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Messages - Shin Oni

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1
Mature / Re: Mature (Console)
« on: September 27, 2013, 08:58:31 AM »
i'm at the point of saying do whichever you feel more comfortable with. I like cl. ;c to EX rekkas Drive cancel links. she builds enough meter and gets enough damage off it that i'm fine wasting 1 bar and half of DC bar.

One thing i'm getting pretty tired of seeing is people not punishing the light version of hcb+ ;b. People are letting Chris G get away with free chip and guard chip meter.

2
Mature / Re: Mature (Console)
« on: September 01, 2013, 07:54:40 AM »
I ALWAYS use heaven's gate honestly for Mature. Neomax is pretty situational and I am not a fan of her other super unless it's to punish unsafe shit people don't know or pay attention to. (such as badly spaced Andy elbow.) But even then, it has to be EXed.

What I love about heaven's gate is that startup has invincibility (the frames before she starts moving/she's hugging herself.) so for people who don't know or untrue blockstrings (Kensou cr.d>fireball for example.) screams a free punish and corner carry. This is also her only hard knockdown move.

the great thing about this that I don't see anyone doing besides me is that she gets a free mixup with ebony's tears. After Heaven's gate, backdash once, buffer Ebony's tears during the backdash, and let that fat fireball rip.

If you do the  ;c version, it's a meaty that they have to block or guard roll. If they guard roll, Mature recovers quick enough to do whatever she wants for a punish. They block and it's free pressure. Be careful on who you do this on. People with EX invincibile supers (claw iori, AoF cast, Shen) can blow this up if their timing is good.

If you do the  ;a version, it's more of a fakeout really since it travels really slow and will catch people off guard.

I haven't fooled around with it more but this super is really underrated at times. Mature wants to mix people up yes, but she shines so well in the corner due to her buttons. (respectively  ;b for whiff pokes,  ;d for stopping opponents from jumping.)

3
Mature / Re: Mature (Console)
« on: August 24, 2012, 05:55:01 PM »
I can't stress this enough but please abuse st.D. It's such a unused move of Matures for both stopping short hops, jumps, people jumping out of corners, etc. Does good at stuffing a few ground buttons too.

This normal has made my Mature more of an ass to deal with because people can't jump around all willy nilly and have to respect her ground pressure even more.

4
Mature / Re: Mature (Console)
« on: July 17, 2012, 05:03:46 AM »
most use s.C. Personally I like using s.A mid screen and if I catch them at a higher angle than me, I generally do short hop A, B or D.

corner s.C would be the best option for the damage. can't really get much of a left/right mixup in the corner.

5
Do you guys plan on returning next year for Evo granted KoF is in the lineup?
Did Lacid take his loss to Guts pretty hard when they played on the big stage?
Are you guys planning on bringing more shirts next year? I heard there weren't many and I actually wanted one after saturday night.

Here's hoping they do come back next year. I want my rematch against Kensouzzhang and some actual time playing against the other Cafe Id members.

6
Mature / Re: Mature (Console)
« on: July 02, 2012, 11:47:33 PM »
There's also hard knockdown (which is her only one) which IMO helps Mature's oki game greatly (especially with any ebony tears).

If you're looking for damage off hit confirm>rekka, you're better off spending 1 bar and half a drive on EX rekka x4>DC>hcb+D>cl.C>Rekkas or Rekkas>DC>hcb+D>hcb+B>hcb+B>cl.C.

If you're letting opponents out the corner against mature, then you're not pressuring the opponent enough with her. (which she does easily.)

7
Mature / Re: Mature (Console)
« on: May 21, 2012, 02:40:38 AM »
I play Mature 2nd (mostly now) and she's a great battery. But if she's going in the 2nd slot, you're better off spending meter to possibly kill a character or at least have Joe have less work to do when coming in. But this is probably why she's better on point as Mr. Karate can go second. (or simply play Mature/Joe/Karate). Karate can build meter with backdash>Air hcf+B/D (or hcb. whichever the motion is.) But Karate also does decent damage/pressure without meter. Mature doesn't do much damage without meter though. (or at least half a drive bar.)

It can work, but you hinder things you can do with your 2nd slot character since they're supposed to be able to build meter and use some bar for the damage/kill. In the longrun though, all characters should have the ability to use meter regardless because you'll build it back. You'll definitively build it back before Joe steps up.

Personally I wouldn't "not" use meter with a character. Especially with someone like Mature who has good EX moves and good damaging combos off half a drive bar. If you're going to build meter with her, put her in front and have Karate second.

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Mature / Re: Mature (Console)
« on: May 19, 2012, 08:06:28 AM »
also, I read that heaven's gates has projectile invincibility?  does anyone know more about the data on that?  I feel like I've tried it in a match and got hit, but I may be misremembering.

it's at the very beginning when she's holding herself. Pretty much before she moves forward. It's nice but you still have to do it pretty close up (about max sweep distance at max range) and on reaction.

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Kula Diamond / Re: Kula Diamond (Console)
« on: February 21, 2012, 03:35:15 AM »
You could possibly use it as a frame trap. i'm not really sure after what though. It'd be risky.

10
Kula Diamond / Re: Kula Diamond (Console)
« on: February 17, 2012, 03:25:19 AM »
So, dunno if it's listed, but her HD combo is kinda weak, but her drive cancel combos are really good.

For just 1 drive, you can do upwards of 400.

Corner
j.D, st.D(1), f+A, qcf+A, qcb+B, f+B, dp+A, [DC], qcb+D(1), f+B, dp+C = 416 dmg

Out of the corner, you still can get close to 400 midscreen using the dp+A loop and finishing off with dp+C.

What do you think?

You can squeeze a bit more out of it (436 dmg) if you get the replace DP+A with DP+C and get the timing down between DP+C, [DC], qcb+D. The opponent has to be pretty low to the ground in order to get 2 hits out of qcb+D.

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Benimaru Nikaido / Re: Benimaru Nikaido (Console)
« on: December 20, 2011, 01:26:31 AM »
Beni best fitted as a battery and secondary? Kinda curious about him in placement as I want to try picking him up.

12
If anyone's interested, Xanadu out here in Maryland is streaming KoF2002UM here.

Don't think many are out there. (Can't make it since i'm poor atm.) but you got Steve H schoolin people.

13
Maybe it's just me, but it seems like nowadays the majority of games coming out are judge solely on how good the netcode is.

considering how people are these days with online and gaming, it's sad but true.

I have no problem with the game though. The few people I do play online I have good connection with and is more than enough to satisfy me.

14
I like how this game is basically brand spanking new to most of the american scene and SNKP pretty much says fuck you with people and the netcode.

of course I haven't really had a problem with that against the few people I play against.

15
Mature / Re: Mature
« on: August 05, 2010, 03:43:30 PM »
Mature really looks fine even if she didn't have the infinite. But that's just me.

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