Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Matt Alder

Pages: 1 ... 4 5 [6] 7 8 ... 10
76
General Discussion / Re: KOF 13 Patch Review Video
« on: February 03, 2012, 07:06:15 PM »
I'm on the ps3 and I also can't seem to find any ranked matches with 4 bars, and I live in Toronto, which is a pretty damn big city which I know has a fairly good number of KOF players. So I guess it's probably not any better on either console.

Atlus, I love you, you're probably my very favourite publisher, but you still haven't ever had very smooth multiplayer for any of your games.

77
Hwa Jai / Re: Hwa Jai (Console)
« on: February 03, 2012, 06:58:18 PM »
I don't think you can combo after the followup against launched opponents, at least as far as I've seen.

I got qcf+A to link to EXDM though, but it's very tight. I think I can get used to it, so it's adding some nice stun to his combos, and a whole 9 extra damage! Heh, Thanks for that.

78
Hwa Jai / Re: Hwa Jai (Console)
« on: February 03, 2012, 06:46:45 PM »
If I do qcf+A after qcbx3 I can't seem to link an EXDM or dp+B after it. Is that just a meterless finisher, or is there something I'm missing?

79
Hwa Jai / Re: Hwa Jai (Console)
« on: February 03, 2012, 09:13:23 AM »
I guess saying 1 drive and 0 meter might have been slightly off. Hwa CAN indeed get over 850 starting from a D shoryu at the cost of only 80% drive (still a decent amount less than an HD combo costs) and 0 meter (I don't know of any meterless HD combos that deal over 850 damage), and it's really very practical (I have done it in actual matches many times before), but not as practical as some other options.

For starting a combo with 50% drive + 1 meter Hwa can get up to 712 starting from shoryu while drunk. Still quite good. That's dp+D, [DC] qcb+D, qcb+D, qcb+Bx3, EXDM. Works from about 4/5ths of the way to the corner. So if you have someone trying to zone you while you're about 1/2 screen away and they're nearly cornered, you can get them with 712 for very little effort.

From anywhere (even if Hwa is cornered) you can get 648 damage starting from D shoryu. This requires 50% drive and at least 1.1 meter while drunk. This is dp+D, [DC] qcb+Bx4, EXDM.

That's basically what you should most often do after D shoryu.

How do you do that 850 damage? Because if I do D SRK midscreen I can DC B Dragon Tail and can't follow up with much else except B Dragon tail until I have them in the corner, B SRK, cancel into D Dragon tail and Super.

dp+D, [DC] qcb+Bx4, dp+B, [DC] qcb+D, qcb+D, qcb+Bx3, EXDM is 824 and you gain back 1.9 stock for the combo, works literally from anywhere. So if you started that combo with just 0.1 stock you could finish with EXDM.

dp+D, [DC] qcb+D, qcb+D, qcb+Bx3, dp+B, [DC] qcb+D, qcb+D, qcb+Bx3, EXDM deals 855 and builds up 2.2 stock. You build more than it even costs. This is pretty do-able in real matches actually. When you have somebody cornered, you can pressure with far D and far B into d/f+B, and if they try to do anything to get out of the corner, hit them with that D shoryu. It's got LOADS of invulnerable frames, so you can use it to go through some ridiculous stuff, like Goro's dp+D or most other reversals.


I have some frame data for console Hwa, but just to confirm what frames count as the end/start?

For example opponent blocks a D Dragon Tail (2 hits), using the 1-guard-jump technique I can count (60fps) 2 minus frames then on the 3rd frame Hwa can do something (block/dp etc).

Is that minus 2 frames recovery or 3 for that move? Thx. At the moment I'm assuming it's minus 2 frames since the 3rd frame he is able to do something.


As for this, it seems that the drunk D dragon tail is 3 hits vs standing opponents. It's quite hard to test this against the training dummy since it seems that they like to low block D dragon tail if you set them to all-guard. It only works at certain ranges, but I'm pretty sure that close C, d/f+B, qcb+D gets you 3 hits midscreen, and qcb+D will always be 3 hits in the corner if they're standing. It's tight but you can indeed do close C after qcb+D and keep them in blockstun if the dummy is set to 1 guard-jump.


And the moral is... don't put Hwa on first, keep him drunk at all times and he's probably the single scariest character in the whole game.

EDIT: To add on to this massive post, dp+D, [DC] qcb+D, qcb+D, qcb+Bx3, dp+B, [DC] qcb+D, qcb+D, qcb+Bx3, dp+B deals 691 and causes 96 (!!!) stun, so there's a very high chance that you'll stun your opponent during this combo, turning it into a potential death combo.

tl;dr: Just read the bolded section if you want to know how to get 855 damage from an invulnerable shoryu.


80
Ex Kyo / Re: EX Kyo (NESTS)
« on: February 02, 2012, 11:44:56 PM »
Hey guys,
I've been messing around with EX Kyo and really like his playstyle!
I like that the cost for his execution is worthwhile when it comes to his many options.

At the moment I'm trying to see if one of these team combinations is efficient:

Point: Yuri
Middle: Ex Kyo
Anchor: Mai

or

Point: Mai
Middle: Ex Kyo
Anchor: Yuri

If you have any other suggestions, I'm all ears.
Thanks!


I would not put Yuri on point over EX Kyo. He barely gains anything from meter, whereas Yuri gains a ton of new rushdown and combo options with EX and Drive. Honestly I'm thinking EX Kyo is meant to be a battery. I usually spend my first round doing just meterless combos, and then if he wins the first round (and he usually does), I just do an HD combo in round 2 with all of that meter and drive that I've built up. Burn through 2 characters really quickly.

Mai is a solid first, I would have Yuri as 2nd or 3rd in all of those lineups, if you're really set on using EX Kyo second I would put Mai on before him.

81
Hwa Jai / Re: Hwa Jai (Console)
« on: January 31, 2012, 05:53:22 PM »
Yup. It's slow, so it's easy to safe jump, meaning don't use it on wake up, but in open play, if someone does something easily seen, you can blow through it with D Dragon Kick, cancel to air B Dragon Tail, land and start B Dragon Tail loops to send them to the corner. Naturally, this builds a ton of meter. Three B Dragon Tails into A version of TNT Punch, then you have enough bar for a Dragon Dance. If you have another 50% Drive, do B Dragon Kick instead and cancel to air D Dragon Tail, then start a big corner loop. I've been able to get early D Dragon Tail, followed by another D Dragon Tail, into three B Dragon Tails, into A TNT Punch, then ender of choice. Depending on how you started the combo, doing B Dragon Kick or a simple close C will stun the other guy. I like the idea of doing close C to reset and then going for a stun, since that way I get to keep almost all of the meter I just build up (nearly 2 and a half stocks!) and kill the other character too.
I mainly use it to go through fireballs and then do an 850+ combo for 1 drive and 0 stock. It's quite broken.

82
General Discussion / Re: Survival mode strategies?
« on: January 29, 2012, 07:38:23 PM »
spam Vice's DP+C. I unfortunately did over 180 rounds of survival thinking that there was a leaderboard for it. What a waste of time.

83
Ex Kyo / Re: EX Kyo (NESTS)
« on: January 29, 2012, 06:30:04 AM »
I generally just do c.C, d/f+D (2 hits), HD activate, c.C, d/f+D (2 hits), qcfx2+A, qcfx2+BD, it's 850-ish damage and even a monkey could get it 100% of the time.

84
Oh if we're going to count combos where you start without meter or drive but then build it up, then I've got a game-breaker for you. I really need some proper capture gear to make some Hwa vids.

Hwa Jai:

1 drive, 1 meter (just to drink):
 
get drunk: j.C, j.qcb+B, c.C, d/f+B, dp+D [DC] j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, dp+B [DC] j.qcb+D, (wait) qcb+D, qcb+B, qcb+B, qcb+B, dp+B (stun),  qcbx2+A/C, j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+D, qcb+B, qcfx2+BD.

1030 damage. Corner only.

The End.

85
Hwa Jai / Re: Hwa Jai (Console)
« on: January 26, 2012, 09:43:39 AM »
pretty sure it's around +6 on block, not positive on that, but you can link his stand C from it while keeping a true blockstring, and it feels like maybe a 3f link. Might be 4 or more, doubt it's 1 or 2.

86
Andy Bogard / Re: Andy Bogard (Console)
« on: January 26, 2012, 05:19:42 AM »
It's far too much pushback to be punished by any 4f normals. Kula's s.B might be able to punish it, though the pushback might still be too much. If she runs up and does s.B it might connect, but it'll be hard. It's just -10. I know that many characters' ranbu DMs can punish it, or things like Shen's qcfx2+AC or XIII Kyo's qcb,hcf+AC. It's really mostly safe to use... just know in which matchups you can and can't get away with it.

87
Hwa Jai / Re: Hwa Jai (Console)
« on: January 25, 2012, 06:56:38 PM »
as far as I know that just works in the corner, right? Because qcb+D gives Hwa advantage on block, so it's not risky at all.

88
Hwa Jai / Re: Hwa Jai (Console)
« on: January 24, 2012, 11:48:26 PM »
It is low invuln, but not against all lows. Works against all the cr.Bs I have seen, and many cr.Ds, but it doesn't have this invuln in the first few frames, so meaties will beat it.

You can combo anywhere off a counterhit CD by cancelling into dp+D if you're drunk. If it's a regular hit, you can cancel into dp+BD anywhere and combo. In the corner you can link it instead of cancelling. Off counterhit j.CD you can link dp+D in the corner while sober, or anywhere if drunk. dp+BD can link after j.CD on regular hit anywhere.

Basically his dp+BD travels almost fullscreen very quickly and has ultimate juggle property.

89
These are mainly just his B&Bs but I noticed they're not up there yet, and he really doesn't have THAT much room for creativity

EX Kyo:

from low:

1 drive, 0 meter, anywhere: cr.B, cr.B, s.B, qcf+A [DC] qcf+D,D, hcb+D - 276 damage
0 drive, 1 meter, anywhere: cr.B, cr.B, s.B, qcf+BD, hcb+D - 270 damage

jump-in:

1 drive, 0 meter, corner: j.C, c.C, f+B, qcf+C, hcb+C [DC] qcf+D,D, qcf+C (wait) qcf+A, hcb+A, A - 406 damage
1 drive, 1 meter, anywhere: j.C, c.C, f+B, qcf+AC, hcb+A, f+A [DC] qcf+D,D, hcb+D - 421 damage
1 drive, 1 meter, corner: j.C, c.C, f+B, qcf+AC, hcb+A, f+A [DC] qcf+D,D, qcf+C (wait), qcf+A, hcb+A, A - 443 damage

every single combo gives a hard knockdown.

90
Yeah about cancelling from Hwa's d/f+B to dp+D, I had that issue as well at first, but you'll have an easier time if you do st.C, d/f+B, hcb,f+D. You'll get the shoryu but not the DM using this shortcut.

Pages: 1 ... 4 5 [6] 7 8 ... 10