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Real Bout 2 / Shiranui Whirlwind - The Andy Bogard thread
« on: June 15, 2011, 09:10:26 AM »
Gameplay Overview
Andy is one of the more straightforward yet hard to play as in RB2.
Pros
- His Zaneiken has decent damage and can be used for pressure
- combos with good damage that aren’t long
Cons
Zaneiken used for pressure is a bad idea
can be hard to get a hit in, especially against those with better normals.
Keep in mind this game is still considered very balanced, this is meant to give Andy players something to start off with in terms of discussing strategy when playing this character.
Normals
IN PROGRESS
Throw
over-shoulder throw – 4/6 C close to opponent
Command Moves
Kicking Onslaught - f + B
A forward-moving cartwheel. Can be used for pressure, probably not good for much else, unfourtunately not an overhead.
Raising Rep - df + A
A rising palm attack. Andy also has this in KOF2002UM, and commonly used in combos.
Special Moves
Hishoken – 214A
Geki-Hishoken – 214C
Shoryudan – 623C
Kuuhadan – 41236B
Zaneiken - 16A or C
Fake-out Moves
Hishoken - d + AC
Zaneiken - f + AC
Cho Reppa Dan - d + BC
Desperation Moves
Cho Reppa Dan - qcb, db, f + BC
Super Desperation Move
Manly Mashing Blast - qcb, db, f + C
Chain Attacks
Punch Starters
A -> B ->C – Pushes opponent back
A -> 2B -> C – knockdown on last hit, which is a sweep (what 2C is)
Kick Starters
standing B -> standing B
standing B -> crouching B
Strong Starters
None (?)
Combos
Close standing C -> 214C
| 16A/C or 41236B
3A -> 623C
3A -> 16A/C
5A -> 5C -> 214A/C
| 41236B
References
The Real Bout 2 wiki on DreamCancel
I finally got around to doing this, sorry. Discussion and expansion on playing as Andy in RB2 (hopefully) will be in here.
Andy is one of the more straightforward yet hard to play as in RB2.
Pros
- His Zaneiken has decent damage and can be used for pressure
- combos with good damage that aren’t long
Cons
Zaneiken used for pressure is a bad idea
can be hard to get a hit in, especially against those with better normals.
Keep in mind this game is still considered very balanced, this is meant to give Andy players something to start off with in terms of discussing strategy when playing this character.
Normals
IN PROGRESS
Throw
over-shoulder throw – 4/6 C close to opponent
Command Moves
Kicking Onslaught - f + B
A forward-moving cartwheel. Can be used for pressure, probably not good for much else, unfourtunately not an overhead.
Raising Rep - df + A
A rising palm attack. Andy also has this in KOF2002UM, and commonly used in combos.
Special Moves
Hishoken – 214A
Geki-Hishoken – 214C
Shoryudan – 623C
Kuuhadan – 41236B
Zaneiken - 16A or C
Fake-out Moves
Hishoken - d + AC
Zaneiken - f + AC
Cho Reppa Dan - d + BC
Desperation Moves
Cho Reppa Dan - qcb, db, f + BC
Super Desperation Move
Manly Mashing Blast - qcb, db, f + C
Chain Attacks
Punch Starters
A -> B ->C – Pushes opponent back
A -> 2B -> C – knockdown on last hit, which is a sweep (what 2C is)
Kick Starters
standing B -> standing B
standing B -> crouching B
Strong Starters
None (?)
Combos
Close standing C -> 214C
| 16A/C or 41236B
3A -> 623C
3A -> 16A/C
5A -> 5C -> 214A/C
| 41236B
References
The Real Bout 2 wiki on DreamCancel
I finally got around to doing this, sorry. Discussion and expansion on playing as Andy in RB2 (hopefully) will be in here.