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Messages - Running Wild

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736
Marvel is really the only thing that USA can call it's own, it's the only thing that USA is the best at.

Marvel is a Japanese game though, and America got a nuke dropped on top of them by Tokido.

Wouldn't Mortal Kombat be better?

737
General Discussion / Re: Console Exclusive characters
« on: June 19, 2011, 08:18:45 PM »
96 Boss Team.

/thread.

738
General Discussion / Re: KOF inputs
« on: June 19, 2011, 08:11:15 PM »
Press 7 and go into the settings menu, turn the input delay reduction on.

Problem solved. I was having alot of problems getting moves to come out until I noticed that setting.

739
Classic King of Fighters / Re: Does kof have vids like this..??
« on: June 19, 2011, 12:23:47 AM »
So make a homo-genius/queering aids compilation?

740
Classic King of Fighters / Re: Does kof have vids like this..??
« on: June 18, 2011, 05:10:11 AM »
KOF has plenty of hype vids out there. They are called Homo-Genius.










741
Fatal Fury / Re: FATAL FURY SPECIAL (餓狼伝説SPECIAL)
« on: June 15, 2011, 10:58:12 PM »
I fought that dude before. I raged so hard. Only way I could win is if I picked Terry.

742
I think of it more like an Alpha game, containing all of the classic characters from various earlier SF games, plus new comers. SF4 has more in common with SF3 with the two button throws/throw techs, EX moves, target combo's, Super Cancels, while working more SF2's emphasis on defensive play, footsies, pokes, linking, while still maintaining an offensive based gameplay like the Alpha and SF3 games. Especially in AE, which buffed up alot of the more offensive oriented characters like Makoto and such.

743
Also I think Mai's foot guards should be edited so she can show off some of her feets. SNK doesn't seem to like having barefoot fighting gals as much as Capcom, but Capcom overdoes it by giving everyone NBA sized feet.

744
Really? Are people still calling SF4 another SF2?

lololol

745
Classic King of Fighters / Re: The I love or hate XII
« on: June 13, 2011, 05:06:34 AM »
There's nothing generic about Litchi. Litchi is classy. One of the best china girl designs I've seen in a fighting game.

746
Classic King of Fighters / Re: The I love or hate XII
« on: June 13, 2011, 04:22:49 AM »
@Shiranui_ninja - BlazBlue sprites are made at 720p resolution. That's HD. KOF12/13's are 480.

BTW - Fun fact. KOF12's characters use about +500 sprites per character. About the same amount old school KOF uses.

BlazBlue uses about +1,000 per character.

Street Fighter 3 uses over +1,200 per character.

Also, how can you say Litchi looks like a fanmade sprite? That's a really good sprite, I think Litchi has some of the best animations in BB. Mai in KOF13 on the other hand, IMO, one of the worst new sprites in the game. Her posture is horrible, her face looks bad. The only thing eye catching about her sprites is her bounce, which is clearly what SNK spent all of their time on.

747
Ok, after reading your blunt force stupidity, I think I can answer you.

Anyone that says Capcom's netcode in Marvel OR Street Fighter 4 is decent should have NO say in netcode PERIOD.

Marvel and SF4's netcode is at least playable. I rarely have laggy matches in either game, especially in SF4, plays flawlessly for me.

Even MK's netcode is better than KOF12's. I can play my buddy all the way from Texas in MK, no problems. And that game is supposed to have shit netcode.

You played a fighting game for two days than say it sucks.  How the hell do you get a good feel for a fighting game in two days.  How much of the game have you actually learned in those two days of playing KOF XII?  Very little.

Two days was all it took for me to get bored of the game because there is nothing to do and the fighting is extremely boring as hell, made worse by the horrible netcode. My local offline scene had no interest in the game because it was so bad. There was only 1 player I could play with online without any input lag, and it just got boring because this game lacks the technical depth of previous KOF games. Nothing to learn in this game. You learn a damaging critical counter you'll never use. What else is there? The game is barebones as hell and has absolutely nothing to offer KOF fans that played 98, 2k2, XI, etc. The new gameplay features like the clashing, critical counters, guard attack, all of them are terribly flawed, stupid gimmicks, and horribly implemented. Why do you think they were all taken out of 13? Because nobody liked that shit.

13 is everything 12 should of been.

Nuff said.

12 should of never of been released.

Now get over yourself. You're making yourself look like a fanatical SNK fanboy defending this crap game.

This is the most unrespectful and annoying comment in this thread. More than KBlackNoah calling fanboys people who defend KOF XII... Yes, Running Wild, and SNKP could kept doing KOFs with the same shit graphics of 2002UM. That could meant lots of more characters, 20 moves per character and about 8 or 9 Dms... ¬_¬

Run that back.

I never said SNK should keep using the same old graphics.

I'm saying that should of taken it easy with that shading style on the sprites. They use way too big of a color palette. They spend so much time on the shading, they can't do more work on animating more moves and other animations, characters, etc.

If they used a simpler shading style while working at a higher resolution, they can still create sprites that look very nice (TRUE High Definition), animate nicely, and have a wider variety of moves.

748
Classic King of Fighters / Re: The I love or hate XII
« on: June 12, 2011, 10:28:48 PM »


SNK's sprites contain alot more shading and are animated better, but they aren't HD, and still smaller than Guilty Gear.

I think if SNK spent less time trying to shade their sprites at such a ridiculous level and go for something a bit more simple and less pixelated looking, they could of spent more time beefing up each characters arsenal of moves and giving them alot more animations overall.

749
You know what I love?  When you said "The game would still have zero content, crap netcode, tiny roster with majorly gimped characters." you know what they also call that?  Marvel VS Capcom 3.  That game has zero content, horrible netcode, and several gimped characters, yet that still goes on.

I don't like MvC3 (Gameplay Reasons), but MvC3 has way more content than 12. It has a full arcade mode with a final boss, a great training mode, a trial mode, challenge modes, the netcode is way better than KOF12, a good sized rooster for a team based fighter, and every single character in the game has a full, functional, complete, moveset with multiple supers. KOF12 has none of that.

How long did you play KOF XII?  Just curious.  And Garou?  That series is dead.  It was never a big seller and Mark of the Wolves bombed. And the only reason most people like that game is because it's the most capcom style newer game that SNK made.

1. I played KOF12 for exactly 2 days before I said "Fuck it, this game sucks". Then I went back to playing BlazBlue Calamity Trigger, a way more fun fighting game.
2. Garou may be dead, and never a big seller, but it was one of the few SNK fighters that was widely well received and still loved by many, not to mention it still see's competitive play alongside 98 and 2k2.
3. I don't think it's because the game is "Capcom Style" (Wtf is Capcom style about running, hops, guard cancels, break moves, feint cancels, etc?), but rather because it managed to create a bunch of new cool characters and had great gameplay sub-systems, solid controls, etc.

drawing twenty HD sprites took a long ass time.

Uhhh... KOF12/13's sprites atre not high definition. They never were. They are the same resolution as Guilty Gear X sprites.

750
The chargeable CD was the only decent addition because it gave characters lacking in cancelable command normals something to do, because really, there is not much to do in this game outside of a Critical Counter, and even those are bland and repetitive as hell, and not like you'll be getting those in a real match anyways. Other than that, the game is ass, and played like ass. Most shitty KOF game ever made.

And I doubt if 12 went under a different title, it would of gotten any better reception. It would still be the same piece of shit game. The game would still have zero content, crap netcode, tiny roster with majorly gimped characters.

Just give it up already. People need to quit defending this game. It's over with. The game was a flop no matter how you look at it, SNK fucked up real bad. But it doesn't matter anymore, because 13 is here, and it's coming home real soon.

But if SNK fucks up this port, that's it, I am done with them. This is their last chance to make something good out of a KOF game. If I had my way, I'd say fuck KOF and focus on Garou, that game is way better than any KOF game.

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