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Clark Still / Re: Things that beat B SAB
« on: March 19, 2012, 10:25:57 PM »
I usually just hop or backdash. That fucking grab eats through too many things for me to risk.
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I'm having trouble gaining an advantage during the neutral game with yuri. What do you guys do to get things started with her? The only thing I can think of would be to use dive kicks to bait an anti air.From a neutral game I usually just poke with either St.C,St.B or her fireball. In all honesty I think Yuri's dive kick is really overrated. It's good, don't get me wrong. But she can still get anti aired out of it easily. I usually dive kick on my opponent when they've been trained to block. But Yuri has a decent arsenal of pokes and you can work your neutral game around that. Plus C fireball moves you forward.
Her ground game seems a bit lacking. unless there is something I'm missing. I tend to use st.D and cr.B usually. Occasionally st.C because it feels really active.
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I don't know if I necessarily agree with this. Yuri's fireball is kind of an important tool. I say it's more of don't get predictable with how you use them. Sure Shen's punch super is invincible but it's also hilariously unsafe on block. I feel that Yuri's HCB B command throw is really powerful for this matchup, seeing as how Shen's only safe block string is Cl.C-F.B-QCF.C/cancel. Everything else is a free command grab punish for Yuri. Actually all of Shen's specials can be punished by Yuri pretty easily do to said command grab being instant. Now that I think about it I think Yuri vs Shen is in Yuri's favor.
Don't do fireballs if he has meter
Don't do fireballs if he is charging his qcf.C
Don't do fireballs if he his close enough to jump on you
Don't do fireballs.
Some interesting tech that I learned today from a friendI love the potential of this set up. The EX Raiou Ken has a decent amount of plus frames on block so it functions as an excellent frame-trap/guard break set-up.
If you do the typical string of yuri which involves the use of d.b and s.b, you can do some interesting things with ex raioken
If you do one d.b then s.b and then ex raioken, you will land at the other side of the opponent (if he blocks)
If you do 2 d.b and then the rest of the string, it seems like yuri will land at the other side of your opponent, but some weird thing happens and she lands at the same side
If you do 3 d.b, and then the rest of the string, you will land at the other side
I don't know if this was known or not, but this could be a little surprise for the opponent who doesnt know this, so maybe risking a little with could lead to open a combo, at least the use of 2 d.b is weird since yuri LOOKS like she landed at the other side from a brief frame