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« on: March 16, 2015, 07:14:07 AM »
Yes...bad opponents generally don't block, can't punish you when they should be punishing you and can barely execute what they want to execute. Pretty much everything going on in these videos is meaningless, nonsensical. How should I say this...there isn't a logical flow in these matches, it's random buttons being pressed without thought on the consequences.
For pretty much everything that you do, you should ask yourself "why am I doing this?" Not everything you do should be with the purpose of it hitting the opponent (sometimes you know what you're doing will get blocked, but the purpose of it might be something else, such as beginning pressure). If the purpose of something that you're doing is to hit the opponent, you need to ask yourself WHY the opponent would ever get hit by it in the first place.
Like for example, Kensou fireball into that leaping attack. You do the leaping attack in advance before the fireball connects. Yes, it will combo if the fireball hits, but there is no reason for the fireball to hit except against someone who has no concept of blocking...so this "setup" you need to abandon. When you throw a fireball, you should be chasing after it (usually, depends on matchups) while keeping in mind all of the opponent's escape options (ex moves, jumpins, rolls) and reacting to what they do. If they do neither of those escapes, then you're now close to them and can do some closeup pressure.
You need to know, with each character, what you want to do in every situation. Suppose you do for example, get an opportunity to do some close pressure...do you know what that pressure could be? While being dynamic and freestyling should be a thing, it shouldn't be TOTAL freestyle...in the sense that you should have in mind certain things that you should be doing in a given situation. Making everything up on the spot, is no good.
Knockdowns is another thing...it seems like when you get a knockdown, you kinda just jump randomly at various heights and trajectories that seem unplanned and off the mark. Certain moves only give you enough time to set up certain kinds of safejumps and only at certain trajectories. You need to look into those things beforehand, so you have some idea of what oki options to choose from. If you don't, you're just going to get reversaled because your setups are unsafe on wakeup.