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General Discussion / Re: Netcode Lag/Delay Test Reports
« on: November 27, 2011, 07:38:24 AM »
I think the best testing is done this way:
- Get a pair of players who own several recent FGs, including well regarded netcode BB, and big popular game SF4AE.
- Try playing each FG together and compare the experience with KOF13.
This makes it easier to spot issues with your setup. If all FGs work poorly for you, then KOF cant be expected to do any better. Similarly, if SF4 and BB work better against the same opponent under the same conditions, then its a powerful argument for Atlus/SNK that KOF13 is not performing up to industry standards.
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Personally, regarding a patch, I think the very first thing we should demand is an "advanced network info" mode.
You turn it on in the options, and when you do:
- You see a true ping value rather than the mobile phone bars.
- During the match, there is a banner on the top/bottom of the screen, that constantly displays connection information:
Average Ping so far.
Worst ping so far.
Packet loss stats.
Current Input Delay setting.
(if there are any "special events" that occur from the netcode, like resyncing or waiting for packets or whatever, then icons will appear in the banner to indicate when it is happening.)
This will provide much needed information to help give feedback, and also allow people to properly understand what is going on under the hood in the netcode.
- Get a pair of players who own several recent FGs, including well regarded netcode BB, and big popular game SF4AE.
- Try playing each FG together and compare the experience with KOF13.
This makes it easier to spot issues with your setup. If all FGs work poorly for you, then KOF cant be expected to do any better. Similarly, if SF4 and BB work better against the same opponent under the same conditions, then its a powerful argument for Atlus/SNK that KOF13 is not performing up to industry standards.
--------------------------
Personally, regarding a patch, I think the very first thing we should demand is an "advanced network info" mode.
You turn it on in the options, and when you do:
- You see a true ping value rather than the mobile phone bars.
- During the match, there is a banner on the top/bottom of the screen, that constantly displays connection information:
Average Ping so far.
Worst ping so far.
Packet loss stats.
Current Input Delay setting.
(if there are any "special events" that occur from the netcode, like resyncing or waiting for packets or whatever, then icons will appear in the banner to indicate when it is happening.)
This will provide much needed information to help give feedback, and also allow people to properly understand what is going on under the hood in the netcode.