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Messages - solidshark

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1921
SNK Games / Re: Reflecting on SNKP/KOFXIII/etc.
« on: October 03, 2010, 06:13:37 PM »
That 1 million signatures thing is a massive insult to fans, IMHO. I feel insulted by it and I don't even care about Darkstalkers haha.

Hurts even more for those who like it.

1922
SNK Games / Reflecting on SNKP/KOFXIII/etc.
« on: October 03, 2010, 08:10:56 AM »
Begin rant:

Saw a few interesting articles tonight. Probably random at first sight, but I'll try to make the connection. This first link:
http://orochinagi.com/2010/09/fans-risks-and-fighting-video-games
is an article I can easily agree with for the most part. SNK and KOF has consistently been some of the biggest risk-takers in fighting game, especially with XII. Going above and beyond practical budget constraints to update sprites in hi-def in an age of 3D modeling, gutsy decision. As much as I like Capcom for their fighting games, I do wish they'd take more risks, even though their business model was set as "some changes, very little evolving, more profit." When they did take a radical turn with their main flagship fighter (SFIII) the reception seemed hardly welcome, maybe except to those who've waited for a long time for Street Fighter to mature from SFII.

Growing up with both SNK and Capcom fighters together, favor constantly shifted toward SNK. Putting a lot of their fighters side-by-side, from sequel to sequel I saw more differences and new attributes that made each game very discenable from the next, and made each game relevant somehow, even if it was older. I could go back to '94/'95 or '96/'97 and enjoy them as their own games, versus playing SFA1 when SFA2 was available, or any previous SFII if I had the latest one. Capcom had great fighters under their belt besides Street Fighter or the Versus games (Darkstalkers, Rival Schools/Project Justice, Power Stone, Jojo's Bizzare Adventure, etc); it pained me to see them not getting anywhere near the consideration SF got. Even now, as the fighting game genre is growing again, articles like this make me quesiton how it's growing

http://shoryuken.com/content/1-million-signatures-need-make-next-gen-darkstalkers-2000/

1 million signatures for consideration in producing Darkstalkers. Wow Capcom. As if you didn't have the money, man-power, or couldn't make it great enough to where it would be an unforgettable title (it'd look perfect it the cartoony look of SF4 I think anyway). Capcom is probably thinking solely on the basis that a name will make a great sell, when it should be a great game will make a great sell, and make the name worth something. Thank you in advance if you prove me wrong Capcom.

I believe that's where XIII is headed; getting there will be a bitch in America, but it's still possible. They've already fulfilled so much of what the fans wanted XII to be, plus lots of extra stuff to make this the deepest KOF yet. I won't even get into how much the effing costumes cost in DLC for SSF4 while XIII has an array of color palettes that make almost brand new costumes for free - scratch that, I just went into it.

Since I'm about at the end, I'll just say thank you SNK for thinking more about quality, and balancing it with fan demand, complaints, and other stuff equally when it comes to this one.

End rant.

1923
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 02, 2010, 07:41:33 PM »
new kce videos:

(nice clark)

(with joe's infinite, nice clark's bc)









"Finally" is all I can say. Great Duo Lon, Kensou, and Andy action there.

1924
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 01, 2010, 10:28:41 PM »
if theres other characters that where worth mentioning in one of the vids please do share. im skimming though the vids and ff'ding the raiden, lizzy and k parts.

some Mai gameplay (there is some Leona too):

(not so good, but is a useful vid to see how pain in the ass K' is)
(nice combo with EXDM)
(Mai defeating Kula and K')

I know there a few more vids with Mai but I don't find them now...

Hooray for some decent Mai play, and some very competent (complicated for my current skill level) Leona play. I agree with Terry or Kim, or anyone other than K', Kula, Raiden, Elizabeth to start being used. I know people want to keep their winning position with the current top tier characters, but jeez.

1925
General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 28, 2010, 11:05:35 PM »
Since we'll probably get a nerfed Raiden by the console release, I'll honestly miss XIII's version of Sagat. Some fighting game final bosses don't get discussed this much for the need to be nerfed; I would've loved to develop winning strategies against him with low or mid tier characters.

1926
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 27, 2010, 07:51:37 AM »
Glad to see the French adding variety to their line-ups. Can't wait to see how good they get with...well, anyone honestly. And seeing Ash's Sans Cullotes and Germinal for the first time gives me more reason to learn him early; looks so effing sweet.

1927
Offline Matchmaking / SNK - SE Michigan
« on: September 25, 2010, 09:07:22 AM »
Starting to set things up for SNK Nights at Gameyard in Garden City; most likely looking at Saturday nights, and games will include Samurai Spirits, Last Blade, Garou:MOTW, NGBC, FF, AOF, and of course special focus on 98UM/02UM/XI/XII in preparation for XIII. Anyone with suggestions, comments or any concerns, let me know.

1928
General Discussion / Review
« on: September 24, 2010, 08:32:35 PM »
Since I've yet to find a full or intricate review for KOFXIII online yet, was wondering if any of the AI players, or anyone for that matter could give us their full impression.

1929
General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 24, 2010, 06:59:21 PM »
Beating Raiden under any circumstance as long as he's formidable is a plus, or is to me. Call it years of leveling up to conquer SNK bosses more easily, but beating cheap strategies or close-to-cheap with tactics just makes you a better fighter. And as dangerous as that drop kick is, I bet it handicaps players from using other decent moves he has just to exploit that. How many times has Raiden grabbed someone when he could have - not as much as he should.

1930
General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 08, 2010, 08:09:41 PM »
Balance might be a strange thing with this one; it's good how from the tech vids and others nearly every character proves they've got some kind of ace under their sleeve. As many complaints have been rampant about the game, fixing the bugs is something I hope SNKP give priority to, other than online and extras.


1931
Archives / Re: Arranging SE Michigan SNK-Night Ranbats
« on: August 31, 2010, 11:53:39 PM »
Good luck. Ayanami put $40 of his own money up for 1st place free entry KOF12 tourneys and still really couldn't get people to play KOF games at Gameyard.

I'm know there's a good chance of it happening, but trying's better than being idle. And I'd do more than just XII for sure. I see maybe more people going of a 98 tournament, but we'll see.

1932
Training Room / Re: XII to XIII Transition
« on: August 29, 2010, 06:35:44 PM »
Thanks nilcam. Enjoy the hell out of that game for us.

1933
Training Room / XII to XIII Transition
« on: August 29, 2010, 09:48:30 AM »
For anyone who's now intimate with both games, and for those of us with access to XII waiting for XIII, are there any key elements to practice with for being sufficient for XIII besides the general build of the game?

1934
Hwa Jai / Re: Hwa Jai
« on: August 15, 2010, 06:22:15 PM »
Combos

No Gauge
- cr. B, st. B, df+B, dp+D
- st. C, df+B, dp+D
- st. D, df+B, dp+D
- st. C, qcf+P qcf+P

No Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+K
- st. C, df+B, dp+D, (DC) qcb+K
- st. D, df+B, dp+D, (DC) qcb+K    

1 Meter/No Drive
- cr. B, st. B, df+B, qcf hcb+P
 - st. C, df+B, qcf hcb+P
- st. D, df+B, qcf hcb+P

1 Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K

HD Combos
- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

---

Has anyone given this guy a try yet? Really interested to see if he feels like the Joe/Choi combination I think he's become.

1935
Dream Cancel Username: solidshark
Networks Played On & Usernames: PSN: solidshark51  XBL: solidshark151
SNK Games Played: All
Other Fighting Games Played: Most (almost any and everygame is fun to play and learn)
Location: Michigan
Contact Information: SRK: hoshi_masters

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