Never too late.
King complete frame data
Move | Damage | Stun | Startup | Frame Adv. | Comment |
5A | 25 | 3 | 5 | +1 |
2A | 25 | 3 | 5 | +3 |
j.A | 45 | 3 | 6 | - |
5B | 30 | 3 | 4 | -1 | Hit low |
2B | 30 | 3 | 5 | +1 |
j.B | 45 | 3 | 5 | - |
fr.C | 80 | 7 | 4 | -5 |
cl.C | 70 | 7 | 6 | -2 |
2C | 70 | 7 | 5 | -7 |
j.C | 72 | 7 | 7 | - |
fr.D | 80 | 7 | 8 | -5 |
cl.D (1) | 40 | 8 | 5 | - |
cl.D (2) | 45 | 4 | - | -6 |
2D | 80 | 7 | 9 | -10 |
3D | 65 | 6 | 12 | -5 +1 | -5 min range +1 max range |
j.D | 70 | 7 | 6 | - |
C+D | 75 | 10 | 13 | +0 |
j.C+D | 90 | 8 | 13 | - |
Throw | 100 | - | 1 | - | untechable |
Break CD | 4 | - | 11 | -15 |
------------------ | ------------------ | ------------------ | ------------------ | ------------------ | ------------------ |
Venom Strike B | 65 | 6 | 12 | -4 |
Venom Strike D | 65 | 6 | 9 | -9 |
Air Venom Strike B | 60 | 6 | 6 | -9 |
Air Venom Strike D | 60 | 6 | 7 | -9 | KD opponent Pushback King |
Trap Shot B (1) | 0 | 0 | 9 | - |
Trap Shot B (2-4) | 20 | 0 | - | - |
Trap Shot B (5) | 70 | 0 | - | -23 |
Trap Shot D (1) | 0 | 0 | 9 | - |
Trap Shot D (2-4) | 20 | 0 | - | - |
Trap Shot D (5) | 70 | 0 | - | -23 |
Tornado Kick B (1) | 30 | 6 | 13 | - |
Tornado Kick B (2) | 30 | 6 | - | -6 |
Tornado Kick D (1) | 60 | 8 | 10 | - |
Tornado Kick D (2) | 60 | 8 | - | -9 |
------------------ | ------------------ | ------------------ | ------------------ | ------------------ | ------------------ |
Venom Strike EX (1) | 70 | 0 | 10 | - |
Venom Strike EX (2) | 70 | 0 | - | +6 | KD the opponent / Very Fast Projectile |
Air Venom Strike EX | 120 | 0 | 6 | +10 | KD the opponent / Very Fast Projectile |
Trap Shot EX (1) | 0 | 0 | 5 | - |
Trap Shot EX (2-7) | 20 | 0 | - | - |
Trap Shot EX (8) | 60 | 0 | - | -30 |
Tornado Kick EX (1) | 55 | 0 | 10 | - |
Tornado Kick EX (2-3) | 55 | 0 | - | -15 |
------------------ | ------------------ | ------------------ | ------------------ | ------------------ | ------------------ |
Double Strike B (1) | 105 | 0 | 37(7) | - | 30f freeze |
Double Strike B (2) | 105 | 0 | - | -12 |
Double Strike D (1) | 105 | 0 | 37(7) | - | 30f freeze |
Double Strike D (2) | 105 | 0 | - | -12 |
Surprise Rose A/C (1-2) | 10 | 0 | 33(3) | - | 30f freeze |
Surprise Rose A/C (3-14) | 12 | 0 | - | - |
Surprise Rose A/C (15) | 48 | 0 | - | -15 |
Surprise Rose EX (1-2) | 10 | 0 | 32(2) | - | 30f freeze |
Surprise Rose EX (3-6) | 10 | 0 | - | - |
Surprise Rose EX (7) | 30 | 0 | - | - |
Surprise Rose EX (8-10) | 10 | 0 | - | - |
Surprise Rose EX (11) | 30 | 0 | - | - |
Surprise Rose EX (12-14) | 10 | 0 | - | - |
Surprise Rose EX (16-18) | 10 | 0 | - | - |
Surprise Rose EX (19) | 100 | 0 | - | -23 | Always does 100 damages |
Venom Shot (1-15) | 30 | 0 | 46(0) | -39 | 46f freeze 15 max hits |
Air Venom Shot (1-15) | 30 | 0 | 46(0) | -42 | 46f freeze 15 max hits |
A few things you might want to add to the wiki
- All moves have been tested at closest range. Meaning the frame advantage only applies for this range.
- Yes, her neomax is 0f. I tested long enough to be 99% sure of that. The move hits during the freeze, and the freeze starts at frame 1. Be aware that it's only 0f if the very first hit connects. Which means you have to be very close to the opponent (best use is her air neomax)
Next will be Mature. I'll try to fill in all the missing frame data