Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mikel

Pages: 1 2 3 [4] 5 6 ... 11
46
This is hilarious.  Japanese voices better then the dubs?  Only reason is because people don't know what bad foreign acting is.  They can't understand it so they automatically assume it's better.  We call that the Weaboo ignorance.  Most of the times the Japanese think OUR American voiceacting is SUPERIOR to their original product.  However I attribute that to them not understanding either OR the fact that our men you know.  Sound like men.

I, for one, prefer games that are dual audio, not single audio. Japanese-voice only games tend to get boring in my opinion because of the lack of an English voice option. If KOF XIII had an English dub on console, I'd be entertained some more and can easily understand what characters actually say.

If SNK hired these two seiyuu's for a KOF game, I'd enjoy the Japanese voices more:

Kazuya Nakai


Yuuichi Nakamura (A character he'd voice would make a good foil to Ash (Sounosuke Nagashiro))

47
In my opinion, KOF's Japanese voices aren't even that good. I blame Yuri and Hwa for the most part (Their voices are just too annoying and they hurt my ears). If only the majority of KOF seiyuu's don't overuse the Kansai dialect, I will approve of the Japanese voices.

To be honest, the only Japanese voices I like are BlazBlue's, Virtua Fighter's, Tekken's, and a few other Japanese game's original dubs because they are much better and don't overuse (or not use) the Kansai dialect at all.

KOF's Japanese voices (only those with Kansai dialects) suck in my opinion. The only voices that are good in KOF are Iori, Athena, Mai (As of XIII), Andy, Joe, Raiden (XII only), Chin (XII~onward), Tizoc, Gato, Yamazaki, and a few others whose seiyuus actually did not use a Kansai dialect.

48
The King of Fighters-i 2012 for iOS. I think SNK is now earning some more money this time around.

http://game.snkplaymore.co.jp/game/iphone/kof-i2012/

KOF-i with the AOF, Psycho Soldier, Kim, and Ikari teams added. Flame Iori and NESTS Kyo will be available as DLC for 170 yen each.

Oh, and what could this be?
[spoiler]KOF XII Stadium:

KOF XII France:

Oswald in the Training Card mode of the game (See middle pic).

Possible DLC or update on a separate disc? More than likely doubtful.[/spoiler]

49
Climax is out today.  Should be interesting to see what goes down.

Hopefully things other than balance changes, such as endings for Billy and Saiki, for example.

To me, its like KOF going the Continuum Shift II route.

How so exactly?

In Continuum Shift II, it is the console version of Continuum Shift ported to Arcades, but with added balance changes and one more character who would be released on consoles in mid 2011 (Platinum; this is for vanilla CS2, btw), the characters from console CS1 who didn't receive an ending (Makoto, Valkenhayn, Mu-12, and Platinum) would eventually receive endings. The game would receive an update in the fall of 2011 that adds another stage and another character (Relius).

KOF XIII: Climax, on the other hand, follows the CS2 route by porting the console version to Arcades and adding some changes (such as balance fixes, new endings, etc.). I'd laugh if we did receive the Climax changes on Vita instead of PS3 and Xbox 360, but the latter two would get the changes in a future release (Which is doubtful).

That is how I view KOF XIII: Climax going the Continuum Shift II route. I don't really mind paying for a KOF XIII update on consoles that adds a few characters, the changes from Climax, better netcode, and such to be honest.

50
Climax is out today.  Should be interesting to see what goes down.

Hopefully things other than balance changes, such as endings for Billy and Saiki, for example.

To me, its like KOF going the Continuum Shift II route.

51
Meet & Greet / Re: Ni Hao every body.
« on: April 12, 2012, 04:51:14 PM »
Welcome to Dream Cancel, NassaDane. People like sharing their color edits here, so its great to have someone like you join the fray. :)

52
Online Matchmaking / Re: DC KOF XIII Online Tournament - 4-28-2012
« on: April 12, 2012, 04:48:33 PM »
Despite my absence from the game, I guess I'll make it this time. :)

PSN Handle: Mikel93
Location: Oklahoma, USA
Speedtest.net/Pingtest.net results:

Most played team: EX Iori, Ash, Athena

53
Pro-Gear / Re: ps3 asia version
« on: March 13, 2012, 03:09:31 PM »
While the PS3 itself is region-free (You can even play Japanese and European games on an American PS3), DLC is region-locked.

54
General Fighting Game Discussion / Re: DOA 5 coming 2012
« on: March 11, 2012, 05:51:21 PM »
VF Characters are something I wanted to see in DOA for a long time. I wouldn't mind seeing Aoi in it as well.

Oh, and English Dub confirmed, most possible reason being that the game is on the PS3 that they have to make it Japanese and English voices? (Sony's policy on that localization quirk does exist, check my Warriors Orochi 3 thread for more info).

I would like to see some reactions from you guys on the game's dub, and I wonder if this applies to the Virtua Fighter characters as well...

55
It makes you wonder why they choose GSS for netcode again (which made the horrible netcode on KOF12)  for KOFXIII.   

The patch improved it a bit, but less than half of the fanbase isn't going to play it online unless it meets Arcana Heart 3 standards.

They should of hired the company that did Neo Geo Station netcode for KOF95 and KOF96.
Which I think is called M2 or something.


isn't arcana hearts netcode nearly the same as blazblues?
Yes, Arcana Heart 3 was ported by Arc System Works, which explains why it feels like BlazBlue's netcode.

56
Social Club / Warriors Orochi 3
« on: February 17, 2012, 05:36:20 PM »
I was surprised the moment they announced a new Warriors Orochi game at first. Given that the series lasted three years without a true sequel, we did see a spin off two years earlier in the form of Warriors Orochi Z.

For PS3 owners, if you are getting the American version, you are out of luck. My advice? get the European or Japanese versions of the game if you want it as a retail disc. Xbox 360 owners are in luck because they don't have the same policies as Sony when it comes to audio.

Quote
The voice acting in Warriors Orochi 3 hasn't been localized into English: the audio for the entire game is in Japanese, with English subtitles. Sean Corcoran, Marketing Manager for Tecmo Koei America, told me last week that Sony doesn't allow games without English voice acting to be released in the West on retail discs. So PS3 owners will have to buy the game on the PlayStation Store; Corcoran said that the download will cost less than $59.99, but Tecmo Koei hasn't yet decided how much less.
I don't know why Sony is so strict when it comes to localization, maybe they want all foreign games to include both Japanese and English voiceovers? Seems like it to me. That same above reason was why I was concerned that the PS3 version of KOF XIII could of been released as a PSN title before release (I am not sure how SNK was able to bypass that).

57
Offline Matchmaking / Re: The Tulsa thread
« on: February 17, 2012, 05:27:53 AM »
I dont see why can't you have one.....You got this bro ^____^

Yep, hopefully I can talk to the man behind the scenes (Saif from OKGamers) about me organizing some fighting game goodness at my house. :D

58
General Fighting Game Discussion / Re: Street Fighter X Tekken
« on: February 14, 2012, 01:39:21 AM »
Wow... I think I am keeping all of my character's voices in SFxT to English.



Quote
00:10 Heihachi (JP (Unsho Ishizuka, but I like Daisuke Gori for him better))
00:15 Heihachi (EN (Jamieson Price))
00:23 Kazuya (JP (Masanori Shinohara))
00:30 Kazuya (EN (Jordan Byrne))

59
Offline Matchmaking / The Tulsa thread
« on: February 09, 2012, 08:26:37 PM »
I didn't see a thread for Tulsa, but I guess I will start one.

I'd like to get a KOF and BB scene going in Tulsa because most of us are mostly Capcom junkies (As proven in my Guard Cancel interview lol). I would love to do Capcom games as well, but I would rather do KOF first before going on to others.

Any thoughts?

60
and while on the topic of pads which ones do you guys prefer to use? (if you use them at all for fighting games)

i've always preferred the standard xbox 360 d-pad over most of the ones that i use(i know im crazy)

I don't always use pad, but if I do I prefer the Sega Saturn Pad. Keep playing my friends.  :p

I don't have a Saturn pad myself, but I would like to get the PS2 variation that they released in a bundle with the NiGHTS into Dreams remake for the PS2.

[spoiler][/spoiler]

Pages: 1 2 3 [4] 5 6 ... 11