir_Selah

Apparently when someone is doing alternate guarding you can simply hit them with a low? With Raiden for example you could easily do  ;dn ;b;a;bk ;db ;dn ;df ;fd ;k for an easy throw. Or do you need to put in a  ;dn ;a before the  ;a? I don't play Raiden ha ha.

With that said, archives from NEC yesterday are up. It's part three of the archive: http://www.twitch.tv/8wayrun/b/301644345
PSN - Sir_Selah (KoF '95 and XIII).

Batman fights the Riddler while I play unfitting music: http://www.youtube.com/watch?v=Gw4sRegYagA

BioBooster

#2591
Friday special blog update:

Maniac combos

EDIT: was a double post.

Insane stuff.

solidshark

"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

BioBooster

Nice tutorial.

Did anyone check out the maniac combo vids yet? Mostly academic as they generally require full drive and 5 meters, but oh so entertaining. Craaaaazy death and stun combos for pretty much everyone.

Some nice combo parts takeaways on the real application side I suppose.

marchefelix

Quote from: BioBooster on December 05, 2011, 06:07:54 PM
Nice tutorial.

Did anyone check out the maniac combo vids yet? Mostly academic as they generally require full drive and 5 meters, but oh so entertaining. Craaaaazy death and stun combos for pretty much everyone.

Some nice combo parts takeaways on the real application side I suppose.

Dude, you're a page late! =P

Those combos were insane, though. So insane, I had to offer my own commentary on them.