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Messages - travenport

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Joe Higashi / Re: Joe Higashi (Console)
« on: August 21, 2013, 10:57:35 PM »
thanks for the reply

2
Joe Higashi / Re: Joe Higashi (Console)
« on: August 21, 2013, 01:56:42 AM »
Hey crew,

Me again.  A more complicated question this time.  High low mixups with Joe.

Ive got the spacings down and i can bait jumps with his fireball, but once i put them in the corner I dont really see him having an effective high-low mixup

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Joe Higashi / Re: Joe Higashi (Console)
« on: August 19, 2013, 03:00:46 AM »
Is there a standard follow-up after the stun?

I finish the combo with about15% drive and about 1 3/4 bar. For now i am just doing a jump in, EX punches, qcb. hp, dp.lk, then the same juggle punch finisher i use in the stun combo. It doesnt yield as much damage as i would like. (650ish)

Does anyone know anything stronger for 15% drive and 1 3/4 bar?

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Joe Higashi / Re: Joe Higashi (Console)
« on: August 02, 2013, 10:32:56 PM »
thanks for the replies

5
Joe Higashi / Re: Joe Higashi (Console)
« on: August 02, 2013, 12:23:21 AM »
I can consistently land all of the hits up to the very last one that stuns...the jump D. Im about 60/40 with it landing. Can someone explain the timing to land that every time. Its seems like if i juggle them too high they lose their juggle state by the time the jump D would connect, and if you juggle too low they obviously just fall out of the combo.

what kind of visual cues are you guys using to judge when to use the qcb.p to launch the opponent and connect the j.D?

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Offline Matchmaking / Al Udeid AB
« on: May 19, 2013, 02:17:20 PM »
Anyone deployed at Al Udeid wanna get some games in?

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