Ok, after reading your blunt force stupidity, I think I can answer you.
Anyone that says Capcom's netcode in Marvel OR Street Fighter 4 is decent should have NO say in netcode PERIOD.
Marvel and SF4's netcode is at least playable. I rarely have laggy matches in either game, especially in SF4, plays flawlessly for me.
Even MK's netcode is better than KOF12's. I can play my buddy all the way from Texas in MK, no problems. And that game is supposed to have shit netcode.
You played a fighting game for two days than say it sucks. How the hell do you get a good feel for a fighting game in two days. How much of the game have you actually learned in those two days of playing KOF XII? Very little.
Two days was all it took for me to get bored of the game because there is nothing to do and the fighting is extremely boring as hell, made worse by the horrible netcode. My local offline scene had no interest in the game because it was so bad. There was only 1 player I could play with online without any input lag, and it just got boring because this game lacks the technical depth of previous KOF games. Nothing to learn in this game. You learn a damaging critical counter you'll never use. What else is there? The game is barebones as hell and has absolutely nothing to offer KOF fans that played 98, 2k2, XI, etc. The new gameplay features like the clashing, critical counters, guard attack, all of them are terribly flawed, stupid gimmicks, and horribly implemented. Why do you think they were all taken out of 13? Because nobody liked that shit.
13 is everything 12 should of been.
Nuff said.
12 should of never of been released.
Now get over yourself. You're making yourself look like a fanatical SNK fanboy defending this crap game.
This is the most unrespectful and annoying comment in this thread. More than KBlackNoah calling fanboys people who defend KOF XII... Yes, Running Wild, and SNKP could kept doing KOFs with the same shit graphics of 2002UM. That could meant lots of more characters, 20 moves per character and about 8 or 9 Dms... ¬_¬
Run that back.
I never said SNK should keep using the same old graphics.
I'm saying that should of taken it easy with that shading style on the sprites. They use way too big of a color palette. They spend so much time on the shading, they can't do more work on animating more moves and other animations, characters, etc.
If they used a simpler shading style while working at a higher resolution, they can still create sprites that look very nice (TRUE High Definition), animate nicely, and have a wider variety of moves.