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Messages - Aion

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31
Why so angry dude? Of course I can defend, but if the player is very predictable, I like to be able to interrupt their wakeup attacks. I don't see what's wrong with that philosophy.  Meaties could interrupt moves on wakeup in 2K2, I don't know about 98 though. So I think my question was pretty legit.

So you want risk free oki?

Also, if the player is very predictable...then that's all the more reason to block, since you know the DP is coming right?

32
And at least they don't auto-correct.

33
It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.

34
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 11, 2010, 03:26:35 PM »
More vids from Smoai:




35
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 11, 2010, 07:21:09 AM »
3rd and final part:


36
General Discussion / Re: SBO XIII Rules
« on: August 10, 2010, 07:22:05 PM »
Come on...

Its no like I approve but that's how its been, its not unusual to see Angel's infinite and May Lee's, KOF13 Vice-like, bug be used in  2k2 matches.

Yeah but only the best of the best land that infinite in it's complete form with any consistency...and even then they still mess up at crucial times every now and then. Mature infinite is way to easy to initiate AND continue. Not only that, but you can spam the initiating moves and not even know how to use Mature and you would do far better than you should...whereas Angel, you gotta put in alot of practice to even use her on a basic level.

37
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 10, 2010, 07:19:09 PM »
RETS GO JUSTIN! moment there. Reminds you of Justin vs Tokido, Iori turtled to build meter and let Chin drink up without thinking much of it, then BAM...haha, regret kicks in.

38
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 10, 2010, 05:03:19 PM »
Uploaded them to youtube:






39
General Discussion / Re: SBO XIII Rules
« on: August 10, 2010, 03:08:22 PM »
I'm honestly surprised that they didn't ban Mature's Infinite.

Well its not like ppl banned Angel's in 2k2.

Come on...

40
Clark Still / Re: Clark Still
« on: August 10, 2010, 03:06:31 PM »
His air throw still has juggle anywhere properties.  I suppose it always should, but you can still do j.C/D  air-to-air, near corner --> air throw.

This is all I wanted to hear :D

41
The problem I see is that some of these overpowered combo's are either:

A) Too long
B) Too easy
C) Both

42
Least common:  Mai

I knew this would happen despite everyone demanding her in KOF 12...
Tell me about it =/

43
I know the Japanese have this really annoying habit of playing with the same few characters, it'll take them getting beat down by the unused cast before they start to wake-up :p

44
3rd one as well!

45
I'm not worried, I find it exciting for some odd reason.
Heh, so do I...but you know there are many people out there who hop onto any opportunity to criticise a game.

Edit: Youtube version--

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