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Messages - MAASKYO

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31
Benimaru Nikaido / Re: Benimaru Nikaido
« on: November 27, 2011, 04:49:12 PM »
 i know it's sound useless but i will put it any way
if you juggle the opp by (ex qcf2p or qcb2p ..or any other move) you can do the (air throw) as combo finisher..
E.G
Wall  ;dn ;db ;bk ;a+ ;c. jump .f+ ;c

32
Shen Woo / Re: Shen Woo
« on: November 26, 2011, 08:08:18 AM »
didn't it always increase his defense?
because  nilcam  didn't mention it in the first page.

33
Shen Woo / Re: Shen Woo
« on: November 25, 2011, 07:38:10 PM »
1- ;dn ;df ;fd ;c  Could by canceled by roll (  ;a ;b)
2- Bakuten increase his defense
kyo's neo max in shen (normal) 423
 in Bakuten  352.

34
King of Fighters 2k2/UM / Re: KOF 2002UM - EX Kensou
« on: November 07, 2011, 02:24:03 PM »
does he has an attack that have frame advantage on block..??
or any setups for counter hits( crouch ;c . st  ;d and j ;c) ...??

35
King of Fighters 2k2/UM / Re: KOF 2002UM - Takuma Sakazaki
« on: November 07, 2011, 02:18:14 PM »
 mmm...when doing the  ;dn ;dn ;c parry opp can do an (option select like) with throws..
ex
hop  ;c  ;fd ;c or  ;d if the takuma player  did the parry ..the  ;fd or ;d will throw him

36
What are they doing  ...?? is it a tutorial about something...??
http://www.youtube.com/user/SMOAI2010#p/u/17/Qvgmn_dWhUA

37
King of Fighters 2k2/UM / Re: KOF 2002 UM - Goro Daimon
« on: June 23, 2011, 01:14:19 PM »


>>
LOOOL (it's in the same match )  :)

38
King of Fighters 98/UM/FE / Re: Kof 98 UM - How to pick your system
« on: June 21, 2011, 08:14:35 AM »
 i in love with goro's  (on max)  evade attack to command throw or super.. :)
in some of final edition matches  i see some players  with charge meter activate after a hop attack  e.g eiji's j. ;d
what is best for grapplers run or dash..??

39
or maybe the get bored from k.kasumi.namelss
 a F.E version maybe will change there mind (day dreaming)

40
King of Fighters 2k2/UM / Re: KOF 2002 UM - Goro Daimon
« on: June 18, 2011, 07:08:10 AM »

what made me wonder that the match is new.. maybe from yesterday or last week
and i thought that the tougeki  ver is 100% like the arcade one..(fixing ps2 bugs+ new bugs  ;) )

41
King of Fighters 2k2/UM / Re: KOF 2002 UM - Goro Daimon
« on: June 17, 2011, 07:03:27 PM »
i know it maybe sound stupid but i just want to be sure


 maybe iori player was standing or ( that what i  want to know) it's a glitch in Tougeki  ver

42
Classic King of Fighters / Does kof have vids like this..??
« on: June 16, 2011, 12:11:54 PM »
   IMHO the most fun vid to fighting game isn't combo or single match vid (cuz it's in general only meant for one  characters or focus in single aspect) ...to me it's the vids includes   great moments  and hype of the games
 which combine a lot of things in the real matches (combos..tricks..come back ).
e.g
 3s


gg


i hope if there one for kof give me a link to it..the problem that some of the videos names  written in japanese or Spanish so not a lot of people know about it.

43
King of Fighters 98/UM/FE / Re: KOF98UM - Robert Garcia
« on: June 14, 2011, 11:48:31 PM »
Modified..
and pardon me about my wierd or mixed notation... it's a result from moving between C.F ..SRK ..T.Z & DUSTLOOP.  ^_^

44
King of Fighters 98/UM/FE / Re: KOF98UM - Robert Garcia
« on: June 05, 2011, 07:33:45 PM »
it's nothing big but ...
in the old game he could not combo  Haoh Shokou Ken  though  ryokoranbu is better
max  close   ;c   ;bk ;db ;dn ;df ;fd  ;b or ;d  ;fd ;b  ;fd ;dn ;df ;c  is better or same damage as   close  ;c  ;fd ;b Ryuko Ranbu
i didn't find when i should use  the  ;dn ;df ;fd ;dn ;df ;fd ;d or  ;b super  beside after ;dn ;b. ;dn ;a  or after evade attack (his evade attack is longer of than other art of fighting guys ) also  you can combo evade attack  into  max version of  ryuko ranbu .

45
King of Fighters 2k2/UM / Re: KOF 2002UM - Takuma Sakazaki
« on: May 24, 2011, 07:07:46 PM »
 lol ..i were torture my friend by blocked cd or d+D into qcf+c into DM he call him the old f@#$% warlock . ;) ut too bad his (projectile like  ) moves can be countered by kasumi and yamazaki ...etc
what is his bad match ups and how to deal with it ..?? i some time have a problem with projectile characters

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